Player Matchup

Janus
Janus
 
Janus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Amatera__-
Loki
Level 129
God Stats
1W - 1L
1,488 SR
Queue Stats
35W - 27L
1,554 Elo+
Solo
Cernunnos
Cernunnos
Bsavvvy
Cernunnos
Level 155
God Stats
16W - 20L
1,500 SR
Queue Stats
312W - 308L
1,522 Elo+
Party 1
Thanatos
Thanatos
ElRackom0p
Thanatos
Level 139
God Stats
4W - 0L
1,500 SR
Queue Stats
75W - 55L
1,592 Elo+
Solo
Yemoja
Yemoja
NocteMelodia
Yemoja
Level 141
God Stats
7W - 5L
1,307 SR
Queue Stats
470W - 491L
1,388 Elo+
Party 1
Team Averages
Level 138
1,459 SR
1,511 Elo+

VS

Team Averages
Level 77
1,575 SR
1,492 Elo+
Bastet
Bastet
FearTheeBeard1
Bastet
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
583W - 540L
1,470 Elo+
Party 2
Geb
Geb
I0 Khaos I0
Geb
Level 77
God Stats
4W - 8L
1,670 SR
Queue Stats
717W - 665L
1,449 Elo+
Party 2
Izanami
Izanami
NATEDOG00007
Izanami
Level 67
God Stats
20W - 10L
1,804 SR
Queue Stats
47W - 28L
1,738 Elo+
Solo
Bacchus
Bacchus
R O IF IL
Bacchus
Level 88
God Stats
9W - 5L
1,582 SR
Queue Stats
393W - 377L
1,429 Elo+
Party 2
Sol
Sol
tmickeyd29
Sol
Level 63
God Stats
126W - 100L
1,319 SR
Queue Stats
567W - 522L
1,376 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
1 / 0 / 1
7,140
595
3,714
5,103
1,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
4 / 1 / 2
6,952
579
6,874
8,069
4,327
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Cernunnos
Bsavvvy
Cernunnos
12
5 / 0 / 2
7,439
620
5,619
5,672
1,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
ElRackom0p
Thanatos
11
5 / 3 / 3
6,748
562
5,858
8,989
2,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
9
0 / 0 / 4
6,128
511
2,052
3,638
2,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 0
6,489
541
7,095
5,099
1,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

10
0 / 5 / 0
5,507
459
1,347
11,390
5,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
NATEDOG00007
Izanami
10
0 / 3 / 1
5,959
497
3,475
4,635
832
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bacchus
R O IF IL
Bacchus
10
0 / 5 / 0
5,740
478
2,983
10,436
7,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 2 / 1
6,143
512
716
6,149
1,560
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
15
Kills
3
4
Deaths
15
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
0
1
1.5
W
4
1
2
5
W
Cernunnos
Bsavvvy
Cernunnos
5
0
2
6
W
Thanatos
ElRackom0p
Thanatos
5
3
3
2.17
L
3
0
0
3
L
0
5
0
0
L
Izanami
NATEDOG00007
Izanami
0
3
1
0.17
W
Yemoja
0
0
4
2
L
Bacchus
R O IF IL
Bacchus
0
5
0
0
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,117
Damage
15,616
31,471
Taken
37,709
12,487
Mitigated
16,485
18,390
Healing
11,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
3,714
296
0
2,089
5,103
1,558
0
612
4,491
51,011
0
W
6,874
2,479
0
4,210
8,069
4,327
0
2,561
5,086
0
34,008
W
Cernunnos
Bsavvvy
Cernunnos
5,619
3,021
0
2,706
5,672
1,472
114
716
4,956
0
51,499
W
Thanatos
ElRackom0p
Thanatos
5,858
912
0
7,154
8,989
2,731
0
157
8,832
0
29,513
L
7,095
1,825
0
3,177
5,099
1,402
0
902
4,161
0
38,042
L
1,347
153
255
2,998
11,390
5,636
182
2,305
9,013
15,080
0
L
Izanami
NATEDOG00007
Izanami
3,475
2,305
0
300
4,635
832
192
858
3,753
0
39,136
W
Yemoja
2,052
456
1,012
1,219
3,638
2,399
52
578
3,060
13,972
0
L
Bacchus
R O IF IL
Bacchus
2,983
570
0
3,270
10,436
7,055
0
0
10,436
26,966
0
L
716
411
0
1,857
6,149
1,560
445
1,443
4,580
30,207
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,407
Gold Earned
29,838
358
Minions Killed
331
0
Camps Cleared
0
1,220,481
Distance Traveled
1,175,544
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,140
595
105
9
0
248,479
2
W
Loki
6,952
579
72
6
0
243,349
1
W
Cernunnos
7,439
620
93
8
0
228,343
4
W
Thanatos
6,748
562
60
5
0
264,080
3
L
Bastet
6,489
541
74
6
0
281,249
3
L
Geb
5,507
459
17
1
0
217,803
2
L
Izanami
5,959
497
104
9
0
220,401
5
W
Yemoja
6,128
511
28
2
0
236,230
4
L
Bacchus
5,740
478
61
5
0
229,001
0
L
Sol
6,143
512
75
6
0
227,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role