Player Matchup

Gilgamesh
Gilgamesh
DC_Superman64
Gilgamesh
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 63L
1,441 Elo+
Party 1
Zeus
Zeus
II-CBREEZY-II
Zeus
Level 67
God Stats
1W - 5L
1,327 SR
Queue Stats
34W - 41L
1,482 Elo+
Party 1
Bellona
Bellona
II-NOSYMPATHY-II
Bellona
Level 49
God Stats
5W - 10L
1,569 SR
Queue Stats
40W - 63L
1,465 Elo+
Party 1
Athena
Athena
ZmanBlueFalcon
Athena
Level 83
God Stats
14W - 18L
1,748 SR
Queue Stats
30W - 44L
1,440 Elo+
Party 1
Skadi
Skadi
ll-ISOxDior-ll
Skadi
Level 22
God Stats
1W - 2L
1,528 SR
Queue Stats
9W - 11L
1,494 Elo+
Party 1
Team Averages
Level 69
1,534 SR
1,465 Elo+

VS

Team Averages
Level 94
1,497 SR
1,456 Elo+
Atlas
Atlas
Don_Brandao
Atlas
Level 127
God Stats
23W - 19L
1,444 SR
Queue Stats
1,156W - 1,131L
1,424 Elo+
Solo
Loki
Loki
LONG CUCUMBR
Loki
Level 100
God Stats
12W - 14L
1,500 SR
Queue Stats
204W - 189L
1,529 Elo+
Party 2
Chaac
Chaac
MR P1CKLE JR
Chaac
Level 107
God Stats
7W - 4L
1,499 SR
Queue Stats
367W - 352L
1,521 Elo+
Party 2
Anhur
Anhur
McDsApproved
Anhur
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 85L
1,399 Elo+
Party 2
Hera
Hera
Pullinaces
Hera
Level 32
God Stats
6W - 3L
1,542 SR
Queue Stats
8W - 8L
1,406 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DC_Superman64
Gilgamesh
14
5 / 5 / 7
9,202
541
9,269
15,225
5,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
6 / 4 / 4
9,326
549
11,976
7,744
2,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 2 / 3
8,431
496
7,940
13,043
14,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
2 / 7 / 6
7,553
444
3,509
17,164
15,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
3 / 5 / 1
8,363
492
6,227
9,101
1,857
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 7
8,467
498
5,086
11,791
10,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

16
10 / 2 / 6
9,830
578
10,629
11,765
3,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
3 / 2 / 5
8,980
528
11,547
17,412
10,931
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
4 / 5 / 5
9,094
535
6,249
13,960
4,130
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
3 / 5 / 7
8,436
496
8,952
7,822
1,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
53
17
Kills
23
23
Deaths
17
21
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
DC_Superman64
Gilgamesh
5
5
7
1.7
W
3
3
7
2.17
L
6
4
4
2
L
1
2
3
1.25
W
10
2
6
6.5
W
3
2
5
2.75
W
4
5
5
1.3
W
3
5
7
1.3
L
2
7
6
0.71
L
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,921
Damage
42,463
62,277
Taken
62,750
39,296
Mitigated
31,006
12,604
Healing
18,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
DC_Superman64
Gilgamesh
9,269
3,377
0
4,001
15,225
5,334
512
3,369
11,067
0
47,820
W
5,086
700
424
3,050
11,791
10,463
0
2,807
8,794
35,019
0
L
11,976
855
0
1,528
7,744
2,125
432
2,564
5,174
45,307
0
L
7,940
1,313
0
3,096
13,043
14,867
320
1,340
11,677
10,000
37,985
W
10,629
2,616
0
5,300
11,765
3,682
0
4,091
7,446
0
53,941
W
11,547
3,550
164
6,972
17,412
10,931
458
4,973
11,567
0
55,829
W
6,249
3,143
0
2,587
13,960
4,130
0
2,418
11,396
0
64,825
W
8,952
2,285
0
250
7,822
1,800
0
1,933
5,749
35,032
0
L
3,509
1,001
54
2,852
17,164
15,113
0
6,019
10,893
18,945
0
L
6,227
2,519
0
1,073
9,101
1,857
958
310
8,383
0
46,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,875
Gold Earned
44,807
374
Minions Killed
422
0
Camps Cleared
0
1,482,609
Distance Traveled
1,630,927
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,202
541
75
4
0
334,638
0
W
Atlas
8,467
498
73
4
0
314,000
4
L
Zeus
9,326
549
87
5
0
261,922
4
L
Bellona
8,431
496
105
6
0
284,416
1
W
Loki
9,830
578
81
5
0
372,698
4
W
Chaac
8,980
528
106
6
0
323,044
4
W
Anhur
9,094
535
96
6
0
305,113
0
W
Hera
8,436
496
66
4
0
316,072
3
L
Athena
7,553
444
20
1
0
318,181
1
L
Skadi
8,363
492
87
5
0
283,452
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role