Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
 
Hades
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
AbsoluteZenbi
Vamana
Level 104
God Stats
18W - 15L
1,713 SR
Queue Stats
66W - 99L
1,435 Elo+
Party 1
Terra
Terra
FTR_DoZeR
Terra
Level 88
God Stats
2W - 1L
1,477 SR
Queue Stats
14W - 13L
1,565 Elo+
Solo
Skadi
Skadi
HERO_D21_FUNNIE
Skadi
Level 160
God Stats
4W - 3L
1,500 SR
Queue Stats
118W - 135L
1,366 Elo+
Party 1
Team Averages
Level 130
1,538 SR
1,473 Elo+

VS

Team Averages
Level 65
1,447 SR
1,527 Elo+
Jormungandr
Jormungandr
BreakTime96
Jormungandr
Level 25
God Stats
0W - 1L
1,695 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Hades
Hades
DmncSaint
Hades
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bakasura
Bakasura
I Dioscuria I
Bakasura
Level 113
God Stats
0W - 2L
1,326 SR
Queue Stats
89W - 97L
1,458 Elo+
Solo
Neith
Neith
Sporkilicious
Neith
Level 101
God Stats
0W - 1L
1,214 SR
Queue Stats
1W - 4L
1,677 Elo+
Party 2
Thoth
Thoth
VasyaSukaBlyat
Thoth
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
5 / 2 / 1
5,308
1,062
3,995
4,724
2,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hades
 
Hades
9
2 / 0 / 1
4,882
976
3,754
4,446
1,904
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 1 / 4
4,440
888
2,611
3,976
1,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Terra
FTR_DoZeR
Terra
9
0 / 1 / 5
4,693
939
2,877
4,818
1,826
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 1 / 1
4,913
983
952
2,915
741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BreakTime96
Jormungandr
10
0 / 2 / 4
4,690
938
3,325
3,283
1,990
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hades
DmncSaint
Hades
7
0 / 1 / 1
4,096
819
454
2,139
779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
I Dioscuria I
Bakasura
10
0 / 1 / 1
5,170
1,034
2,010
4,188
1,633
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
4 / 1 / 1
5,384
1,077
5,773
5,022
1,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 3 / 2
4,694
939
1,425
3,626
1,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
14
8
Kills
5
5
Deaths
8
12
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
2
1
2.75
W
Hades
 
Hades
2
0
1
2.5
W
0
1
4
2
L
Jormungandr
BreakTime96
Jormungandr
0
2
4
1
L
Hades
DmncSaint
Hades
0
1
1
0.5
W
Terra
FTR_DoZeR
Terra
0
1
5
2.5
W
1
1
1
1.5
L
Bakasura
I Dioscuria I
Bakasura
0
1
1
0.5
L
4
1
1
4.5
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,189
Damage
12,987
20,879
Taken
18,258
8,629
Mitigated
7,003
6,999
Healing
4,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,995
399
250
1,342
4,724
2,192
0
772
3,922
0
9,547
W
Hades
 
Hades
3,754
137
354
1,058
4,446
1,904
0
1,816
2,630
12,029
0
W
2,611
706
177
1,355
3,976
1,966
0
728
3,133
0
6,844
L
Jormungandr
BreakTime96
Jormungandr
3,325
1,092
0
350
3,283
1,990
80
688
2,525
14,043
0
L
Hades
DmncSaint
Hades
454
123
0
180
2,139
779
0
1,432
667
565
0
W
Terra
FTR_DoZeR
Terra
2,877
154
549
1,075
4,818
1,826
0
1,217
3,601
7,216
0
W
952
254
0
839
2,915
741
692
606
2,269
0
11,767
L
Bakasura
I Dioscuria I
Bakasura
2,010
1,638
288
1,006
4,188
1,633
0
231
3,851
0
14,742
L
5,773
3,306
0
1,737
5,022
1,533
451
2,937
2,048
0
12,799
L
1,425
92
0
500
3,626
1,068
0
1,303
2,216
9,509
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,236
Gold Earned
24,034
89
Minions Killed
101
0
Camps Cleared
0
570,607
Distance Traveled
483,294
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,308
1,062
18
4
0
112,912
1
W
Hades
4,882
976
20
4
0
121,907
0
W
Vamana
4,440
888
9
2
0
126,070
0
L
Jormungandr
4,690
938
24
5
0
113,459
0
L
Hades
4,096
819
0
0
0
39,271
1
W
Terra
4,693
939
16
3
0
110,641
0
W
Skadi
4,913
983
26
5
0
99,077
0
L
Bakasura
5,170
1,034
41
8
0
127,082
1
L
Neith
5,384
1,077
17
3
0
100,039
0
L
Thoth
4,694
939
19
4
0
103,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role