Player Matchup

Hades
Hades
FatAsainBoi
Hades
Level 7
God Stats
0W - 6L
1,074 SR
Queue Stats
0W - 6L
1,001 Elo+
Party 1
Geb
Geb
Murdle_Milkwater
Geb
Level 89
God Stats
0W - 3L
1,191 SR
Queue Stats
35W - 26L
1,001 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Pahladine
Ah Muzen Cab
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,001 Elo+
Party 1
Team Averages
Level 34
1,255 SR
1,001 Elo+

VS

Team Averages
Level 51
1,656 SR
1,479 Elo+
Hun Batz
Hun Batz
IIINastyIll
Hun Batz
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,398 Elo+
Party 2
Ymir
Ymir
Kenzomagic
Ymir
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 7L
1,661 Elo+
Party 2
Zeus
Zeus
Seakeen
Zeus
Level 106
God Stats
13W - 18L
1,967 SR
Queue Stats
65W - 116L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 0
10,058
718
7,077
16,641
9,298
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 8 / 2
8,023
573
6,402
19,847
18,574
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Muzen Cab
Pahladine
Ah Muzen Cab
12
0 / 5 / 2
8,293
592
3,926
9,690
3,065
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
IIINastyIll
Hun Batz
15
7 / 2 / 9
11,051
789
14,243
11,457
4,611
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
6 / 0 / 11
11,644
832
8,904
12,245
13,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zeus
Seakeen
Zeus
15
5 / 2 / 9
10,465
748
16,331
4,380
2,643
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
47
4
Kills
18
18
Deaths
4
4
Assists
29
Player
Kills
Deaths
Assists
KDA
L
4
5
0
0.8
W
Hun Batz
IIINastyIll
Hun Batz
7
2
9
5.75
W
6
0
11
11.5
L
0
8
2
0.13
L
Ah Muzen Cab
Pahladine
Ah Muzen Cab
0
5
2
0.2
W
Zeus
Seakeen
Zeus
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,405
Damage
39,478
46,178
Taken
28,082
30,937
Mitigated
20,671
13,747
Healing
3,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,077
1,987
925
5,585
16,641
9,298
0
7,231
9,410
24,929
0
W
Hun Batz
IIINastyIll
Hun Batz
14,243
3,273
0
543
11,457
4,611
1,281
5,091
6,366
0
40,698
W
8,904
2,077
0
2,594
12,245
13,417
617
6,660
5,585
29,733
0
L
6,402
879
187
4,369
19,847
18,574
0
12,015
7,832
23,645
0
L
Ah Muzen Cab
Pahladine
Ah Muzen Cab
3,926
816
418
2,263
9,690
3,065
0
6,672
3,018
0
18,417
W
Zeus
Seakeen
Zeus
16,331
1,093
78
183
4,380
2,643
882
2,051
2,329
49,889
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,374
Gold Earned
33,160
113
Minions Killed
197
3
Camps Cleared
10
618,467
Distance Traveled
701,517
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
10,058
718
50
4
3
206,063
5
W
Hun Batz
11,051
789
49
4
6
253,975
1
W
Ymir
11,644
832
53
4
2
243,544
0
L
Geb
8,023
573
20
1
0
219,175
3
L
Ah Muzen Cab
8,293
592
43
3
0
193,229
3
W
Zeus
10,465
748
95
7
2
203,998
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role