Player Matchup

Zhong Kui
Zhong Kui
Bimboide
Zhong Kui
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 23L
1,679 Elo+
Party 2
Nemesis
Nemesis
Teriwin
Nemesis
Level 25
God Stats
3W - 1L
1,533 SR
Queue Stats
7W - 7L
1,405 Elo+
Party 2
Ravana
Ravana
jotadio
Ravana
Level 41
God Stats
2W - 3L
1,276 SR
Queue Stats
33W - 36L
1,555 Elo+
Party 2
Team Averages
Level 74
1,436 SR
1,546 Elo+

VS

Team Averages
Level 64
1,531 SR
1,524 Elo+
Pele
Pele
Daddy2021Dad
Pele
Level 30
God Stats
1W - 1L
1,722 SR
Queue Stats
49W - 43L
1,643 Elo+
Party 1
Nike
Nike
Jackinyobox2
Nike
Level 115
God Stats
7W - 7L
1,500 SR
Queue Stats
356W - 335L
1,462 Elo+
Party 1
Scylla
Scylla
NLMB_GreatGuy21
Scylla
Level 48
God Stats
15W - 21L
1,370 SR
Queue Stats
367W - 400L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Bimboide
Zhong Kui
16
6 / 6 / 5
12,469
891
14,658
16,310
8,635
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Teriwin
Nemesis
15
3 / 9 / 8
11,224
802
9,965
13,292
7,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Ravana
jotadio
Ravana
15
2 / 12 / 6
10,517
751
9,600
15,988
4,850
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
17 / 6 / 7
12,419
887
19,737
23,049
6,980
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
5 / 2 / 18
10,781
770
10,011
12,958
9,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

16
5 / 3 / 18
10,870
776
9,715
8,349
2,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
70
11
Kills
27
27
Deaths
11
19
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Bimboide
Zhong Kui
6
6
5
1.42
L
17
6
7
3.42
L
5
2
18
7
L
5
3
18
4.67
W
Nemesis
Teriwin
Nemesis
3
9
8
0.78
W
Ravana
jotadio
Ravana
2
12
6
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,223
Damage
39,463
45,590
Taken
44,356
20,547
Mitigated
18,261
8,552
Healing
12,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Bimboide
Zhong Kui
14,658
1,181
0
5,413
16,310
8,635
864
5,307
10,355
43,157
0
L
19,737
6,645
0
7,915
23,049
6,980
0
8,374
14,195
0
49,564
L
10,011
1,295
1,085
2,707
12,958
9,017
295
4,119
8,603
0
19,561
L
9,715
642
0
596
8,349
2,264
482
2,726
5,427
37,306
0
W
Nemesis
Teriwin
Nemesis
9,965
4,775
0
2,337
13,292
7,062
748
2,961
9,965
0
19,778
W
Ravana
jotadio
Ravana
9,600
4,231
0
802
15,988
4,850
973
1,491
13,956
0
35,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,210
Gold Earned
34,070
123
Minions Killed
143
5
Camps Cleared
7
699,289
Distance Traveled
690,443
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
12,469
891
67
5
2
221,886
0
L
Pele
12,419
887
59
4
5
218,350
0
L
Nike
10,781
770
24
2
0
238,128
1
L
Scylla
10,870
776
60
4
2
233,965
0
W
Nemesis
11,224
802
18
1
2
228,657
1
W
Ravana
10,517
751
38
3
1
248,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role