Player Matchup

Cerberus
Cerberus
Bronze III
ArgetRisa
Cerberus
Bronze III
Level 125
God Stats
1W - 1L
1,290 SR
Queue Stats
5W - 11L
1,424 MMR
Party 1
Fenrir
Fenrir
Silver II
Micandste
Fenrir
Silver II
Level 103
God Stats
2W - 1L
1,313 SR
Queue Stats
17W - 19L
1,462 MMR
Party 1
Sol
Sol
Silver IV
Unlikeleem
Sol
Silver IV
Level 86
God Stats
8W - 6L
1,543 SR
Queue Stats
21W - 28L
1,273 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 105
1,382 SR
1,387 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 101
1,465 SR
1,463 MMR
Anhur
Anhur
Bronze III
X-Fernii79_X
Anhur
Bronze III
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
5W - 5L
1,463 MMR
Party 2
He Bo
He Bo
Bronze III
byjosilfre
He Bo
Bronze III
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,463 MMR
Party 2
Sun Wukong
Sun Wukong
Bronze III
jesu_mvt
Sun Wukong
Bronze III
Level 67
God Stats
1W - 3L
1,394 SR
Queue Stats
2W - 4L
1,463 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ArgetRisa
Cerberus
15
3 / 1 / 10
11,021
689
4,906
17,249
15,548
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
Micandste
Fenrir
16
4 / 3 / 10
11,168
698
9,949
16,065
11,823
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
8 / 1 / 6
12,707
794
12,962
7,975
2,276
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
AtlasOdinBastetHadesGilgamesh

VS

Bans
ScyllaKumbhakarnaUllrZeusMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 2
10,566
660
13,863
12,047
3,721
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
14
1 / 7 / 1
9,366
585
9,714
9,020
2,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
jesu_mvt
Sun Wukong
14
1 / 3 / 3
9,640
603
7,814
11,754
7,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
11
15
Kills
5
5
Deaths
15
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cerberus
ArgetRisa
Cerberus
3
1
10
8
W
Fenrir
Micandste
Fenrir
4
3
10
3
W
8
1
6
11
L
3
5
2
0.8
L
He Bo
1
7
1
0.21
L
Sun Wukong
jesu_mvt
Sun Wukong
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,817
Damage
31,391
41,289
Taken
32,821
29,647
Mitigated
14,403
13,668
Healing
2,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
ArgetRisa
Cerberus
4,906
106
0
5,842
17,249
15,548
193
2,998
13,378
25,784
0
W
Fenrir
Micandste
Fenrir
9,949
993
422
3,330
16,065
11,823
516
5,693
9,660
0
29,128
W
12,962
3,996
0
4,074
7,975
2,276
2,430
1,152
6,662
67,072
0
L
13,863
6,616
0
981
12,047
3,721
0
6,643
5,145
0
49,051
L
He Bo
9,714
112
0
7
9,020
2,821
0
3,436
5,308
28,156
0
L
Sun Wukong
jesu_mvt
Sun Wukong
7,814
1,447
0
1,615
11,754
7,861
95
8,162
3,457
0
28,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,896
Gold Earned
29,572
187
Minions Killed
173
7
Camps Cleared
6
901,197
Distance Traveled
786,087
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,021
689
44
3
1
303,647
3
W
Fenrir
11,168
698
26
2
3
291,880
5
W
Sol
12,707
794
117
7
3
305,670
2
L
Anhur
10,566
660
77
5
2
260,741
5
L
He Bo
9,366
585
50
3
3
234,526
2
L
Sun Wukong
9,640
603
46
3
1
290,820
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role