Player Matchup

Hercules
Hercules
 
Hercules
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
BigMamaHoots420
Anhur
Level 113
God Stats
1W - 2L
1,500 SR
Queue Stats
225W - 271L
1,578 Elo+
Solo
Sol
Sol
PenguinThiccc
Sol
Level 69
God Stats
29W - 31L
1,538 SR
Queue Stats
44W - 40L
1,485 Elo+
Party 2
Nu Wa
Nu Wa
ShadowNekoJT_
Nu Wa
Level 43
God Stats
1W - 1L
1,480 SR
Queue Stats
1W - 2L
1,683 Elo+
Solo
Scylla
Scylla
deathdazer
Scylla
Level 149
God Stats
11W - 8L
1,704 SR
Queue Stats
56W - 48L
1,527 Elo+
Party 2
Team Averages
Level 100
1,544 SR
1,555 Elo+

VS

Team Averages
Level 117
1,595 SR
1,531 Elo+
Sol
Sol
DasOrNah
Sol
Level 69
God Stats
17W - 10L
1,786 SR
Queue Stats
43W - 36L
1,718 Elo+
Solo
Kumbhakarna
Kumbhakarna
R_IS_4_RADICAL
Kumbhakarna
Level 157
God Stats
4W - 3L
1,518 SR
Queue Stats
198W - 210L
1,515 Elo+
Solo
Medusa
Medusa
SamoanSoldier90
Medusa
Level 112
God Stats
3W - 3L
1,466 SR
Queue Stats
8W - 15L
1,489 Elo+
Party 1
Ravana
Ravana
SarumHans
Ravana
Level 142
God Stats
2W - 0L
1,738 SR
Queue Stats
10W - 12L
1,468 Elo+
Solo
Gilgamesh
Gilgamesh
samoansoldier
Gilgamesh
Level 106
God Stats
2W - 2L
1,465 SR
Queue Stats
11W - 20L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
5 / 2 / 1
8,005
801
6,419
9,177
8,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
1 / 2 / 1
7,533
753
3,372
6,924
2,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
0 / 4 / 6
6,808
681
5,019
8,593
3,180
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 3 / 5
6,564
656
6,728
4,208
1,251
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
deathdazer
Scylla
15
2 / 2 / 3
7,794
779
10,989
8,088
2,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 6
7,742
774
11,777
7,498
2,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Kumbhakarna
R_IS_4_RADICAL
Kumbhakarna
13
1 / 1 / 9
7,695
770
3,518
13,730
10,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
0 / 2 / 5
7,160
716
4,100
5,992
2,163
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
SarumHans
Ravana
15
4 / 0 / 4
8,187
819
6,206
7,176
3,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gilgamesh
samoansoldier
Gilgamesh
14
5 / 4 / 5
8,066
807
6,864
12,166
8,341
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
42
8
Kills
13
13
Deaths
8
16
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
5
2
1
2.75
L
1
2
1
0.75
W
3
1
6
6
L
0
4
6
0.75
W
Kumbhakarna
R_IS_4_RADICAL
Kumbhakarna
1
1
9
5.5
W
0
2
5
1.25
W
Ravana
SarumHans
Ravana
4
0
4
6
L
0
3
5
0.83
L
Scylla
deathdazer
Scylla
2
2
3
1.75
W
Gilgamesh
samoansoldier
Gilgamesh
5
4
5
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,527
Damage
32,465
36,990
Taken
46,562
18,613
Mitigated
27,147
7,004
Healing
13,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
6,419
1,051
0
2,548
9,177
8,642
0
3,420
5,757
0
16,649
L
3,372
1,283
0
158
6,924
2,874
0
2,699
4,225
0
21,908
W
11,777
2,969
0
2,890
7,498
2,295
312
3,178
4,083
35,781
0
L
5,019
1,140
0
1,909
8,593
3,180
0
4,494
4,099
9,693
834
W
Kumbhakarna
R_IS_4_RADICAL
Kumbhakarna
3,518
123
455
3,014
13,730
10,492
0
8,591
4,818
6,892
0
W
4,100
964
872
818
5,992
2,163
859
3,050
2,796
0
23,859
W
Ravana
SarumHans
Ravana
6,206
1,470
0
1,717
7,176
3,856
603
1,635
5,282
0
22,176
L
6,728
1,663
0
134
4,208
1,251
0
1,916
2,292
10,062
0
L
Scylla
deathdazer
Scylla
10,989
971
0
2,255
8,088
2,666
0
2,766
5,322
38,137
0
W
Gilgamesh
samoansoldier
Gilgamesh
6,864
1,628
1,009
2,325
12,166
8,341
25
5,287
6,622
0
19,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,704
Gold Earned
38,850
159
Minions Killed
187
0
Camps Cleared
0
963,064
Distance Traveled
1,055,433
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,005
801
17
2
0
209,143
1
L
Anhur
7,533
753
48
5
0
184,936
1
W
Sol
7,742
774
66
7
0
197,058
3
L
Sol
6,808
681
14
1
0
193,568
0
W
Kumbhakarna
7,695
770
7
1
0
208,789
1
W
Medusa
7,160
716
53
5
0
219,683
0
W
Ravana
8,187
819
38
4
0
221,636
4
L
Nu Wa
6,564
656
10
1
0
179,131
0
L
Scylla
7,794
779
70
7
0
196,286
1
W
Gilgamesh
8,066
807
23
2
0
208,267
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role