Player Matchup

Jormungandr
Jormungandr
Brubeard93
Jormungandr
Level 6
God Stats
1W - 2L
1,463 SR
Queue Stats
2W - 6L
1,316 Elo+
Party 4
Merlin
Merlin
Karri Str55
Merlin
Level 24
God Stats
4W - 2L
1,831 SR
Queue Stats
86W - 90L
1,592 Elo+
Party 1
Chiron
Chiron
KodRedPhoenix55
Chiron
Level 125
God Stats
1W - 2L
1,741 SR
Queue Stats
88W - 95L
1,584 Elo+
Party 1
Ymir
Ymir
RyeBear16
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,646 Elo+
Party 4
Da Ji
Da Ji
miichael_chiilee
Da Ji
Level 26
God Stats
0W - 7L
1,187 SR
Queue Stats
3W - 17L
1,396 Elo+
Solo
Team Averages
Level 37
1,544 SR
1,507 Elo+

VS

Team Averages
Level 67
1,509 SR
1,650 Elo+
Awilix
Awilix
Appollosnos
Awilix
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 49L
1,806 Elo+
Party 2
Susano
Susano
FkSalayMore
Susano
Level 22
God Stats
17W - 18L
1,534 SR
Queue Stats
56W - 44L
1,578 Elo+
Party 3
Sol
Sol
GucciNuggz
Sol
Level 7
God Stats
12W - 17L
1,330 SR
Queue Stats
103W - 106L
1,367 Elo+
Party 3
Rama
Rama
TheWavyOne
Rama
Level 134
God Stats
22W - 14L
1,682 SR
Queue Stats
70W - 56L
1,640 Elo+
Party 3
Bacchus
Bacchus
YOLobster
Bacchus
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
129W - 110L
1,859 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Brubeard93
Jormungandr
13
0 / 5 / 3
7,021
638
5,109
9,703
9,426
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
14
1 / 4 / 5
7,701
700
10,868
6,825
2,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
7 / 1 / 1
9,634
876
10,380
9,918
4,024
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ymir
12
0 / 7 / 2
7,065
642
177
12,560
8,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 6 / 1
6,862
624
2,831
6,665
2,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
15
6 / 3 / 7
8,410
765
9,755
9,737
3,596
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Susano
15
5 / 2 / 10
8,563
778
5,214
6,334
2,049
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
5 / 1 / 7
8,738
794
6,290
5,568
1,965
Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
5 / 1 / 9
9,125
830
11,400
9,344
3,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
YOLobster
Bacchus
14
2 / 2 / 13
8,257
751
4,990
11,836
14,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
69
9
Kills
23
23
Deaths
9
12
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Awilix
6
3
7
3.17
L
Jormungandr
Brubeard93
Jormungandr
0
5
3
0.3
W
Susano
5
2
10
5
W
5
1
7
8.5
L
Merlin
1
4
5
0.88
L
7
1
1
7.5
L
Ymir
0
7
2
0.14
W
5
1
9
9.5
W
Bacchus
YOLobster
Bacchus
2
2
13
4.25
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,365
Damage
37,649
45,671
Taken
42,819
26,738
Mitigated
25,922
4,107
Healing
8,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
9,755
3,327
0
261
9,737
3,596
0
3,351
6,184
0
22,731
L
Jormungandr
Brubeard93
Jormungandr
5,109
978
92
0
9,703
9,426
275
3,918
5,785
18,186
0
W
Susano
5,214
955
0
150
6,334
2,049
860
1,883
4,294
0
19,543
W
6,290
2,822
161
1,517
5,568
1,965
71
1,785
3,702
27,079
0
L
Merlin
10,868
585
0
249
6,825
2,429
0
1,180
5,645
29,732
0
L
10,380
3,602
297
2,388
9,918
4,024
0
1,852
8,066
0
42,967
L
Ymir
177
177
0
188
12,560
8,113
0
3,186
9,374
1,568
0
W
11,400
9,384
0
4,550
9,344
3,370
948
4,191
4,734
0
39,661
W
Bacchus
YOLobster
Bacchus
4,990
768
359
1,414
11,836
14,942
0
4,085
7,421
12,901
0
L
2,831
199
64
829
6,665
2,746
0
1,144
5,521
0
4,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,283
Gold Earned
43,093
146
Minions Killed
204
0
Camps Cleared
0
864,782
Distance Traveled
1,204,147
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
8,410
765
32
3
0
263,992
2
L
Jormungandr
7,021
638
19
2
0
178,938
0
W
Susano
8,563
778
45
4
0
244,888
0
W
Sol
8,738
794
51
5
0
230,793
2
L
Merlin
7,701
700
50
5
0
191,967
2
L
Chiron
9,634
876
69
6
0
190,910
0
L
Ymir
7,065
642
3
0
0
189,431
0
W
Rama
9,125
830
66
6
0
224,706
2
W
Bacchus
8,257
751
10
1
0
239,768
2
L
Da Ji
6,862
624
5
0
0
113,536
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role