Player Matchup

Horus
Horus
Gold III
Clerek
Horus
Gold III
Level 145
God Stats
21W - 8L
1,819 SR
Queue Stats
27W - 19L
1,811 MMR
Solo
Chronos
Chronos
Platinum IV
Peny
Chronos
Platinum IV
Level 160
God Stats
13W - 17L
1,460 SR
Queue Stats
486W - 464L
1,806 MMR
Solo
Bastet
Bastet
Platinum III
PsychoSpyroo
Bastet
Platinum III
Level 127
God Stats
18W - 11L
1,825 SR
Queue Stats
457W - 464L
1,831 MMR
Solo
Pele
Pele
Gold II
TtvBarryPonds
Pele
Gold II
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 90L
1,726 MMR
Party 1
Baron Samedi
Baron Samedi
Gold I
mellotaylor
Baron Samedi
Gold I
Level 159
God Stats
4W - 7L
1,788 SR
Queue Stats
140W - 141L
1,920 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 150
1,678 SR
1,819 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 151
1,747 SR
1,841 MMR
Erlang Shen
Erlang Shen
Platinum IV
Brankie
Erlang Shen
Platinum IV
Level 154
God Stats
18W - 19L
1,791 SR
Queue Stats
405W - 403L
1,784 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Platinum III
Psyco
Ah Muzen Cab
Platinum III
Level 160
God Stats
15W - 2L
1,911 SR
Queue Stats
151W - 121L
1,861 MMR
Party 3
Zeus
Zeus
Platinum V
SiIentLegacy
Zeus
Platinum V
Level 158
God Stats
2W - 2L
1,500 SR
Queue Stats
624W - 624L
1,757 MMR
Party 2
Geb
Geb
Platinum II
blitzzit
Geb
Platinum II
Level 160
God Stats
8W - 3L
1,837 SR
Queue Stats
115W - 92L
1,956 MMR
Party 3
Awilix
Awilix
Platinum III
bondairy
Awilix
Platinum III
Level 123
God Stats
5W - 4L
1,694 SR
Queue Stats
131W - 124L
1,848 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Clerek
Horus
13
1 / 4 / 6
8,836
491
3,949
17,981
15,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chronos
Peny
Chronos
13
0 / 6 / 3
8,111
451
10,322
15,248
3,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
16
6 / 8 / 4
9,870
548
10,253
18,428
5,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
4 / 6 / 2
8,976
499
9,349
18,318
11,701
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
mellotaylor
Baron Samedi
15
1 / 5 / 3
8,371
465
5,366
13,892
6,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bans
CliodhnaLokiGilgameshAtlas

VS

Bans
SolThothPersephoneArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Brankie
Erlang Shen
18
5 / 4 / 3
12,165
676
10,662
18,253
15,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Muzen Cab
Psyco
Ah Muzen Cab
19
6 / 1 / 8
12,415
690
15,769
9,931
4,672
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
3 / 4 / 14
11,894
661
16,044
10,234
3,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
2 / 1 / 14
11,184
621
10,136
16,130
18,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Awilix
bondairy
Awilix
19
13 / 2 / 6
12,926
718
15,412
13,540
5,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
74
12
Kills
29
29
Deaths
12
18
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
Brankie
Erlang Shen
5
4
3
1.63
L
Horus
Clerek
Horus
1
4
6
1
L
Chronos
Peny
Chronos
0
6
3
0.25
L
Bastet
6
8
4
1
W
Ah Muzen Cab
Psyco
Ah Muzen Cab
6
1
8
10
W
3
4
14
2.5
L
4
6
2
0.83
W
2
1
14
9
W
Awilix
bondairy
Awilix
13
2
6
8
L
Baron Samedi
mellotaylor
Baron Samedi
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,239
Damage
68,023
83,867
Taken
68,088
42,640
Mitigated
47,542
26,022
Healing
27,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
Brankie
Erlang Shen
10,662
7,067
0
8,750
18,253
15,289
2,428
1,191
16,519
0
82,089
L
Horus
Clerek
Horus
3,949
1,296
1,963
6,386
17,981
15,757
0
6,502
11,479
0
16,392
L
Chronos
Peny
Chronos
10,322
3,681
0
3,194
15,248
3,787
1,902
4,094
11,154
65,203
0
L
Bastet
10,253
2,329
0
5,142
18,428
5,244
0
5,642
12,786
0
53,123
W
Ah Muzen Cab
Psyco
Ah Muzen Cab
15,769
6,500
0
4,463
9,931
4,672
5,513
3,794
6,137
0
107,892
W
16,044
696
0
2,704
10,234
3,588
1,632
2,999
7,187
82,019
0
L
9,349
2,479
26
5,580
18,318
11,701
0
2,477
15,841
0
45,021
W
10,136
1,137
403
5,697
16,130
18,496
473
5,279
10,771
28,455
7,789
W
Awilix
bondairy
Awilix
15,412
5,316
0
5,837
13,540
5,497
1,900
3,315
9,972
0
81,559
L
Baron Samedi
mellotaylor
Baron Samedi
5,366
569
646
3,085
13,892
6,151
0
5,403
8,489
60,874
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,164
Gold Earned
60,584
438
Minions Killed
599
0
Camps Cleared
0
1,761,832
Distance Traveled
1,922,221
23
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
12,165
676
131
7
0
372,325
1
L
Horus
8,836
491
22
1
0
375,628
4
L
Chronos
8,111
451
141
8
0
352,472
6
L
Bastet
9,870
548
93
5
0
372,696
3
W
Ah Muzen Cab
12,415
690
168
9
0
370,577
5
W
Zeus
11,894
661
141
8
0
328,977
5
L
Pele
8,976
499
65
4
0
349,510
5
W
Geb
11,184
621
42
2
0
401,668
7
W
Awilix
12,926
718
117
7
0
448,674
4
L
Baron Samedi
8,371
465
117
7
0
311,526
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role