Player Matchup

Thoth
Thoth
Aelithice
Thoth
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 26L
1,366 Elo+
Party 1
Cerberus
Cerberus
AlyanWhitefang
Cerberus
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,366 Elo+
Party 1
Loki
Loki
LemurFightClub
Loki
Level 72
God Stats
1W - 7L
1,500 SR
Queue Stats
100W - 122L
1,587 Elo+
Party 1
Odin
Odin
MrSteeIYoGurl
Odin
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,427 Elo+
Party 1
Artemis
Artemis
NecroBabaYaga
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,249 Elo+
Party 1
Team Averages
Level 37
1,500 SR
1,399 Elo+

VS

Team Averages
Level 104
1,651 SR
1,553 Elo+
Geb
Geb
Slipperpepper13
Geb
Level 67
God Stats
9W - 11L
1,635 SR
Queue Stats
347W - 383L
1,407 Elo+
Solo
Olorun
Olorun
TheAlmightyPILE
Olorun
Level 156
God Stats
5W - 3L
1,755 SR
Queue Stats
242W - 235L
1,651 Elo+
Party 2
Artio
Artio
VisionlessLad3
Artio
Level 115
God Stats
3W - 4L
1,500 SR
Queue Stats
174W - 193L
1,444 Elo+
Party 2
Thor
Thor
WierdJello
Thor
Level 92
God Stats
8W - 6L
1,742 SR
Queue Stats
329W - 344L
1,625 Elo+
Party 2
Hera
Hera
cloutibxby
Hera
Level 88
God Stats
1W - 0L
1,624 SR
Queue Stats
35W - 33L
1,636 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Aelithice
Thoth
8
0 / 3 / 0
4,890
489
1,440
3,633
843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
6
0 / 1 / 0
4,376
438
1,402
6,242
3,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 3 / 0
5,038
504
1,956
6,135
1,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
0 / 4 / 0
5,236
524
1,972
6,427
2,828
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
6
0 / 5 / 0
4,143
414
2,059
4,279
1,145
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 2
6,193
619
3,776
4,597
3,622
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
7 / 0 / 2
7,617
762
6,225
6,560
2,307
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 0 / 7
6,621
662
2,210
7,121
5,071
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

12
6 / 0 / 1
6,870
687
3,362
5,395
1,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 0 / 3
6,525
653
980
3,091
893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
31
0
Kills
16
16
Deaths
0
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Thoth
Aelithice
Thoth
0
3
0
0
L
Cerberus
0
1
0
0
L
0
3
0
0
L
0
4
0
0
L
Artemis
0
5
0
0
W
2
0
2
3
W
7
0
2
8
W
1
0
7
4.5
W
6
0
1
6.5
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,829
Damage
16,553
26,716
Taken
26,764
9,878
Mitigated
13,757
6,208
Healing
13,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
Aelithice
Thoth
1,440
243
0
250
3,633
843
0
1,330
2,279
18,505
0
L
Cerberus
1,402
97
0
1,932
6,242
3,356
0
2,827
3,415
11,953
0
L
1,956
371
0
2,442
6,135
1,706
0
2,065
3,996
0
24,661
L
1,972
501
0
1,402
6,427
2,828
100
3,795
2,632
0
19,343
L
Artemis
2,059
1,246
0
182
4,279
1,145
0
3,076
1,203
0
10,714
W
3,776
708
0
849
4,597
3,622
0
0
4,597
23,382
0
W
6,225
3,804
194
3,274
6,560
2,307
212
1,485
5,075
59,537
0
W
2,210
285
1,652
2,561
7,121
5,071
40
937
6,184
17,805
0
W
3,362
332
0
3,444
5,395
1,864
0
189
5,206
0
37,882
W
980
147
0
1,346
3,091
893
588
231
2,860
36,789
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,683
Gold Earned
33,826
199
Minions Killed
359
0
Camps Cleared
0
968,276
Distance Traveled
1,023,481
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
4,890
489
47
5
0
183,839
4
L
Cerberus
4,376
438
36
4
0
195,233
0
L
Loki
5,038
504
53
5
0
239,789
0
L
Odin
5,236
524
46
5
0
169,633
1
L
Artemis
4,143
414
17
2
0
179,782
0
W
Geb
6,193
619
52
5
0
193,456
1
W
Olorun
7,617
762
118
12
0
193,426
2
W
Artio
6,621
662
24
2
0
220,037
2
W
Thor
6,870
687
78
8
0
219,253
2
W
Hera
6,525
653
87
9
0
197,309
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role