Player Matchup

Chronos
Chronos
DanofthyNether
Chronos
Level 105
God Stats
11W - 3L
1,799 SR
Queue Stats
68W - 59L
1,152 Elo+
Party 2
Neith
Neith
STS Bought
Neith
Level 124
God Stats
3W - 0L
1,500 SR
Queue Stats
8W - 10L
1,249 Elo+
Party 2
Poseidon
Poseidon
STSNosky
Poseidon
Level 129
God Stats
1W - 0L
1,857 SR
Queue Stats
61W - 66L
1,152 Elo+
Party 2
Bellona
Bellona
fr0d4w3
Bellona
Level 129
God Stats
1W - 1L
1,361 SR
Queue Stats
1W - 1L
1,315 Elo+
Party 2
Ganesha
Ganesha
reppinSOSA
Ganesha
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 18L
1,152 Elo+
Party 2
Team Averages
Level 126
1,603 SR
1,204 Elo+

VS

Team Averages
Level 114
1,500 SR
1,290 Elo+
Anhur
Anhur
ElykHtims
Anhur
Level 129
God Stats
1W - 4L
1,500 SR
Queue Stats
118W - 138L
1,290 Elo+
Party 1
Awilix
Awilix
Fogshot
Awilix
Level 105
God Stats
5W - 6L
1,500 SR
Queue Stats
58W - 83L
1,290 Elo+
Party 1
Sylvanus
Sylvanus
GigglyWrong
Sylvanus
Level 106
God Stats
1W - 2L
1,500 SR
Queue Stats
103W - 115L
1,290 Elo+
Party 1
Achilles
Achilles
Jebus Cream
Achilles
Level 126
God Stats
1W - 1L
1,632 SR
Queue Stats
76W - 77L
1,290 Elo+
Party 1
Vulcan
Vulcan
gunmaster x45
Vulcan
Level 106
God Stats
29W - 28L
1,368 SR
Queue Stats
112W - 124L
1,290 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 4 / 6
12,196
581
15,381
15,329
5,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
18
2 / 1 / 4
11,905
567
11,802
13,338
3,990
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Poseidon
STSNosky
Poseidon
20
5 / 0 / 9
13,089
623
15,531
12,527
5,281
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
fr0d4w3
Bellona
19
12 / 1 / 5
12,797
609
11,785
16,242
11,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ganesha
reppinSOSA
Ganesha
16
1 / 2 / 14
11,001
524
8,118
18,386
18,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
ElykHtims
Anhur
17
4 / 5 / 2
11,069
527
11,408
16,066
5,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Awilix
Fogshot
Awilix
15
2 / 5 / 2
9,087
433
7,982
17,423
5,651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
GigglyWrong
Sylvanus
12
0 / 6 / 3
8,549
407
4,618
21,629
16,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Achilles
Jebus Cream
Achilles
16
2 / 4 / 3
10,008
477
13,652
21,687
26,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

14
0 / 5 / 4
8,664
413
11,077
11,359
3,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
22
25
Kills
8
8
Deaths
25
38
Assists
14
Player
Kills
Deaths
Assists
KDA
W
5
4
6
2
L
Anhur
ElykHtims
Anhur
4
5
2
1
L
Awilix
Fogshot
Awilix
2
5
2
0.6
L
Sylvanus
GigglyWrong
Sylvanus
0
6
3
0.25
L
Achilles
Jebus Cream
Achilles
2
4
3
0.88
W
Neith
2
1
4
4
W
Poseidon
STSNosky
Poseidon
5
0
9
9.5
W
Bellona
fr0d4w3
Bellona
12
1
5
14.5
L
0
5
4
0.4
W
Ganesha
reppinSOSA
Ganesha
1
2
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,617
Damage
48,737
75,822
Taken
88,164
44,585
Mitigated
57,423
25,019
Healing
20,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,381
3,609
0
3,062
15,329
5,771
2,759
3,307
11,568
99,833
0
L
Anhur
ElykHtims
Anhur
11,408
5,769
0
2,997
16,066
5,205
0
5,707
10,359
0
69,251
L
Awilix
Fogshot
Awilix
7,982
3,028
0
5,970
17,423
5,651
0
5,157
12,266
0
58,116
L
Sylvanus
GigglyWrong
Sylvanus
4,618
802
2,348
4,569
21,629
16,909
0
8,417
12,768
23,579
0
L
Achilles
Jebus Cream
Achilles
13,652
1,394
0
3,144
21,687
26,624
0
13,259
8,428
1,538
55,577
W
Neith
11,802
4,228
0
5,425
13,338
3,990
1,350
3,149
10,095
0
88,235
W
Poseidon
STSNosky
Poseidon
15,531
2,280
157
8,161
12,527
5,281
705
1,130
10,897
112,064
0
W
Bellona
fr0d4w3
Bellona
11,785
4,538
0
5,621
16,242
11,293
681
3,447
12,484
0
102,835
L
11,077
3,476
0
1,323
11,359
3,034
0
6,490
4,869
57,834
0
W
Ganesha
reppinSOSA
Ganesha
8,118
669
0
2,593
18,386
18,250
788
4,879
12,720
37,580
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,988
Gold Earned
47,377
702
Minions Killed
447
0
Camps Cleared
0
2,169,535
Distance Traveled
1,892,018
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
12,196
581
176
8
0
412,887
2
L
Anhur
11,069
527
117
6
0
330,352
5
L
Awilix
9,087
433
88
4
0
424,756
6
L
Sylvanus
8,549
407
27
1
0
338,119
2
L
Achilles
10,008
477
108
5
0
389,233
3
W
Neith
11,905
567
161
8
0
390,567
2
W
Poseidon
13,089
623
192
9
0
457,323
2
W
Bellona
12,797
609
150
7
0
467,028
0
L
Vulcan
8,664
413
107
5
0
409,558
4
W
Ganesha
11,001
524
23
1
0
441,730
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role