Player Matchup

Chaac
Chaac
BrotherGThoppa
Chaac
Level 128
God Stats
2W - 0L
1,715 SR
Queue Stats
252W - 182L
1,675 Elo+
Party 1
Baron Samedi
Baron Samedi
Kd320
Baron Samedi
Level 43
God Stats
6W - 5L
1,581 SR
Queue Stats
57W - 59L
1,370 Elo+
Party 1
Ymir
Ymir
RookieGladiator
Ymir
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 44L
1,484 Elo+
Party 1
Rama
Rama
TheN7Monk
Rama
Level 160
God Stats
2W - 3L
1,500 SR
Queue Stats
312W - 225L
1,739 Elo+
Party 1
Hachiman
Hachiman
invalidlogin
Hachiman
Level 16
God Stats
6W - 7L
1,391 SR
Queue Stats
49W - 40L
1,464 Elo+
Party 1
Team Averages
Level 74
1,537 SR
1,546 Elo+

VS

Team Averages
Level 37
1,444 SR
1,405 Elo+
Athena
Athena
JOYBAH
Athena
Level 57
God Stats
0W - 3L
1,279 SR
Queue Stats
3W - 11L
1,374 Elo+
Party 3
Merlin
Merlin
Lord_Drakkon10
Merlin
Level 29
God Stats
15W - 20L
1,437 SR
Queue Stats
18W - 26L
1,370 Elo+
Party 2
Chaac
Chaac
SupafliTHC13
Chaac
Level 28
God Stats
36W - 37L
1,534 SR
Queue Stats
258W - 263L
1,331 Elo+
Solo
Bakasura
Bakasura
UnderscoreGizby
Bakasura
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 30L
1,629 Elo+
Party 3
Izanami
Izanami
fadedxx25
Izanami
Level 25
God Stats
18W - 32L
1,468 SR
Queue Stats
21W - 43L
1,323 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 1 / 11
9,784
889
9,854
12,871
13,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Baron Samedi
Kd320
Baron Samedi
14
1 / 3 / 14
7,939
722
15,656
8,919
4,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

14
3 / 0 / 19
9,150
832
6,471
12,151
11,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Rama
17
6 / 0 / 11
9,693
881
10,253
8,179
3,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hachiman
invalidlogin
Hachiman
16
9 / 1 / 9
9,149
832
16,583
6,136
2,681
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
JOYBAH
Athena
14
2 / 2 / 3
8,128
739
6,494
15,908
13,863
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

13
1 / 7 / 1
7,175
652
10,268
11,039
4,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
1 / 6 / 0
7,307
664
5,576
15,923
10,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
14
1 / 5 / 1
7,494
681
2,813
10,938
5,769
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
fadedxx25
Izanami
13
0 / 7 / 2
7,250
659
6,270
12,809
4,896
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
12
27
Kills
5
5
Deaths
27
64
Assists
7
Player
Kills
Deaths
Assists
KDA
W
8
1
11
13.5
L
Athena
JOYBAH
Athena
2
2
3
1.75
W
Baron Samedi
Kd320
Baron Samedi
1
3
14
2.67
L
1
7
1
0.21
W
3
0
19
12.5
L
1
6
0
0.17
W
Rama
6
0
11
11.5
L
Bakasura
1
5
1
0.3
L
Izanami
fadedxx25
Izanami
0
7
2
0.14
W
Hachiman
invalidlogin
Hachiman
9
1
9
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,817
Damage
31,421
48,256
Taken
66,617
35,290
Mitigated
39,177
25,264
Healing
9,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,854
1,838
983
6,568
12,871
13,116
719
3,888
8,843
0
36,551
L
Athena
JOYBAH
Athena
6,494
1,109
1,336
2,133
15,908
13,863
0
6,534
9,102
11,087
0
W
Baron Samedi
Kd320
Baron Samedi
15,656
1,809
5,354
3,922
8,919
4,578
1,014
4,112
4,540
27,026
0
L
10,268
395
342
293
11,039
4,174
0
3,656
7,306
27,392
0
W
6,471
1,565
0
2,016
12,151
11,295
318
4,468
7,289
12,633
0
L
5,576
486
0
3,654
15,923
10,475
306
6,016
9,525
0
21,729
W
Rama
10,253
8,076
0
5,269
8,179
3,620
4,434
1,811
5,994
0
43,782
L
Bakasura
2,813
1,768
100
1,831
10,938
5,769
0
2,277
8,622
0
15,738
L
Izanami
fadedxx25
Izanami
6,270
5,142
0
173
12,809
4,896
1,034
3,644
9,106
0
17,616
W
Hachiman
invalidlogin
Hachiman
16,583
9,469
0
1,152
6,136
2,681
1,673
2,483
3,653
0
26,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,715
Gold Earned
37,354
214
Minions Killed
149
0
Camps Cleared
0
1,073,345
Distance Traveled
992,114
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,784
889
73
7
0
215,069
0
L
Athena
8,128
739
11
1
0
212,573
0
W
Baron Samedi
7,939
722
26
2
0
224,053
1
L
Merlin
7,175
652
39
4
0
185,073
0
W
Ymir
9,150
832
6
1
0
224,974
0
L
Chaac
7,307
664
25
2
0
201,887
1
W
Rama
9,693
881
86
8
0
200,045
0
L
Bakasura
7,494
681
41
4
0
211,273
0
L
Izanami
7,250
659
33
3
0
181,308
0
W
Hachiman
9,149
832
23
2
0
209,204
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role