Player Matchup

Sol
Sol
Astrobunz
Sol
Level 105
God Stats
8W - 7L
1,500 SR
Queue Stats
390W - 327L
1,829 Elo+
Party 1
Osiris
Osiris
Chuparme
Osiris
Level 108
God Stats
3W - 0L
1,693 SR
Queue Stats
61W - 31L
1,964 Elo+
Party 1
Arachne
Arachne
Lord Big 0unce
Arachne
Level 123
God Stats
32W - 12L
1,954 SR
Queue Stats
307W - 232L
1,821 Elo+
Party 1
Bacchus
Bacchus
TurbinalCoder91
Bacchus
Level 45
God Stats
18W - 17L
1,500 SR
Queue Stats
824W - 737L
1,826 Elo+
Party 1
Ullr
Ullr
XgoAtlas
Ullr
Level 109
God Stats
5W - 12L
1,500 SR
Queue Stats
331W - 253L
1,841 Elo+
Party 1
Team Averages
Level 98
1,629 SR
1,856 Elo+

VS

Team Averages
Level 109
1,566 SR
1,756 Elo+
Mulan
Mulan
 
Mulan
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
Dad Pl0wer
Chang'e
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 7L
2,043 Elo+
Party 2
Thoth
Thoth
GlobalTay21
Thoth
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 118L
1,712 Elo+
Party 2
Fenrir
Fenrir
N5PokeMaster
Fenrir
Level 145
God Stats
2W - 1L
1,500 SR
Queue Stats
210W - 163L
1,980 Elo+
Party 2
Ne Zha
Ne Zha
Spicymilkies
Ne Zha
Level 99
God Stats
0W - 8L
1,829 SR
Queue Stats
92W - 90L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 3
7,211
721
5,753
5,220
1,388
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
Chuparme
Osiris
11
2 / 1 / 2
6,217
622
4,875
6,834
5,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
2 / 1 / 2
6,061
606
2,041
7,078
2,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

9
2 / 0 / 7
6,369
637
3,537
7,901
4,951
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ullr
11
5 / 1 / 2
6,732
673
4,747
4,879
1,518
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
9
1 / 2 / 0
5,346
535
5,528
7,385
3,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
Dad Pl0wer
Chang'e
7
1 / 3 / 1
4,456
446
4,131
5,992
2,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 4 / 2
5,341
534
4,152
5,388
1,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
9
2 / 3 / 2
5,111
511
4,292
7,011
2,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ne Zha
9
1 / 2 / 1
5,234
523
2,292
4,391
1,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
14
Kills
6
6
Deaths
14
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
1
2
0
0.5
W
3
3
3
1.5
W
Osiris
Chuparme
Osiris
2
1
2
3
L
Chang'e
Dad Pl0wer
Chang'e
1
3
1
0.5
L
1
4
2
0.5
W
2
1
2
3
L
Fenrir
2
3
2
1
L
Ne Zha
1
2
1
0.75
W
2
0
7
5.5
W
Ullr
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,953
Damage
20,395
31,912
Taken
30,167
15,481
Mitigated
11,914
10,865
Healing
9,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
5,528
1,196
0
2,767
7,385
3,743
0
669
6,716
0
27,620
W
5,753
3,364
0
1,364
5,220
1,388
2,972
1,053
3,878
42,961
1,920
W
Osiris
Chuparme
Osiris
4,875
1,598
0
4,011
6,834
5,585
312
388
6,072
0
27,589
L
Chang'e
Dad Pl0wer
Chang'e
4,131
369
494
1,679
5,992
2,130
0
3,145
2,847
14,946
0
L
4,152
145
0
1,144
5,388
1,442
0
1,111
4,277
21,880
0
W
2,041
1,503
0
973
7,078
2,039
0
1,525
5,219
0
32,403
L
Fenrir
4,292
1,086
181
1,616
7,011
2,712
0
3,653
3,358
0
20,479
L
Ne Zha
2,292
539
215
1,020
4,391
1,887
0
602
3,789
0
30,483
W
3,537
534
1,383
2,634
7,901
4,951
0
2,669
4,501
12,407
0
W
Ullr
4,747
886
0
500
4,879
1,518
0
1,614
3,023
0
37,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,590
Gold Earned
25,488
325
Minions Killed
214
0
Camps Cleared
0
991,983
Distance Traveled
993,137
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
5,346
535
59
6
0
202,796
3
W
Sol
7,211
721
93
9
0
175,905
0
W
Osiris
6,217
622
50
5
0
188,240
3
L
Chang'e
4,456
446
14
1
0
194,983
1
L
Thoth
5,341
534
45
5
0
190,699
5
W
Arachne
6,061
606
71
7
0
225,140
1
L
Fenrir
5,111
511
38
4
0
181,397
1
L
Ne Zha
5,234
523
58
6
0
223,262
4
W
Bacchus
6,369
637
14
1
0
205,537
5
W
Ullr
6,732
673
97
10
0
197,161
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role