Player Matchup

Baron Samedi
Baron Samedi
DyeFrauwnn
Baron Samedi
Level 88
God Stats
10W - 1L
1,500 SR
Queue Stats
251W - 62L
1,801 Elo+
Party 2
Ares
Ares
Kyokugenfight
Ares
Level 12
God Stats
10W - 1L
1,500 SR
Queue Stats
234W - 46L
1,801 Elo+
Party 2
Apollo
Apollo
Wazwomp
Apollo
Level 83
God Stats
2W - 0L
1,500 SR
Queue Stats
103W - 25L
1,801 Elo+
Party 2
Team Averages
Level 61
1,500 SR
1,801 Elo+

VS

Team Averages
Level 41
1,738 SR
1,543 Elo+
Anubis
Anubis
Faniiii
Anubis
Level 14
God Stats
0W - 1L
1,925 SR
Queue Stats
2W - 2L
1,621 Elo+
Party 1
Amaterasu
Amaterasu
Magthel
Amaterasu
Level 91
God Stats
14W - 14L
1,590 SR
Queue Stats
149W - 134L
1,509 Elo+
Party 1
Geb
Geb
Xelasdoow
Geb
Level 18
God Stats
0W - 1L
1,700 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DyeFrauwnn
Baron Samedi
13
6 / 0 / 9
8,230
914
11,159
4,390
2,445
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

11
3 / 0 / 11
8,156
906
5,523
10,469
9,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Apollo
Wazwomp
Apollo
12
6 / 2 / 9
8,243
916
7,022
6,799
2,917
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Faniiii
Anubis
9
0 / 4 / 2
5,913
657
3,910
6,810
3,212
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
Magthel
Amaterasu
8
0 / 6 / 1
5,573
619
5,728
9,458
5,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
2 / 5 / 0
6,695
744
4,459
10,584
8,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
5
15
Kills
2
2
Deaths
15
29
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
DyeFrauwnn
Baron Samedi
6
0
9
10.5
L
Anubis
Faniiii
Anubis
0
4
2
0.25
W
3
0
11
8.5
L
Amaterasu
Magthel
Amaterasu
0
6
1
0.08
W
Apollo
Wazwomp
Apollo
6
2
9
5.25
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,704
Damage
14,097
21,658
Taken
26,852
14,887
Mitigated
17,078
8,905
Healing
4,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
DyeFrauwnn
Baron Samedi
11,159
1,011
2,560
2,508
4,390
2,445
615
1,977
2,319
34,012
0
L
Anubis
Faniiii
Anubis
3,910
22
0
1,072
6,810
3,212
0
4,119
2,691
17,213
0
W
5,523
441
490
2,287
10,469
9,525
125
4,106
6,199
10,351
0
L
Amaterasu
Magthel
Amaterasu
5,728
1,695
0
1,688
9,458
5,430
0
5,616
3,842
0
15,080
W
Apollo
Wazwomp
Apollo
7,022
3,910
0
1,060
6,799
2,917
1,382
2,497
4,161
0
31,297
L
4,459
332
291
1,694
10,584
8,436
0
7,298
3,286
10,257
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,629
Gold Earned
18,181
109
Minions Killed
63
6
Camps Cleared
3
555,957
Distance Traveled
515,767
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,230
914
50
6
1
183,036
3
L
Anubis
5,913
657
28
3
1
162,085
2
W
Ares
8,156
906
10
1
2
189,993
2
L
Amaterasu
5,573
619
29
3
2
173,337
3
W
Apollo
8,243
916
49
5
3
182,928
1
L
Geb
6,695
744
6
1
0
180,345
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role