Player Matchup

Janus
Janus
Bswishhh
Janus
Level 13
God Stats
7W - 12L
1,415 SR
Queue Stats
119W - 100L
1,400 Elo+
Solo
Artemis
Artemis
DisownedBean
Artemis
Level 38
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 25L
1,461 Elo+
Party 1
Chaac
Chaac
TheBrownKiD517
Chaac
Level 47
God Stats
41W - 39L
1,490 SR
Queue Stats
57W - 56L
1,542 Elo+
Solo
Thor
Thor
ossythelord
Thor
Level 59
God Stats
3W - 2L
1,354 SR
Queue Stats
61W - 56L
1,461 Elo+
Party 1
Hel
Hel
plataPewN
Hel
Level 38
God Stats
2W - 2L
1,554 SR
Queue Stats
6W - 4L
1,500 Elo+
Solo
Team Averages
Level 39
1,463 SR
1,473 Elo+

VS

Team Averages
Level 75
1,396 SR
1,480 Elo+
Thoth
Thoth
 
Thoth
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
LacyRook4189157
Charybdis
Level 122
God Stats
2W - 8L
1,245 SR
Queue Stats
74W - 67L
1,447 Elo+
Solo
Heimdallr
Heimdallr
Therzel
Heimdallr
Level 33
God Stats
29W - 42L
1,540 SR
Queue Stats
31W - 67L
1,368 Elo+
Solo
Baron Samedi
Baron Samedi
V3gasSnake3
Baron Samedi
Level 18
God Stats
3W - 5L
1,442 SR
Queue Stats
3W - 5L
1,585 Elo+
Party 2
Arachne
Arachne
X R0CK2TAR X
Arachne
Level 48
God Stats
0W - 1L
1,251 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Bswishhh
Janus
18
6 / 4 / 8
11,103
854
10,354
10,425
3,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
DisownedBean
Artemis
18
8 / 1 / 11
11,313
870
19,057
8,371
4,076
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
7 / 2 / 5
10,625
817
8,706
14,710
16,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate

Breastplate

+20
Physical Protection

18
3 / 0 / 11
10,777
829
9,317
8,110
3,505
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

19
6 / 0 / 6
11,027
848
8,266
11,713
5,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
17
3 / 5 / 4
10,217
786
10,417
13,145
6,056
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
LacyRook4189157
Charybdis
15
1 / 6 / 3
8,948
688
7,070
14,169
4,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heimdallr
Therzel
Heimdallr
14
0 / 8 / 0
7,926
610
5,668
13,717
5,397
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
V3gasSnake3
Baron Samedi
15
0 / 5 / 2
8,536
657
4,187
10,132
7,260
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Arachne
X R0CK2TAR X
Arachne
16
3 / 6 / 2
9,299
715
6,126
13,685
4,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
18
30
Kills
7
7
Deaths
30
41
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
3
5
4
1
W
Janus
Bswishhh
Janus
6
4
8
2.5
W
Artemis
DisownedBean
Artemis
8
1
11
13.5
L
Charybdis
LacyRook4189157
Charybdis
1
6
3
0.42
W
7
2
5
4.75
L
Heimdallr
Therzel
Heimdallr
0
8
0
0
L
Baron Samedi
V3gasSnake3
Baron Samedi
0
5
2
0.2
L
Arachne
X R0CK2TAR X
Arachne
3
6
2
0.67
W
3
0
11
8.5
W
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,700
Damage
33,468
53,329
Taken
64,848
33,341
Mitigated
28,527
19,899
Healing
7,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
10,417
334
0
1,668
13,145
6,056
0
4,270
8,427
41,187
0
W
Janus
Bswishhh
Janus
10,354
179
18
1,259
10,425
3,854
583
3,537
6,888
45,475
0
W
Artemis
DisownedBean
Artemis
19,057
9,015
532
1,731
8,371
4,076
4,567
1,983
6,388
0
44,576
L
Charybdis
LacyRook4189157
Charybdis
7,070
2,359
0
1,659
14,169
4,911
323
4,373
9,326
0
36,914
W
8,706
1,581
0
4,870
14,710
16,140
543
4,611
10,099
0
25,217
L
Heimdallr
Therzel
Heimdallr
5,668
2,787
0
652
13,717
5,397
0
3,356
10,051
0
17,297
L
Baron Samedi
V3gasSnake3
Baron Samedi
4,187
231
835
1,567
10,132
7,260
0
3,552
6,438
23,385
0
L
Arachne
X R0CK2TAR X
Arachne
6,126
4,426
0
1,289
13,685
4,903
422
2,336
11,034
0
13,297
W
9,317
1,910
488
396
8,110
3,505
925
2,112
5,998
0
41,498
W
8,266
928
2,964
7,641
11,713
5,766
1,407
2,361
9,352
39,880
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,845
Gold Earned
44,926
346
Minions Killed
204
0
Camps Cleared
0
1,541,286
Distance Traveled
1,177,851
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
10,217
786
50
4
0
252,058
4
W
Janus
11,103
854
88
7
0
294,275
0
W
Artemis
11,313
870
76
6
0
272,451
1
L
Charybdis
8,948
688
61
5
0
226,916
1
W
Chaac
10,625
817
40
3
0
352,560
1
L
Heimdallr
7,926
610
25
2
0
199,173
0
L
Baron Samedi
8,536
657
43
3
0
219,703
0
L
Arachne
9,299
715
25
2
0
280,001
0
W
Thor
10,777
829
64
5
0
310,091
2
W
Hel
11,027
848
78
6
0
311,909
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role