Player Matchup

Da Ji
Da Ji
BigMulcs
Da Ji
Level 125
God Stats
2W - 2L
1,500 SR
Queue Stats
147W - 147L
1,625 Elo+
Party 2
Pele
Pele
IM-THE-ALPHA1
Pele
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 33L
1,661 Elo+
Solo
Danzaburou
Danzaburou
ItsDaFish
Danzaburou
Level 16
God Stats
1W - 6L
1,345 SR
Queue Stats
1W - 6L
1,308 Elo+
Party 2
Mulan
Mulan
Toughkeyboard79
Mulan
Level 108
God Stats
9W - 13L
1,191 SR
Queue Stats
89W - 64L
1,696 Elo+
Party 2
Eset
Eset
VeloCULT
Eset
Level 96
God Stats
1W - 3L
1,500 SR
Queue Stats
81W - 46L
1,762 Elo+
Party 2
Team Averages
Level 75
1,407 SR
1,610 Elo+

VS

Team Averages
Level 83
1,456 SR
1,559 Elo+
Da Ji
Da Ji
CreativeCaptain
Da Ji
Level 145
God Stats
7W - 6L
1,434 SR
Queue Stats
360W - 320L
1,538 Elo+
Party 1
Kumbhakarna
Kumbhakarna
FallingCl0ud
Kumbhakarna
Level 129
God Stats
2W - 6L
1,477 SR
Queue Stats
263W - 242L
1,563 Elo+
Party 1
Artemis
Artemis
XNXXAbellaDanger
Artemis
Level 29
God Stats
4W - 0L
1,500 SR
Queue Stats
106W - 78L
1,569 Elo+
Party 1
Agni
Agni
ilovemyhouse420
Agni
Level 65
God Stats
3W - 2L
1,500 SR
Queue Stats
397W - 300L
1,500 Elo+
Party 3
Xing Tian
Xing Tian
yungprettyboy
Xing Tian
Level 47
God Stats
20W - 22L
1,369 SR
Queue Stats
283W - 223L
1,622 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
BigMulcs
Da Ji
11
3 / 9 / 5
7,276
520
6,765
13,638
3,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

13
2 / 3 / 1
7,790
556
7,209
10,790
6,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
ItsDaFish
Danzaburou
12
1 / 3 / 0
6,989
499
2,260
5,720
902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 4 / 3
6,982
499
6,309
13,326
9,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Eset
12
4 / 7 / 5
7,550
539
7,944
9,510
2,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 4 / 8
8,981
642
10,394
12,819
4,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kumbhakarna
FallingCl0ud
Kumbhakarna
12
3 / 3 / 11
7,899
564
5,940
11,373
11,205
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
8 / 0 / 3
9,196
657
9,283
7,248
2,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

14
7 / 4 / 5
8,574
612
8,229
9,255
2,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xing Tian
yungprettyboy
Xing Tian
12
0 / 1 / 0
6,899
493
4,480
9,893
6,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
53
12
Kills
26
26
Deaths
12
14
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Da Ji
BigMulcs
Da Ji
3
9
5
0.61
W
8
4
8
3
W
Kumbhakarna
FallingCl0ud
Kumbhakarna
3
3
11
2.83
L
2
3
1
0.83
L
Danzaburou
ItsDaFish
Danzaburou
1
3
0
0.33
L
2
4
3
0.88
L
Eset
4
7
5
0.93
W
8
0
3
9.5
W
7
4
5
2.38
W
Xing Tian
yungprettyboy
Xing Tian
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,487
Damage
38,326
52,984
Taken
50,588
23,366
Mitigated
27,928
15,053
Healing
16,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
BigMulcs
Da Ji
6,765
1,161
0
2,869
13,638
3,999
0
3,432
10,024
0
34,197
W
10,394
3,003
0
3,376
12,819
4,548
385
1,988
10,679
0
48,193
W
Kumbhakarna
FallingCl0ud
Kumbhakarna
5,940
1,044
1,196
2,551
11,373
11,205
0
1,988
9,118
20,392
0
L
7,209
1,224
0
5,525
10,790
6,043
0
4,687
5,308
0
49,721
L
Danzaburou
ItsDaFish
Danzaburou
2,260
1,120
0
1,107
5,720
902
464
317
5,403
0
32,867
L
6,309
735
313
3,305
13,326
9,634
0
4,097
9,087
0
22,946
L
Eset
7,944
764
580
1,354
9,510
2,788
193
4,721
4,513
41,991
0
W
9,283
5,713
0
4,079
7,248
2,422
1,454
416
6,826
0
65,260
W
8,229
121
63
2,025
9,255
2,990
172
3,057
5,933
48,154
0
W
Xing Tian
yungprettyboy
Xing Tian
4,480
468
0
2,942
9,893
6,763
0
0
9,136
33,538
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,587
Gold Earned
41,549
345
Minions Killed
372
0
Camps Cleared
0
1,239,630
Distance Traveled
1,306,128
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,276
520
55
4
0
247,603
2
W
Da Ji
8,981
642
75
5
0
284,152
1
W
Kumbhakarna
7,899
564
23
2
0
260,444
5
L
Pele
7,790
556
108
8
0
257,119
2
L
Danzaburou
6,989
499
80
6
0
247,193
1
L
Mulan
6,982
499
27
2
0
248,939
2
L
Eset
7,550
539
75
5
0
238,776
5
W
Artemis
9,196
657
129
9
0
247,710
3
W
Agni
8,574
612
86
6
0
261,151
6
W
Xing Tian
6,899
493
59
4
0
252,671
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role