Player Matchup

Neith
Neith
JAVIbadDAY
Neith
Level 3
God Stats
0W - 1L
1,119 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Pele
Pele
MajinVargas
Pele
Level 55
God Stats
3W - 6L
1,317 SR
Queue Stats
212W - 202L
1,271 Elo+
Party 1
Sol
Sol
Onerunawayjew21
Sol
Level 14
God Stats
2W - 3L
1,425 SR
Queue Stats
48W - 52L
1,500 Elo+
Party 1
Ymir
Ymir
evolution565
Ymir
Level 67
God Stats
16W - 5L
1,814 SR
Queue Stats
26W - 16L
1,580 Elo+
Solo
Gilgamesh
Gilgamesh
nXTxMeTHoD
Gilgamesh
Level 27
God Stats
5W - 5L
1,591 SR
Queue Stats
31W - 41L
1,271 Elo+
Party 1
Team Averages
Level 33
1,453 SR
1,425 Elo+

VS

Team Averages
Level 84
1,473 SR
1,454 Elo+
Achilles
Achilles
DangerVic94
Achilles
Level 84
God Stats
28W - 27L
1,443 SR
Queue Stats
181W - 193L
1,529 Elo+
Solo
Fenrir
Fenrir
Diomedan
Fenrir
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Kukulkan
Kukulkan
M4ND0L0R14N
Kukulkan
Level 118
God Stats
29W - 24L
1,655 SR
Queue Stats
437W - 481L
1,410 Elo+
Solo
Danzaburou
Danzaburou
Punkkyy
Danzaburou
Level 67
God Stats
2W - 1L
1,471 SR
Queue Stats
16W - 18L
1,446 Elo+
Solo
Yemoja
Yemoja
Tengotousen
Yemoja
Level 32
God Stats
3W - 4L
1,296 SR
Queue Stats
71W - 78L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
11
0 / 9 / 0
7,235
381
3,755
11,876
2,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
6 / 7 / 1
10,359
545
15,807
21,708
7,472
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
1 / 5 / 1
9,180
483
8,469
10,728
3,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

11
0 / 10 / 0
7,280
383
3,987
22,198
12,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
nXTxMeTHoD
Gilgamesh
13
1 / 7 / 0
8,035
423
6,795
12,774
10,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DangerVic94
Achilles
17
7 / 3 / 3
11,685
615
8,992
18,012
18,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fenrir
Diomedan
Fenrir
20
7 / 1 / 5
12,522
659
9,077
14,673
8,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Kukulkan
M4ND0L0R14N
Kukulkan
18
4 / 3 / 3
11,813
622
11,977
7,707
3,130
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Danzaburou
Punkkyy
Danzaburou
19
18 / 0 / 5
14,089
742
23,607
15,113
5,947
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
15
2 / 1 / 16
11,305
595
6,046
13,259
17,283
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
70
8
Kills
38
38
Deaths
8
2
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Achilles
DangerVic94
Achilles
7
3
3
2.83
W
Fenrir
Diomedan
Fenrir
7
1
5
9.5
L
Neith
0
9
0
0
W
Kukulkan
M4ND0L0R14N
Kukulkan
4
3
3
1.83
L
6
7
1
0.93
L
1
5
1
0.3
W
Danzaburou
Punkkyy
Danzaburou
18
0
5
20.5
W
Yemoja
2
1
16
10
L
0
10
0
0
L
Gilgamesh
nXTxMeTHoD
Gilgamesh
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,813
Damage
59,699
79,284
Taken
68,764
37,013
Mitigated
52,737
11,690
Healing
32,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
DangerVic94
Achilles
8,992
2,726
0
4,592
18,012
18,037
917
1,682
15,682
5,317
47,432
W
Fenrir
Diomedan
Fenrir
9,077
2,227
0
7,276
14,673
8,340
665
2,446
12,182
0
88,969
L
Neith
3,755
1,723
0
385
11,876
2,649
106
2,219
9,657
0
34,779
W
Kukulkan
M4ND0L0R14N
Kukulkan
11,977
1,624
0
1,594
7,707
3,130
1,677
2,033
5,632
82,939
0
L
15,807
3,874
0
6,566
21,708
7,472
0
6,138
15,312
0
62,994
L
8,469
3,064
0
1,112
10,728
3,577
2,449
3,924
6,594
54,774
4,238
W
Danzaburou
Punkkyy
Danzaburou
23,607
16,589
0
9,623
15,113
5,947
4,251
4,644
10,469
0
109,598
W
Yemoja
6,046
1,514
5,562
3,907
13,259
17,283
810
4,435
8,697
28,058
0
L
3,987
194
64
2,460
22,198
12,787
252
4,248
17,950
34,939
0
L
Gilgamesh
nXTxMeTHoD
Gilgamesh
6,795
1,215
0
1,103
12,774
10,528
126
2,472
9,579
0
34,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,089
Gold Earned
61,414
383
Minions Killed
572
0
Camps Cleared
0
1,681,718
Distance Traveled
1,739,079
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,685
615
106
6
0
311,287
3
W
Fenrir
12,522
659
142
7
0
408,695
4
L
Neith
7,235
381
76
4
0
334,662
2
W
Kukulkan
11,813
622
139
7
0
342,252
2
L
Pele
10,359
545
88
5
0
368,055
2
L
Sol
9,180
483
129
7
0
342,937
0
W
Danzaburou
14,089
742
149
8
0
349,016
2
W
Yemoja
11,305
595
36
2
0
327,829
4
L
Ymir
7,280
383
45
2
0
298,835
4
L
Gilgamesh
8,035
423
45
2
0
337,229
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role