Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
DDrPepper76
Vulcan
Level 157
God Stats
1W - 4L
1,500 SR
Queue Stats
108W - 144L
1,543 Elo+
Solo
Awilix
Awilix
KevClampGod14
Awilix
Level 68
God Stats
0W - 4L
1,286 SR
Queue Stats
186W - 168L
1,529 Elo+
Solo
Skadi
Skadi
SaltyShipmate
Skadi
Level 18
God Stats
11W - 12L
1,721 SR
Queue Stats
45W - 54L
1,592 Elo+
Solo
Ymir
Ymir
dominator_279-
Ymir
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,564 Elo+
Solo
Team Averages
Level 86
1,501 SR
1,546 Elo+

VS

Team Averages
Level 69
1,477 SR
1,516 Elo+
Khepri
Khepri
 
Khepri
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Mcstabin
Sol
Level 18
God Stats
4W - 4L
1,309 SR
Queue Stats
120W - 125L
1,585 Elo+
Solo
Chaac
Chaac
Texas Gucci
Chaac
Level 127
God Stats
5W - 6L
1,500 SR
Queue Stats
109W - 121L
1,459 Elo+
Party 2
Sun Wukong
Sun Wukong
Vlad Tigre
Sun Wukong
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
245W - 241L
1,585 Elo+
Party 1
Neith
Neith
ej429
Neith
Level 25
God Stats
3W - 3L
1,576 SR
Queue Stats
6W - 4L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
7
0 / 3 / 0
3,980
796
1,891
4,872
2,661
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
9
1 / 1 / 0
4,454
891
6,311
2,415
777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 2 / 0
4,577
915
2,690
5,210
1,596
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
0 / 2 / 1
4,207
841
2,343
3,831
1,064
9
0 / 2 / 2
4,533
907
2,975
7,352
3,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
8
0 / 0 / 3
4,492
898
2,164
5,488
1,995
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
2 / 1 / 3
4,810
962
3,683
2,392
790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
5 / 0 / 5
5,820
1,164
5,320
4,669
2,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Vlad Tigre
Sun Wukong
9
2 / 0 / 7
4,850
970
4,846
3,986
1,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Neith
ej429
Neith
9
1 / 1 / 4
4,406
881
3,839
3,556
976

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
2
Kills
10
10
Deaths
2
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
0
3
0
0
W
Khepri
 
Khepri
0
0
3
1.5
L
Vulcan
1
1
0
1
L
1
2
0
0.5
W
2
1
3
3.5
L
0
2
1
0.25
W
5
0
5
7.5
W
Sun Wukong
Vlad Tigre
Sun Wukong
2
0
7
5.5
L
0
2
2
0.5
W
Neith
ej429
Neith
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,210
Damage
19,852
23,680
Taken
20,091
10,004
Mitigated
7,907
6,069
Healing
8,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
1,891
456
355
1,150
4,872
2,661
0
1,390
3,353
0
3,664
W
Khepri
 
Khepri
2,164
91
884
1,718
5,488
1,995
0
2,704
2,626
5,038
0
L
Vulcan
6,311
2,001
0
312
2,415
777
0
1,029
1,343
15,371
0
L
2,690
1,004
281
1,270
5,210
1,596
0
582
4,352
0
10,136
W
3,683
1,288
0
486
2,392
790
51
1,288
1,060
11,326
945
L
2,343
857
166
922
3,831
1,064
0
696
2,951
0
9,873
W
5,320
416
0
2,216
4,669
2,386
72
2,180
2,425
0
18,092
W
Sun Wukong
Vlad Tigre
Sun Wukong
4,846
879
692
1,714
3,986
1,760
0
1,453
2,491
0
9,395
L
2,975
332
0
1,613
7,352
3,906
0
1,762
5,379
8,922
0
W
Neith
ej429
Neith
3,839
920
317
922
3,556
976
0
1,231
2,203
0
11,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,751
Gold Earned
24,378
75
Minions Killed
102
0
Camps Cleared
0
541,211
Distance Traveled
551,756
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
3,980
796
5
1
0
85,139
0
W
Khepri
4,492
898
10
2
0
108,058
0
L
Vulcan
4,454
891
18
4
0
123,071
3
L
Awilix
4,577
915
25
5
0
111,110
1
W
Sol
4,810
962
28
6
0
98,657
0
L
Skadi
4,207
841
12
2
0
112,490
0
W
Chaac
5,820
1,164
38
8
0
124,579
2
W
Sun Wukong
4,850
970
12
2
0
108,740
0
L
Ymir
4,533
907
15
3
0
109,401
1
W
Neith
4,406
881
14
3
0
111,722
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role