Player Matchup

Ra
Ra
Dekkx
Ra
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,472 Elo+
Solo
Ares
Ares
Monster XIX
Ares
Level 67
God Stats
4W - 2L
1,824 SR
Queue Stats
55W - 70L
1,410 Elo+
Party 1
Kuzenbo
Kuzenbo
XxjobaxX
Kuzenbo
Level 88
God Stats
2W - 2L
1,607 SR
Queue Stats
13W - 17L
1,393 Elo+
Party 1
Team Averages
Level 62
1,644 SR
1,425 Elo+

VS

Team Averages
Level 95
1,500 SR
1,536 Elo+
Vamana
Vamana
 
Vamana
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
MauricioSouza94
Loki
Level 84
God Stats
1W - 2L
1,500 SR
Queue Stats
38W - 61L
1,574 Elo+
Party 2
Kukulkan
Kukulkan
amendoim_rustico
Kukulkan
Level 82
God Stats
5W - 11L
1,500 SR
Queue Stats
23W - 38L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
12
1 / 6 / 1
9,566
563
3,850
10,172
3,632
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
5 / 3 / 1
11,424
672
8,628
21,519
30,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
XxjobaxX
Kuzenbo
15
2 / 2 / 6
11,740
691
12,151
23,441
35,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
16
4 / 4 / 5
11,374
669
17,157
20,452
19,258
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
3 / 2 / 8
11,459
674
8,304
12,434
7,659
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
4 / 3 / 6
11,841
697
21,305
11,918
4,597
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
30
8
Kills
11
11
Deaths
9
8
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
4
4
5
1.63
L
Ra
1
6
1
0.25
W
3
2
8
3.5
L
5
3
1
1.83
L
Kuzenbo
XxjobaxX
Kuzenbo
2
2
6
2.5
W
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,629
Damage
46,766
55,132
Taken
44,804
69,552
Mitigated
31,514
11,304
Healing
11,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
17,157
9,708
0
7,170
20,452
19,258
163
9,892
10,560
0
43,865
L
Ra
3,850
366
2,400
1,352
10,172
3,632
0
3,653
6,519
29,162
0
W
8,304
1,503
0
1,025
12,434
7,659
444
6,761
5,185
0
40,422
L
8,628
612
941
5,498
21,519
30,135
0
6,655
14,864
21,646
0
L
Kuzenbo
XxjobaxX
Kuzenbo
12,151
4,320
0
1,113
23,441
35,785
82
11,181
12,260
31,120
0
W
21,305
1,746
0
3,115
11,918
4,597
980
8,907
2,431
75,342
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,730
Gold Earned
34,674
117
Minions Killed
194
2
Camps Cleared
11
782,896
Distance Traveled
968,299
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
11,374
669
45
3
4
319,012
1
L
Ra
9,566
563
64
4
0
164,483
3
W
Loki
11,459
674
43
3
4
352,590
1
L
Ares
11,424
672
20
1
1
294,433
4
L
Kuzenbo
11,740
691
33
2
1
323,980
1
W
Kukulkan
11,841
697
106
6
3
296,697
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role