Player Matchup

Janus
Janus
Bimboide
Janus
Level 157
God Stats
3W - 0L
1,740 SR
Queue Stats
30W - 23L
1,665 Elo+
Party 2
Nemesis
Nemesis
Teriwin
Nemesis
Level 25
God Stats
3W - 1L
1,358 SR
Queue Stats
7W - 7L
1,263 Elo+
Party 2
Ymir
Ymir
jotadio
Ymir
Level 41
God Stats
2W - 2L
1,584 SR
Queue Stats
33W - 36L
1,537 Elo+
Party 2
Team Averages
Level 74
1,561 SR
1,489 Elo+

VS

Team Averages
Level 36
1,500 SR
1,483 Elo+
Bakasura
Bakasura
AinzOoalGown409
Bakasura
Level 78
God Stats
3W - 2L
1,500 SR
Queue Stats
60W - 61L
1,475 Elo+
Party 1
Rama
Rama
ButtStabbah
Rama
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 94L
1,475 Elo+
Party 1
Ra
Ra
OdaNobunaga6666
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 8L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Bimboide
Janus
14
5 / 0 / 13
8,947
895
9,238
5,577
1,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
Teriwin
Nemesis
12
2 / 1 / 18
8,312
831
6,136
5,010
2,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ymir
jotadio
Ymir
14
14 / 0 / 6
9,942
994
9,094
11,528
6,433
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
10
0 / 8 / 1
6,375
638
4,946
10,911
3,342
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 5 / 0
6,158
616
3,010
6,454
1,506
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
0 / 8 / 1
6,498
650
4,231
11,000
2,608
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
2
21
Kills
0
1
Deaths
21
37
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bakasura
0
8
1
0.06
W
Janus
Bimboide
Janus
5
0
13
11.5
L
0
5
0
0
L
0
8
1
0.06
W
Nemesis
Teriwin
Nemesis
2
1
18
11
W
Ymir
jotadio
Ymir
14
0
6
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,468
Damage
12,187
22,115
Taken
28,365
10,955
Mitigated
7,456
8,143
Healing
2,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
4,946
3,425
0
999
10,911
3,342
0
5,325
5,238
0
13,197
W
Janus
Bimboide
Janus
9,238
426
0
2,358
5,577
1,623
778
1,641
3,611
34,662
0
L
3,010
2,655
200
90
6,454
1,506
0
4,837
1,295
0
10,726
L
4,231
449
554
830
11,000
2,608
0
7,992
2,555
19,865
0
W
Nemesis
Teriwin
Nemesis
6,136
2,294
0
1,302
5,010
2,899
78
414
3,590
0
14,978
W
Ymir
jotadio
Ymir
9,094
2,395
0
4,483
11,528
6,433
1,534
2,412
8,661
36,870
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,201
Gold Earned
19,031
136
Minions Killed
91
7
Camps Cleared
2
628,606
Distance Traveled
502,680
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,375
638
41
4
2
192,916
5
W
Janus
8,947
895
63
6
3
215,713
1
L
Rama
6,158
616
18
2
0
159,949
2
L
Ra
6,498
650
32
3
0
149,815
0
W
Nemesis
8,312
831
26
3
1
218,829
3
W
Ymir
9,942
994
47
5
3
194,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role