Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
MoistSand
Da Ji
Level 98
God Stats
3W - 0L
1,300 SR
Queue Stats
72W - 68L
1,414 Elo+
Solo
Baron Samedi
Baron Samedi
Randylang
Baron Samedi
Level 120
God Stats
10W - 5L
1,500 SR
Queue Stats
277W - 196L
1,655 Elo+
Party 2
Cupid
Cupid
TheNickster99
Cupid
Level 28
God Stats
16W - 6L
1,742 SR
Queue Stats
254W - 166L
1,689 Elo+
Party 2
Thor
Thor
glitzy-headgear7
Thor
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 55
1,508 SR
1,552 Elo+

VS

Team Averages
Level 71
1,455 SR
1,439 Elo+
Ravana
Ravana
AkarateDolphin45
Ravana
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 19L
1,331 Elo+
Party 1
Neith
Neith
CatWham
Neith
Level 118
God Stats
8W - 7L
1,227 SR
Queue Stats
70W - 93L
1,438 Elo+
Party 1
Artio
Artio
CommonOkami
Artio
Level 3
God Stats
1W - 1L
1,735 SR
Queue Stats
13W - 16L
1,574 Elo+
Party 1
Cu Chulainn
Cu Chulainn
JormPlaya145
Cu Chulainn
Level 67
God Stats
0W - 1L
1,314 SR
Queue Stats
76W - 122L
1,438 Elo+
Party 1
Zhong Kui
Zhong Kui
WorthLemur77
Zhong Kui
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 23L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
19
5 / 1 / 25
12,623
842
12,075
15,044
20,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Da Ji
MoistSand
Da Ji
19
8 / 4 / 13
11,990
799
11,798
17,728
7,967
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Baron Samedi
Randylang
Baron Samedi
20
16 / 1 / 11
12,956
864
24,665
17,954
10,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

20
14 / 2 / 16
12,927
862
30,987
20,198
8,495
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
0 / 6 / 2
9,367
624
822
8,700
3,041
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 6 / 1
11,740
783
18,598
16,939
11,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Neith
CatWham
Neith
18
0 / 4 / 3
10,429
695
14,263
16,864
8,001
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
0 / 13 / 2
9,002
600
4,643
25,562
27,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cu Chulainn
JormPlaya145
Cu Chulainn
16
2 / 8 / 3
9,933
662
7,229
19,242
16,480
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zhong Kui
WorthLemur77
Zhong Kui
16
1 / 12 / 2
10,005
667
13,099
23,983
13,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
22
43
Kills
11
14
Deaths
43
67
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
5
1
25
17.5
L
8
6
1
1.42
L
Neith
CatWham
Neith
0
4
3
0.38
L
0
13
2
0.08
L
Cu Chulainn
JormPlaya145
Cu Chulainn
2
8
3
0.44
W
Da Ji
MoistSand
Da Ji
8
4
13
3.63
W
Baron Samedi
Randylang
Baron Samedi
16
1
11
21.5
W
14
2
16
11
L
Zhong Kui
WorthLemur77
Zhong Kui
1
12
2
0.17
W
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,347
Damage
57,832
79,624
Taken
102,590
49,862
Mitigated
78,076
35,237
Healing
10,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
12,075
4,306
0
2,791
15,044
20,216
544
4,480
10,205
26,516
0
L
18,598
3,980
0
2,440
16,939
11,971
0
4,951
11,869
0
27,465
L
Neith
CatWham
Neith
14,263
4,603
198
3,769
16,864
8,001
991
4,203
12,629
0
66,093
L
4,643
127
230
1,212
25,562
27,675
0
5,905
19,353
17,891
0
L
Cu Chulainn
JormPlaya145
Cu Chulainn
7,229
909
78
465
19,242
16,480
0
8,962
10,107
7,220
19,591
W
Da Ji
MoistSand
Da Ji
11,798
6,055
287
1,961
17,728
7,967
1,054
1,619
15,724
0
44,457
W
Baron Samedi
Randylang
Baron Samedi
24,665
1,956
5,256
11,858
17,954
10,143
1,815
5,326
12,038
57,001
0
W
30,987
22,496
402
11,207
20,198
8,495
3,208
5,330
14,399
0
65,970
L
Zhong Kui
WorthLemur77
Zhong Kui
13,099
2,825
0
1,633
23,983
13,949
1,025
12,089
11,655
35,967
0
W
822
663
0
1,475
8,700
3,041
0
1,755
6,854
0
16,838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,863
Gold Earned
51,109
234
Minions Killed
226
0
Camps Cleared
0
1,363,678
Distance Traveled
1,221,680
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
12,623
842
29
2
0
321,866
0
L
Ravana
11,740
783
18
1
0
279,634
0
L
Neith
10,429
695
109
7
0
261,459
0
L
Artio
9,002
600
21
1
0
218,665
0
L
Cu Chulainn
9,933
662
34
2
0
249,897
0
W
Da Ji
11,990
799
56
4
0
318,123
0
W
Baron Samedi
12,956
864
72
5
0
318,143
0
W
Cupid
12,927
862
57
4
0
267,195
3
L
Zhong Kui
10,005
667
44
3
0
212,025
0
W
Thor
9,367
624
20
1
0
138,351
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role