Player Matchup

Ne Zha
Ne Zha
DerpySasquatch
Ne Zha
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
120W - 143L
1,514 Elo+
Party 2
Odin
Odin
ParkerV1
Odin
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 45L
1,630 Elo+
Party 1
Neith
Neith
Roadds_Rage-YT
Neith
Level 98
God Stats
23W - 31L
1,352 SR
Queue Stats
129W - 133L
1,469 Elo+
Party 2
Cerberus
Cerberus
THEDARKSHADOW923
Cerberus
Level 101
God Stats
5W - 6L
1,764 SR
Queue Stats
107W - 125L
1,572 Elo+
Party 1
Janus
Janus
tre_tha_great1
Janus
Level 87
God Stats
6W - 7L
1,500 SR
Queue Stats
190W - 168L
1,496 Elo+
Party 1
Team Averages
Level 97
1,523 SR
1,536 Elo+

VS

Team Averages
Level 119
1,584 SR
1,626 Elo+
Olorun
Olorun
 
Olorun
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Flores-JC
Sun Wukong
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 68L
1,664 Elo+
Party 3
Fenrir
Fenrir
NauticalAnchor
Fenrir
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 34L
1,659 Elo+
Party 3
Anubis
Anubis
PaladinPyrrhus
Anubis
Level 122
God Stats
5W - 2L
1,500 SR
Queue Stats
300W - 290L
1,602 Elo+
Party 3
Horus
Horus
StanleyTheLame
Horus
Level 122
God Stats
5W - 1L
1,921 SR
Queue Stats
46W - 40L
1,704 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 7 / 2
8,571
408
12,095
19,942
6,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odin
17
2 / 1 / 1
9,496
452
10,596
14,888
11,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

14
0 / 5 / 2
8,471
403
6,793
9,134
1,818
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 5 / 5
8,829
420
9,400
29,317
14,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
3 / 4 / 0
9,573
456
10,176
14,121
4,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
18
6 / 1 / 4
11,836
564
12,853
11,695
4,432
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sun Wukong
Flores-JC
Sun Wukong
18
4 / 0 / 8
11,963
570
19,198
18,678
17,405
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
3 / 4 / 11
10,754
512
6,156
14,548
6,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

19
6 / 1 / 10
11,915
567
19,617
13,892
6,468
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 1 / 13
10,468
498
8,878
17,861
23,330
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
68
7
Kills
22
22
Deaths
7
10
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
6
1
4
8
L
2
7
2
0.43
W
Sun Wukong
Flores-JC
Sun Wukong
4
0
8
8
W
3
4
11
2.13
W
6
1
10
11
L
Odin
2
1
1
2.5
L
0
5
2
0.2
W
3
1
13
9.5
L
0
5
5
0.5
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,060
Damage
66,702
87,402
Taken
76,674
38,485
Mitigated
57,805
29,870
Healing
39,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
12,853
7,121
2,911
5,281
11,695
4,432
5,427
3,851
7,636
79,930
0
L
12,095
2,219
0
8,566
19,942
6,428
0
5,446
14,496
0
60,906
W
Sun Wukong
Flores-JC
Sun Wukong
19,198
2,133
1,565
10,162
18,678
17,405
292
5,356
12,506
0
84,030
W
6,156
1,020
0
5,020
14,548
6,170
1,251
1,823
12,391
0
54,013
W
19,617
2,535
0
8,297
13,892
6,468
1,567
4,250
9,231
106,422
4,238
L
Odin
10,596
1,806
0
1,928
14,888
11,124
849
3,060
11,828
7,735
58,822
L
6,793
2,932
0
1,491
9,134
1,818
0
5,163
3,971
0
61,597
W
8,878
3,697
2,070
3,891
17,861
23,330
639
5,250
12,198
0
26,215
L
9,400
596
266
15,749
29,317
14,785
0
13,288
16,029
41,532
0
L
10,176
950
0
1,870
14,121
4,330
0
5,104
9,017
56,999
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,940
Gold Earned
56,936
534
Minions Killed
586
0
Camps Cleared
0
1,938,987
Distance Traveled
2,071,038
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
11,836
564
169
8
0
396,296
2
L
Ne Zha
8,571
408
87
4
0
395,646
6
W
Sun Wukong
11,963
570
150
7
0
424,352
4
W
Fenrir
10,754
512
69
3
0
461,367
6
W
Anubis
11,915
567
169
8
0
365,700
5
L
Odin
9,496
452
133
6
0
424,269
3
L
Neith
8,471
403
114
5
0
348,820
4
W
Horus
10,468
498
29
1
0
423,323
4
L
Cerberus
8,829
420
96
5
0
377,897
1
L
Janus
9,573
456
104
5
0
392,355
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role