Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Boloh_
Sun Wukong
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
112W - 137L
1,367 Elo+
Party 2
Zeus
Zeus
FKS-xGHOST-GUi
Zeus
Level 16
God Stats
1W - 5L
1,145 SR
Queue Stats
10W - 23L
1,277 Elo+
Party 2
Artio
Artio
P4lam1das_777
Artio
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 87L
1,373 Elo+
Party 2
Medusa
Medusa
Profanador69
Medusa
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,154 Elo+
Party 1
Team Averages
Level 63
1,429 SR
1,334 Elo+

VS

Team Averages
Level 94
1,399 SR
1,398 Elo+
Izanami
Izanami
 
Izanami
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Feks96_BR
Fenrir
Level 127
God Stats
3W - 0L
1,671 SR
Queue Stats
19W - 31L
1,378 Elo+
Party 3
Bellona
Bellona
NEXOSSJ
Bellona
Level 69
God Stats
1W - 0L
1,209 SR
Queue Stats
37W - 28L
1,582 Elo+
Solo
Chaac
Chaac
cassio96s
Chaac
Level 69
God Stats
6W - 10L
1,113 SR
Queue Stats
12W - 21L
1,272 Elo+
Party 3
Kukulkan
Kukulkan
jmgg1107
Kukulkan
Level 96
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 40L
1,256 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
0 / 4 / 0
7,462
439
3,713
11,886
3,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
Boloh_
Sun Wukong
15
2 / 3 / 0
8,673
510
11,263
15,018
13,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
1 / 5 / 1
7,243
426
6,221
11,781
3,667
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 3 / 3
7,097
417
2,207
15,558
12,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
13
0 / 3 / 0
7,624
448
2,448
6,008
1,712
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
18
7 / 0 / 3
10,608
624
7,871
7,546
2,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
Feks96_BR
Fenrir
15
4 / 2 / 6
8,812
518
8,209
10,468
4,384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
NEXOSSJ
Bellona
15
2 / 1 / 5
8,811
518
9,112
14,658
9,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chaac
cassio96s
Chaac
13
2 / 0 / 5
8,265
486
5,157
7,064
7,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Kukulkan
jmgg1107
Kukulkan
14
3 / 0 / 5
8,798
518
8,197
5,757
1,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
42
3
Kills
18
18
Deaths
3
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
4
0
0
W
Izanami
 
Izanami
7
0
3
8.5
L
Sun Wukong
Boloh_
Sun Wukong
2
3
0
0.67
L
1
5
1
0.3
W
Fenrir
Feks96_BR
Fenrir
4
2
6
3.5
W
Bellona
NEXOSSJ
Bellona
2
1
5
4.5
L
0
3
3
0.5
L
Medusa
0
3
0
0
W
Chaac
cassio96s
Chaac
2
0
5
4.5
W
Kukulkan
jmgg1107
Kukulkan
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,852
Damage
38,546
60,251
Taken
45,493
35,315
Mitigated
26,504
18,382
Healing
20,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
3,713
654
0
4,812
11,886
3,702
0
358
11,414
0
50,452
W
Izanami
 
Izanami
7,871
4,150
0
5,164
7,546
2,788
1,048
1,195
6,351
0
93,800
L
Sun Wukong
Boloh_
Sun Wukong
11,263
2,461
96
4,610
15,018
13,238
0
1,325
12,920
0
62,027
L
6,221
1,084
288
4,269
11,781
3,667
384
1,707
9,918
34,938
0
W
Fenrir
Feks96_BR
Fenrir
8,209
812
0
3,638
10,468
4,384
0
2,841
7,314
0
53,975
W
Bellona
NEXOSSJ
Bellona
9,112
2,254
671
6,426
14,658
9,602
280
2,314
11,704
22
49,243
L
2,207
276
461
3,707
15,558
12,996
0
4,509
10,572
14,853
0
L
Medusa
2,448
1,063
0
139
6,008
1,712
0
0
6,008
0
50,015
W
Chaac
cassio96s
Chaac
5,157
660
0
2,553
7,064
7,780
0
1,423
5,545
0
26,643
W
Kukulkan
jmgg1107
Kukulkan
8,197
675
327
1,814
5,757
1,950
486
1,357
4,358
49,012
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,099
Gold Earned
45,294
402
Minions Killed
515
0
Camps Cleared
0
1,598,499
Distance Traveled
1,765,526
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,462
439
94
6
0
349,458
7
W
Izanami
10,608
624
170
10
0
341,287
6
L
Sun Wukong
8,673
510
116
7
0
329,925
2
L
Zeus
7,243
426
69
4
0
289,125
0
W
Fenrir
8,812
518
96
6
0
362,838
8
W
Bellona
8,811
518
102
6
0
338,825
1
L
Artio
7,097
417
17
1
0
335,989
3
L
Medusa
7,624
448
106
6
0
294,002
0
W
Chaac
8,265
486
36
2
0
376,402
1
W
Kukulkan
8,798
518
111
7
0
346,174
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role