Player Matchup

He Bo
He Bo
 
He Bo
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
HOOKRz
Cerberus
Level 156
God Stats
37W - 32L
1,654 SR
Queue Stats
339W - 346L
1,636 Elo+
Solo
Neith
Neith
Loookiiii
Neith
Level 86
God Stats
7W - 1L
1,611 SR
Queue Stats
7W - 2L
1,659 Elo+
Solo
Gilgamesh
Gilgamesh
Ryners
Gilgamesh
Level 65
God Stats
3W - 0L
1,824 SR
Queue Stats
34W - 27L
1,603 Elo+
Party 1
Bastet
Bastet
Sayvok
Bastet
Level 44
God Stats
4W - 0L
1,711 SR
Queue Stats
34W - 23L
1,603 Elo+
Party 1
Team Averages
Level 96
1,660 SR
1,600 Elo+

VS

Team Averages
Level 109
1,519 SR
1,523 Elo+
Serqet
Serqet
 
Serqet
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
Cruchine
Ganesha
Level 69
God Stats
2W - 2L
1,395 SR
Queue Stats
66W - 82L
1,586 Elo+
Solo
Neith
Neith
Mr cheese4088
Neith
Level 158
God Stats
5W - 14L
1,699 SR
Queue Stats
565W - 597L
1,466 Elo+
Solo
Hercules
Hercules
Syneo
Hercules
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 22L
1,559 Elo+
Party 2
Agni
Agni
silvan1806
Agni
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
15
1 / 2 / 4
7,834
712
8,275
4,255
1,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cerberus
HOOKRz
Cerberus
15
5 / 3 / 3
8,485
771
6,379
10,165
9,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Neith
Loookiiii
Neith
14
3 / 0 / 4
8,180
744
4,059
2,891
992
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
Ryners
Gilgamesh
13
1 / 3 / 7
7,592
690
7,334
10,554
6,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bastet
Sayvok
Bastet
16
2 / 1 / 7
8,543
777
7,145
7,478
2,428
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
14
3 / 1 / 4
8,022
729
3,680
3,877
1,471
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ganesha
Cruchine
Ganesha
14
0 / 1 / 6
8,086
735
2,667
8,591
6,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
2 / 4 / 4
8,047
732
7,440
8,556
2,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hercules
Syneo
Hercules
14
3 / 1 / 1
7,644
695
4,178
9,974
9,568
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
1 / 5 / 3
7,616
692
4,387
7,735
2,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
27
12
Kills
9
9
Deaths
12
25
Assists
18
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
1
2
4
1.5
L
Serqet
 
Serqet
3
1
4
5
L
Ganesha
Cruchine
Ganesha
0
1
6
3
W
Cerberus
HOOKRz
Cerberus
5
3
3
2.17
W
Neith
Loookiiii
Neith
3
0
4
5
L
2
4
4
1
W
Gilgamesh
Ryners
Gilgamesh
1
3
7
1.5
W
Bastet
Sayvok
Bastet
2
1
7
5.5
L
Hercules
Syneo
Hercules
3
1
1
3.5
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,192
Damage
22,352
35,343
Taken
38,733
20,478
Mitigated
23,633
7,169
Healing
8,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
8,275
415
0
1,084
4,255
1,132
291
1,092
2,947
33,803
0
L
Serqet
 
Serqet
3,680
410
0
248
3,877
1,471
0
1,232
2,503
0
9,092
L
Ganesha
Cruchine
Ganesha
2,667
146
0
977
8,591
6,930
0
2,631
5,587
18,910
0
W
Cerberus
HOOKRz
Cerberus
6,379
222
0
1,846
10,165
9,640
0
1,876
8,028
21,150
0
W
Neith
Loookiiii
Neith
4,059
997
74
496
2,891
992
574
140
2,511
0
23,118
L
7,440
1,857
8
2,276
8,556
2,875
824
3,029
5,200
0
27,955
W
Gilgamesh
Ryners
Gilgamesh
7,334
2,092
0
1,414
10,554
6,286
0
2,884
7,457
0
14,834
W
Bastet
Sayvok
Bastet
7,145
1,441
0
2,255
7,478
2,428
0
1,062
6,366
0
34,474
L
Hercules
Syneo
Hercules
4,178
564
55
4,066
9,974
9,568
0
3,745
5,596
0
12,939
L
4,387
111
0
1,075
7,735
2,789
0
3,170
4,325
22,344
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,634
Gold Earned
39,415
227
Minions Killed
170
0
Camps Cleared
0
1,163,765
Distance Traveled
1,098,181
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
7,834
712
61
6
0
204,126
1
L
Serqet
8,022
729
19
2
0
224,123
2
L
Ganesha
8,086
735
9
1
0
241,075
1
W
Cerberus
8,485
771
45
4
0
237,737
2
W
Neith
8,180
744
45
4
0
225,468
2
L
Neith
8,047
732
52
5
0
192,143
0
W
Gilgamesh
7,592
690
18
2
0
231,275
0
W
Bastet
8,543
777
58
5
0
265,159
1
L
Hercules
7,644
695
27
2
0
234,853
1
L
Agni
7,616
692
63
6
0
205,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role