Player Matchup

Agni
Agni
CrispCabbage
Agni
Level 68
God Stats
6W - 0L
1,643 SR
Queue Stats
65W - 47L
1,500 Elo+
Party 1
Atlas
Atlas
Mingoduck
Atlas
Level 51
God Stats
4W - 2L
1,509 SR
Queue Stats
34W - 19L
1,500 Elo+
Party 1
Freya
Freya
NameSample01
Freya
Level 126
God Stats
1W - 0L
1,830 SR
Queue Stats
37W - 15L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
TheTnTPirate
Guan Yu
Level 43
God Stats
9W - 7L
1,558 SR
Queue Stats
35W - 30L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Wubma
Danzaburou
Level 14
God Stats
13W - 10L
1,500 SR
Queue Stats
16W - 21L
1,500 Elo+
Party 1
Team Averages
Level 60
1,608 SR
1,500 Elo+

VS

Team Averages
Level 58
1,654 SR
1,517 Elo+
Ravana
Ravana
GreenRangerPrime
Ravana
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 31L
1,357 Elo+
Solo
Horus
Horus
Makyuusen9
Horus
Level 46
God Stats
0W - 1L
1,731 SR
Queue Stats
11W - 6L
1,638 Elo+
Party 2
Medusa
Medusa
NiteTroglodyte
Medusa
Level 44
God Stats
12W - 12L
1,791 SR
Queue Stats
61W - 70L
1,428 Elo+
Solo
Raijin
Raijin
Nor Cal1999
Raijin
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 93L
1,522 Elo+
Solo
Sol
Sol
Phoocker
Sol
Level 45
God Stats
0W - 1L
1,746 SR
Queue Stats
11W - 6L
1,638 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 3 / 13
8,981
898
13,205
8,001
2,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
Mingoduck
Atlas
14
2 / 4 / 14
8,403
840
6,198
14,118
10,431
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

17
9 / 2 / 11
9,329
933
18,377
10,509
3,685
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Guan Yu
TheTnTPirate
Guan Yu
14
4 / 3 / 11
8,316
832
5,284
12,010
10,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
Wubma
Danzaburou
13
1 / 1 / 9
7,631
763
6,889
5,816
2,144
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 5
6,729
673
3,215
11,795
6,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Horus
13
1 / 5 / 8
7,270
727
2,626
15,740
12,405
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

14
2 / 4 / 2
7,677
768
7,018
8,153
3,051
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Raijin
14
5 / 4 / 5
7,955
796
12,586
9,845
3,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
5 / 5 / 5
8,357
836
11,258
11,212
4,224
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
38
24
Kills
13
13
Deaths
24
58
Assists
25
Player
Kills
Deaths
Assists
KDA
W
8
3
13
4.83
L
0
6
5
0.42
L
Horus
1
5
8
1
W
Atlas
Mingoduck
Atlas
2
4
14
2.25
W
9
2
11
7.25
L
2
4
2
0.75
L
Raijin
5
4
5
1.88
L
5
5
5
1.5
W
Guan Yu
TheTnTPirate
Guan Yu
4
3
11
3.17
W
Danzaburou
Wubma
Danzaburou
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,953
Damage
36,703
50,454
Taken
56,745
29,491
Mitigated
29,892
20,215
Healing
8,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,205
1,173
0
2,118
8,001
2,829
689
4,396
3,566
31,467
0
L
3,215
865
375
1,446
11,795
6,584
231
7,586
4,051
0
14,553
L
Horus
2,626
1,284
972
2,025
15,740
12,405
165
11,054
4,492
0
4,676
W
Atlas
Mingoduck
Atlas
6,198
1,860
3,244
3,063
14,118
10,431
304
6,395
7,619
12,429
0
W
18,377
7,290
0
4,933
10,509
3,685
1,108
4,803
5,576
34,974
0
L
7,018
2,221
0
720
8,153
3,051
0
4,497
3,534
0
19,992
L
Raijin
12,586
517
66
878
9,845
3,628
0
7,270
2,488
26,202
0
L
11,258
6,471
0
2,221
11,212
4,224
873
7,519
3,610
34,313
0
W
Guan Yu
TheTnTPirate
Guan Yu
5,284
468
1,817
4,413
12,010
10,402
251
5,485
6,309
792
14,524
W
Danzaburou
Wubma
Danzaburou
6,889
2,807
0
627
5,816
2,144
2,162
2,765
3,051
0
18,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,660
Gold Earned
37,988
158
Minions Killed
141
0
Camps Cleared
0
1,007,110
Distance Traveled
933,812
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
8,981
898
41
4
0
201,840
0
L
Ravana
6,729
673
18
2
0
156,770
0
L
Horus
7,270
727
5
1
0
207,264
0
W
Atlas
8,403
840
15
2
0
198,899
1
W
Freya
9,329
933
31
3
0
201,821
0
L
Medusa
7,677
768
32
3
0
217,385
5
L
Raijin
7,955
796
34
3
0
176,589
0
L
Sol
8,357
836
52
5
0
175,804
3
W
Guan Yu
8,316
832
27
3
0
216,652
3
W
Danzaburou
7,631
763
44
4
0
187,898
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role