Player Matchup

Bellona
Bellona
 
Bellona
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
D-BuckMoneyHead
Danzaburou
Level 73
God Stats
11W - 12L
1,513 SR
Queue Stats
35W - 55L
1,339 Elo+
Solo
Nox
Nox
GrizzlyComic77
Nox
Level 118
God Stats
14W - 9L
1,993 SR
Queue Stats
169W - 136L
1,579 Elo+
Party 2
Team Averages
Level 93
1,669 SR
1,473 Elo+

VS

Team Averages
Level 85
1,533 SR
1,401 Elo+
Osiris
Osiris
ELDerekos
Osiris
Level 87
God Stats
5W - 10L
1,715 SR
Queue Stats
290W - 289L
1,558 Elo+
Party 1
Bellona
Bellona
MadAnt2276
Bellona
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 19L
1,062 Elo+
Solo
He Bo
He Bo
vince22468
He Bo
Level 105
God Stats
28W - 46L
1,385 SR
Queue Stats
497W - 491L
1,583 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
8 / 1 / 7
9,117
829
11,149
10,633
9,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Danzaburou
D-BuckMoneyHead
Danzaburou
12
3 / 2 / 8
8,376
761
5,410
7,354
2,730
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
4 / 2 / 9
8,267
752
7,347
5,963
2,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
ELDerekos
Osiris
12
3 / 4 / 2
7,466
679
6,418
10,530
9,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
MadAnt2276
Bellona
8
0 / 6 / 1
6,082
553
1,194
7,751
3,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

He Bo
12
2 / 5 / 1
7,004
637
8,210
8,915
2,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
15
Kills
5
5
Deaths
15
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
8
1
7
11.5
W
Danzaburou
D-BuckMoneyHead
Danzaburou
3
2
8
3.5
L
Osiris
ELDerekos
Osiris
3
4
2
1
W
4
2
9
4.25
L
Bellona
MadAnt2276
Bellona
0
6
1
0.08
L
He Bo
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,906
Damage
15,822
23,950
Taken
27,196
14,786
Mitigated
15,998
6,097
Healing
2,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
11,149
4,166
117
2,983
10,633
9,649
0
3,851
6,782
0
23,515
W
Danzaburou
D-BuckMoneyHead
Danzaburou
5,410
2,062
573
1,582
7,354
2,730
1,320
2,012
5,342
0
24,983
L
Osiris
ELDerekos
Osiris
6,418
1,855
255
583
10,530
9,902
0
2,031
8,164
0
15,744
W
7,347
662
48
794
5,963
2,407
737
2,821
3,142
23,643
0
L
Bellona
MadAnt2276
Bellona
1,194
359
0
518
7,751
3,634
0
2,777
4,698
0
4,090
L
He Bo
8,210
312
129
1,013
8,915
2,462
0
2,815
5,745
26,066
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,760
Gold Earned
20,552
119
Minions Killed
63
7
Camps Cleared
2
615,025
Distance Traveled
464,763
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,117
829
35
3
3
213,774
0
W
Danzaburou
8,376
761
36
3
2
193,476
4
L
Osiris
7,466
679
23
2
0
185,177
1
W
Nox
8,267
752
48
4
2
207,775
1
L
Bellona
6,082
553
10
1
0
93,170
1
L
He Bo
7,004
637
30
3
2
186,416
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role