Player Matchup

Sobek
Sobek
Anime__Thighs_
Sobek
Level 107
God Stats
1W - 4L
1,500 SR
Queue Stats
433W - 429L
1,442 Elo+
Party 1
Izanami
Izanami
Anime__feet
Izanami
Level 106
God Stats
0W - 3L
1,280 SR
Queue Stats
384W - 376L
1,479 Elo+
Party 1
Discordia
Discordia
PrimRoses03
Discordia
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,446 Elo+
Solo
King Arthur
King Arthur
Roughly9Fish
King Arthur
Level 109
God Stats
2W - 8L
1,500 SR
Queue Stats
334W - 356L
1,295 Elo+
Solo
Nemesis
Nemesis
xDTomxD
Nemesis
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 40L
1,518 Elo+
Solo
Team Averages
Level 106
1,456 SR
1,436 Elo+

VS

Team Averages
Level 130
1,603 SR
1,563 Elo+
Tyr
Tyr
Mavos Kazarian
Tyr
Level 118
God Stats
2W - 4L
1,782 SR
Queue Stats
41W - 24L
1,739 Elo+
Party 2
Kukulkan
Kukulkan
Salt Lord2146
Kukulkan
Level 157
God Stats
23W - 20L
1,354 SR
Queue Stats
312W - 319L
1,524 Elo+
Solo
Terra
Terra
SprayOzium
Terra
Level 107
God Stats
3W - 0L
1,500 SR
Queue Stats
73W - 82L
1,500 Elo+
Party 2
Medusa
Medusa
samsakilla93
Medusa
Level 107
God Stats
18W - 16L
1,690 SR
Queue Stats
58W - 61L
1,534 Elo+
Solo
Pele
Pele
tcsch92
Pele
Level 159
God Stats
8W - 4L
1,691 SR
Queue Stats
449W - 460L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 4
10,619
462
8,483
17,500
20,071
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Izanami
Anime__feet
Izanami
19
3 / 2 / 2
11,935
519
10,808
12,017
4,712
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Discordia
PrimRoses03
Discordia
11
0 / 2 / 4
8,637
376
3,257
4,853
1,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Roughly9Fish
King Arthur
19
1 / 2 / 2
12,066
525
10,690
19,832
15,517
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nemesis
xDTomxD
Nemesis
20
3 / 0 / 4
13,112
570
7,799
13,498
6,157
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 1 / 2
11,463
498
9,254
16,308
22,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Kukulkan
Salt Lord2146
Kukulkan
18
2 / 1 / 2
11,906
518
14,731
7,428
3,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Terra
15
1 / 0 / 5
9,966
433
3,747
12,484
11,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
16
1 / 3 / 3
10,036
436
7,153
14,548
5,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Pele
tcsch92
Pele
18
3 / 4 / 4
11,158
485
8,926
14,893
6,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
24
9
Kills
8
8
Deaths
9
16
Assists
16
Player
Kills
Deaths
Assists
KDA
L
2
2
4
2
L
Izanami
Anime__feet
Izanami
3
2
2
2
W
1
1
2
2
L
Discordia
PrimRoses03
Discordia
0
2
4
1
L
King Arthur
Roughly9Fish
King Arthur
1
2
2
1
W
Kukulkan
Salt Lord2146
Kukulkan
2
1
2
3
W
Terra
1
0
5
3.5
W
Medusa
1
3
3
0.83
W
Pele
tcsch92
Pele
3
4
4
1.25
L
Nemesis
xDTomxD
Nemesis
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,037
Damage
43,811
67,700
Taken
65,661
47,940
Mitigated
49,031
18,830
Healing
28,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,483
555
2,819
5,724
17,500
20,071
216
8,113
9,387
30,292
2,215
L
Izanami
Anime__feet
Izanami
10,808
5,493
0
2,227
12,017
4,712
3,349
2,660
9,306
0
113,689
W
9,254
856
0
8,109
16,308
22,587
666
502
15,806
0
74,190
L
Discordia
PrimRoses03
Discordia
3,257
270
0
750
4,853
1,483
0
1,476
3,377
33,958
0
L
King Arthur
Roughly9Fish
King Arthur
10,690
2,048
0
3,567
19,832
15,517
477
3,161
15,713
0
81,895
W
Kukulkan
Salt Lord2146
Kukulkan
14,731
723
0
1,078
7,428
3,576
328
2,110
5,054
95,652
0
W
Terra
3,747
685
2,298
5,587
12,484
11,043
0
2,285
10,184
29,108
0
W
Medusa
7,153
2,316
0
4,070
14,548
5,544
342
2,116
12,432
0
62,838
W
Pele
tcsch92
Pele
8,926
1,253
0
6,918
14,893
6,281
0
2,882
11,797
0
85,354
L
Nemesis
xDTomxD
Nemesis
7,799
2,329
0
3,743
13,498
6,157
0
3,068
10,343
0
118,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,369
Gold Earned
54,529
671
Minions Killed
601
0
Camps Cleared
0
2,020,396
Distance Traveled
2,350,976
39
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
10,619
462
39
2
0
438,064
16
L
Izanami
11,935
519
210
9
0
425,662
9
W
Tyr
11,463
498
158
7
0
495,490
2
L
Discordia
8,637
376
72
3
0
215,211
2
L
King Arthur
12,066
525
172
7
0
410,547
6
W
Kukulkan
11,906
518
183
8
0
440,360
10
W
Terra
9,966
433
49
2
0
468,875
8
W
Medusa
10,036
436
87
4
0
426,962
5
W
Pele
11,158
485
124
5
0
519,289
4
L
Nemesis
13,112
570
178
8
0
530,912
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role