Player Matchup

Bellona
Bellona
 
Bellona
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
FortuneHackerGuy
Olorun
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,932 Elo+
Party 1
Cerberus
Cerberus
mrbo7777
Cerberus
Level 75
God Stats
3W - 0L
1,500 SR
Queue Stats
31W - 21L
1,822 Elo+
Party 1
Team Averages
Level 86
1,500 SR
1,751 Elo+

VS

Team Averages
Level 109
1,428 SR
1,381 Elo+
Tiamat
Tiamat
 
Tiamat
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
TheFluffyGamer19
Horus
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 32L
1,299 Elo+
Party 2
Thanatos
Thanatos
awildchestnut
Thanatos
Level 87
God Stats
0W - 2L
1,285 SR
Queue Stats
10W - 28L
1,345 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
9
2 / 1 / 10
5,748
1,150
3,027
5,956
3,012
10
9 / 0 / 4
6,541
1,308
6,390
4,485
1,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cerberus
mrbo7777
Cerberus
9
3 / 0 / 9
6,106
1,221
3,247
5,391
3,260
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
6
0 / 2 / 1
3,948
790
1,521
2,528
1,502
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

6
0 / 7 / 1
4,016
803
1,681
6,864
4,252
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Thanatos
awildchestnut
Thanatos
7
1 / 5 / 0
4,465
893
3,218
6,628
1,978
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
3
14
Kills
1
1
Deaths
14
23
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
2
1
10
7
L
Tiamat
 
Tiamat
0
2
1
0.25
W
9
0
4
11
L
0
7
1
0.07
L
Thanatos
awildchestnut
Thanatos
1
5
0
0.2
W
Cerberus
mrbo7777
Cerberus
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,664
Damage
6,420
15,832
Taken
16,020
7,918
Mitigated
7,732
8,779
Healing
2,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
3,027
1,238
0
2,229
5,956
3,012
504
564
5,363
0
14,607
L
Tiamat
 
Tiamat
1,521
191
0
763
2,528
1,502
0
1,353
1,175
3,682
0
W
6,390
3,119
776
2,720
4,485
1,646
1,539
544
3,848
22,813
2,882
L
1,681
865
0
130
6,864
4,252
0
3,766
3,098
0
5,759
L
Thanatos
awildchestnut
Thanatos
3,218
150
0
1,647
6,628
1,978
0
3,893
2,735
0
5,665
W
Cerberus
mrbo7777
Cerberus
3,247
488
405
2,649
5,391
3,260
62
469
4,769
9,223
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,395
Gold Earned
12,429
75
Minions Killed
19
4
Camps Cleared
1
333,815
Distance Traveled
214,885
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
5,748
1,150
25
5
2
117,841
0
L
Tiamat
3,948
790
6
1
1
50,147
1
W
Olorun
6,541
1,308
30
6
2
104,456
2
L
Horus
4,016
803
9
2
0
67,043
0
L
Thanatos
4,465
893
4
1
0
97,695
2
W
Cerberus
6,106
1,221
20
4
0
111,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role