Player Matchup

Scylla
Scylla
Gold II
Mister MadBro
Scylla
Gold II
Level 146
God Stats
12W - 7L
1,759 SR
Queue Stats
232W - 111L
1,785 MMR
Party 1
Vamana
Vamana
Gold III
OsborneJack
Vamana
Gold III
Level 131
God Stats
1W - 2L
1,500 SR
Queue Stats
40W - 24L
1,789 MMR
Party 1
Atlas
Atlas
Gold II
Yace 1996
Atlas
Gold II
Level 129
God Stats
20W - 12L
1,753 SR
Queue Stats
281W - 192L
1,789 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 135
1,670 SR
1,788 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 120
1,319 SR
1,522 MMR
Baron Samedi
Baron Samedi
Platinum V
 
Baron Samedi
Platinum V
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
DJMarsheezy
Sun Wukong
Silver II
Level 126
God Stats
10W - 24L
1,141 SR
Queue Stats
107W - 177L
1,571 MMR
Solo
Cthulhu
Cthulhu
Bronze III
DraculaSlayer1
Cthulhu
Bronze III
Level 124
God Stats
7W - 5L
1,315 SR
Queue Stats
48W - 63L
1,496 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 1 / 9
11,654
777
19,213
9,543
3,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
15
6 / 0 / 9
10,912
727
13,803
16,844
12,740
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
Yace 1996
Atlas
17
3 / 1 / 11
10,660
711
14,239
16,720
16,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
BastetGilgameshFenrirAh Muzen CabThoth

VS

Bans
ZeusIzanamiVulcanFafnirMerlin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
1 / 6 / 1
8,957
597
9,241
15,401
6,535
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
DJMarsheezy
Sun Wukong
15
1 / 4 / 1
9,242
616
9,035
17,788
14,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
0 / 7 / 2
8,382
559
9,993
21,382
18,538
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
6
17
Kills
2
2
Deaths
17
29
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
6
1
0.25
L
Sun Wukong
DJMarsheezy
Sun Wukong
1
4
1
0.38
L
0
7
2
0.14
W
8
1
9
12.5
W
Vamana
6
0
9
10.5
W
Atlas
Yace 1996
Atlas
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,255
Damage
28,269
43,107
Taken
54,571
33,064
Mitigated
39,237
14,901
Healing
15,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
9,241
1,098
2,481
4,452
15,401
6,535
0
9,372
5,345
29,688
0
L
Sun Wukong
DJMarsheezy
Sun Wukong
9,035
1,223
467
4,292
17,788
14,164
0
12,232
4,673
0
39,164
L
9,993
504
617
2,994
21,382
18,538
0
9,933
10,465
29,471
0
W
19,213
2,270
347
1,909
9,543
3,748
2,302
5,601
3,736
58,168
0
W
Vamana
13,803
7,118
0
5,122
16,844
12,740
716
7,043
9,317
0
39,616
W
Atlas
Yace 1996
Atlas
14,239
5,048
1,047
6,476
16,720
16,576
234
7,021
9,455
38,769
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,226
Gold Earned
26,581
177
Minions Killed
160
9
Camps Cleared
5
798,102
Distance Traveled
782,700
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,957
597
50
3
0
248,185
3
L
Sun Wukong
9,242
616
69
5
3
283,517
1
L
Cthulhu
8,382
559
41
3
2
250,998
3
W
Scylla
11,654
777
85
6
4
259,826
2
W
Vamana
10,912
727
50
3
4
262,935
0
W
Atlas
10,660
711
42
3
1
275,341
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role