Player Matchup

Bastet
Bastet
Douggygrillo
Bastet
Level 157
God Stats
47W - 37L
1,741 SR
Queue Stats
207W - 233L
1,510 Elo+
Party 1
Vulcan
Vulcan
Jarediscimo
Vulcan
Level 108
God Stats
42W - 17L
1,826 SR
Queue Stats
108W - 49L
1,861 Elo+
Party 2
Medusa
Medusa
Mesophelioma
Medusa
Level 16
God Stats
7W - 2L
1,705 SR
Queue Stats
122W - 39L
1,891 Elo+
Party 2
Artio
Artio
TrollFanzy
Artio
Level 158
God Stats
3W - 2L
1,500 SR
Queue Stats
233W - 250L
1,520 Elo+
Party 1
Ra
Ra
yorimarcos
Ra
Level 160
God Stats
2W - 3L
1,300 SR
Queue Stats
138W - 142L
1,553 Elo+
Party 1
Team Averages
Level 120
1,614 SR
1,667 Elo+

VS

Team Averages
Level 40
1,498 SR
1,527 Elo+
Izanami
Izanami
 
Izanami
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Jormungandr
Jormungandr
Arxadious
Jormungandr
Level 40
God Stats
0W - 2L
1,500 SR
Queue Stats
188W - 183L
1,427 Elo+
Solo
Thoth
Thoth
TrickyJesta
Thoth
Level 40
God Stats
1W - 3L
1,671 SR
Queue Stats
60W - 69L
1,567 Elo+
Solo
Gilgamesh
Gilgamesh
VolnaMano
Gilgamesh
Level 48
God Stats
0W - 1L
1,321 SR
Queue Stats
1W - 3L
1,705 Elo+
Party 3
Arachne
Arachne
xL3TH4L_GUNSx
Arachne
Level 10
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 3L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
15
8 / 3 / 5
8,737
874
7,728
8,671
3,118
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Vulcan
15
4 / 1 / 10
8,365
837
9,467
5,505
2,012
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
15
5 / 2 / 6
8,099
810
11,370
6,931
2,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Artio
15
5 / 2 / 12
8,604
860
5,741
10,359
11,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
2 / 2 / 7
8,155
816
5,893
4,945
2,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
4 / 6 / 2
8,188
819
8,553
10,427
3,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
Arxadious
Jormungandr
15
4 / 0 / 3
8,280
828
8,020
7,567
7,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
1 / 7 / 4
7,569
757
6,088
8,423
2,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
VolnaMano
Gilgamesh
13
0 / 7 / 6
6,981
698
3,370
11,120
4,161
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arachne
11
0 / 4 / 1
6,235
624
420
5,933
1,655
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
25
24
Kills
9
10
Deaths
24
40
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
4
6
2
0.83
L
Jormungandr
Arxadious
Jormungandr
4
0
3
5.5
W
Bastet
8
3
5
3.5
W
Vulcan
4
1
10
9
W
Medusa
5
2
6
4
L
1
7
4
0.43
W
Artio
5
2
12
5.5
L
Gilgamesh
VolnaMano
Gilgamesh
0
7
6
0.43
L
Arachne
0
4
1
0.13
W
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,199
Damage
26,451
36,411
Taken
43,470
21,002
Mitigated
18,857
10,361
Healing
3,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
8,553
4,655
184
1,176
10,427
3,166
0
4,744
5,603
0
26,463
L
Jormungandr
Arxadious
Jormungandr
8,020
1,345
0
383
7,567
7,160
7
3,142
4,327
22,812
0
W
Bastet
7,728
1,360
0
1,133
8,671
3,118
201
3,088
5,435
0
24,795
W
Vulcan
9,467
2,253
0
244
5,505
2,012
328
2,114
3,281
28,253
0
W
Medusa
11,370
4,536
0
1,857
6,931
2,632
1,281
1,458
5,397
0
31,312
L
6,088
239
0
440
8,423
2,715
0
5,484
2,769
23,469
0
W
Artio
5,741
626
802
4,464
10,359
11,110
12
3,962
6,277
14,697
0
L
Gilgamesh
VolnaMano
Gilgamesh
3,370
804
386
571
11,120
4,161
0
4,524
6,554
0
10,183
L
Arachne
420
296
0
411
5,933
1,655
0
2,765
3,116
0
1,329
W
5,893
139
716
1,145
4,945
2,130
177
2,870
1,913
29,634
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,960
Gold Earned
37,253
222
Minions Killed
163
0
Camps Cleared
0
1,124,663
Distance Traveled
941,859
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,188
819
49
5
0
182,226
0
L
Jormungandr
8,280
828
42
4
0
202,252
1
W
Bastet
8,737
874
31
3
0
245,990
2
W
Vulcan
8,365
837
57
6
0
232,895
1
W
Medusa
8,099
810
37
4
0
197,551
2
L
Thoth
7,569
757
53
5
0
187,989
2
W
Artio
8,604
860
17
2
0
240,193
0
L
Gilgamesh
6,981
698
15
2
0
213,873
0
L
Arachne
6,235
624
4
0
0
155,519
0
W
Ra
8,155
816
80
8
0
208,034
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role