Player Matchup

Chang'e
Chang'e
Kirbys_Hammer
Chang'e
Level 54
God Stats
15W - 13L
1,478 SR
Queue Stats
116W - 119L
1,587 Elo+
Party 2
Apollo
Apollo
TomahawkT23
Apollo
Level 27
God Stats
36W - 31L
1,330 SR
Queue Stats
382W - 373L
1,341 Elo+
Party 2
Baron Samedi
Baron Samedi
criech13
Baron Samedi
Level 46
God Stats
7W - 3L
1,669 SR
Queue Stats
300W - 296L
1,518 Elo+
Party 2
Nemesis
Nemesis
dizturn
Nemesis
Level 29
God Stats
20W - 20L
1,524 SR
Queue Stats
106W - 105L
1,562 Elo+
Party 2
Nike
Nike
th3rdrick
Nike
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
193W - 179L
1,548 Elo+
Party 2
Team Averages
Level 45
1,500 SR
1,511 Elo+

VS

Team Averages
Level 86
1,562 SR
1,436 Elo+
Geb
Geb
BrandonAFerreira
Geb
Level 107
God Stats
29W - 29L
1,505 SR
Queue Stats
245W - 239L
1,309 Elo+
Solo
Hades
Hades
Elalex356xs
Hades
Level 69
God Stats
30W - 13L
1,708 SR
Queue Stats
196W - 204L
1,486 Elo+
Solo
Anhur
Anhur
Gyrosium
Anhur
Level 119
God Stats
1W - 3L
1,167 SR
Queue Stats
76W - 67L
1,382 Elo+
Party 1
Mercury
Mercury
MavenJay
Mercury
Level 109
God Stats
11W - 13L
1,577 SR
Queue Stats
34W - 41L
1,529 Elo+
Party 1
Mulan
Mulan
XenoShimaga
Mulan
Level 24
God Stats
1W - 0L
1,854 SR
Queue Stats
9W - 12L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
14
1 / 8 / 4
8,915
405
7,310
17,594
7,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
18
1 / 1 / 1
10,417
474
9,212
12,785
5,460
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
criech13
Baron Samedi
15
2 / 2 / 5
10,142
461
9,576
17,057
21,747
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nemesis
dizturn
Nemesis
14
2 / 5 / 4
9,196
418
8,239
16,987
7,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nike
17
1 / 3 / 3
10,147
461
16,624
24,245
27,345
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 0 / 13
11,537
524
10,124
13,759
17,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
5 / 3 / 6
11,699
532
11,742
16,513
9,461
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
Gyrosium
Anhur
20
5 / 0 / 1
14,115
642
15,211
15,511
7,837
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mercury
MavenJay
Mercury
20
6 / 2 / 6
12,849
584
18,559
22,468
10,506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

18
1 / 2 / 5
12,153
552
14,003
16,578
17,310
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
50
7
Kills
19
19
Deaths
7
17
Assists
31
Player
Kills
Deaths
Assists
KDA
W
2
0
13
8.5
W
5
3
6
2.67
W
Anhur
Gyrosium
Anhur
5
0
1
5.5
L
Chang'e
1
8
4
0.38
W
Mercury
MavenJay
Mercury
6
2
6
4.5
L
Apollo
1
1
1
1.5
W
1
2
5
1.75
L
Baron Samedi
criech13
Baron Samedi
2
2
5
2.25
L
Nemesis
dizturn
Nemesis
2
5
4
0.8
L
Nike
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,961
Damage
69,639
88,668
Taken
84,829
69,800
Mitigated
62,927
29,053
Healing
37,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,124
623
0
2,698
13,759
17,813
49
4,145
9,532
24,749
0
W
11,742
415
830
8,037
16,513
9,461
3,060
3,762
12,463
72,185
0
W
Anhur
Gyrosium
Anhur
15,211
9,872
0
11,900
15,511
7,837
1,814
1,985
13,442
0
140,882
L
Chang'e
7,310
949
720
4,289
17,594
7,267
0
7,307
10,287
47,316
0
W
Mercury
MavenJay
Mercury
18,559
9,763
0
8,153
22,468
10,506
0
3,203
19,158
0
130,970
L
Apollo
9,212
7,007
0
5,298
12,785
5,460
1,396
2,021
10,764
0
80,603
W
14,003
2,468
0
5,838
16,578
17,310
911
3,271
13,187
6,444
77,872
L
Baron Samedi
criech13
Baron Samedi
9,576
1,346
6,399
5,511
17,057
21,747
0
5,053
11,851
34,151
0
L
Nemesis
dizturn
Nemesis
8,239
2,466
0
3,626
16,987
7,981
0
4,368
12,619
0
49,543
L
Nike
16,624
3,152
311
2,899
24,245
27,345
0
5,527
18,718
0
82,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,817
Gold Earned
62,353
527
Minions Killed
720
0
Camps Cleared
0
2,106,181
Distance Traveled
2,293,172
20
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
11,537
524
38
2
0
493,090
6
W
Hades
11,699
532
131
6
0
425,211
1
W
Anhur
14,115
642
231
11
0
415,440
6
L
Chang'e
8,915
405
92
4
0
361,078
9
W
Mercury
12,849
584
156
7
0
526,273
3
L
Apollo
10,417
474
160
7
0
434,343
4
W
Mulan
12,153
552
164
7
0
433,158
4
L
Baron Samedi
10,142
461
46
2
0
390,733
2
L
Nemesis
9,196
418
83
4
0
497,672
0
L
Nike
10,147
461
146
7
0
422,355
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role