Player Matchup

Chaac
Chaac
 
Chaac
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
AMadMagikarp666
Apollo
Level 7
God Stats
14W - 28L
1,110 SR
Queue Stats
60W - 95L
1,277 Elo+
Solo
Chronos
Chronos
CheechThaFreak
Chronos
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,481 Elo+
Party 2
Gilgamesh
Gilgamesh
ShadowStarReaper
Gilgamesh
Level 146
God Stats
0W - 1L
1,752 SR
Queue Stats
15W - 17L
1,504 Elo+
Party 2
Yemoja
Yemoja
TheJewFro14
Yemoja
Level 11
God Stats
44W - 43L
1,257 SR
Queue Stats
45W - 47L
1,336 Elo+
Solo
Team Averages
Level 58
1,424 SR
1,419 Elo+

VS

Team Averages
Level 94
1,525 SR
1,489 Elo+
Raijin
Raijin
 
Raijin
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
DkazisDark239
Loki
Level 109
God Stats
12W - 8L
1,564 SR
Queue Stats
35W - 36L
1,588 Elo+
Solo
Neith
Neith
Hendrrixxx
Neith
Level 100
God Stats
5W - 0L
1,500 SR
Queue Stats
89W - 98L
1,484 Elo+
Party 1
Tyr
Tyr
IFoundaBug
Tyr
Level 125
God Stats
9W - 5L
1,524 SR
Queue Stats
140W - 99L
1,401 Elo+
Party 1
Izanami
Izanami
Madilyn123
Izanami
Level 27
God Stats
47W - 34L
1,536 SR
Queue Stats
141W - 133L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
0 / 3 / 1
6,744
674
7,210
11,091
7,534
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
0 / 5 / 1
6,723
672
1,878
7,595
2,382
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 4 / 1
6,593
659
2,232
8,009
2,470
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gilgamesh
14
4 / 3 / 0
7,642
764
5,503
10,181
8,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Yemoja
12
0 / 1 / 0
6,842
684
967
5,211
2,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
14
4 / 2 / 6
7,748
775
7,400
6,297
2,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
3 / 0 / 1
7,503
750
3,593
3,234
1,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Neith
15
5 / 0 / 7
8,249
825
12,306
6,938
2,999
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
4 / 1 / 7
7,890
789
6,438
7,774
4,260
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Izanami
Madilyn123
Izanami
14
0 / 1 / 9
7,733
773
4,790
6,438
2,599
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
46
4
Kills
16
16
Deaths
4
3
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
3
1
0.17
W
Raijin
 
Raijin
4
2
6
3.5
L
0
5
1
0.1
L
0
4
1
0.13
W
3
0
1
3.5
W
Neith
5
0
7
8.5
W
4
1
7
7.5
W
Izanami
Madilyn123
Izanami
0
1
9
4.5
L
Gilgamesh
4
3
0
1.33
L
Yemoja
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,790
Damage
34,527
42,087
Taken
30,681
23,358
Mitigated
13,824
8,519
Healing
7,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
7,210
479
0
2,273
11,091
7,534
0
1,851
9,240
573
24,544
W
Raijin
 
Raijin
7,400
568
0
30
6,297
2,504
586
623
5,674
20,059
0
L
1,878
1,524
0
174
7,595
2,382
108
1,158
6,437
0
16,528
L
2,232
699
0
1,448
8,009
2,470
0
1,724
6,285
13,838
0
W
3,593
814
0
286
3,234
1,462
764
276
2,958
0
24,724
W
Neith
12,306
4,309
270
1,758
6,938
2,999
2,154
810
6,128
0
28,175
W
6,438
943
0
2,945
7,774
4,260
0
913
6,861
0
18,028
W
Izanami
Madilyn123
Izanami
4,790
2,119
130
2,427
6,438
2,599
1,889
890
5,548
0
24,820
L
Gilgamesh
5,503
1,052
0
1,330
10,181
8,308
0
1,054
9,127
0
15,993
L
Yemoja
967
137
1,595
1,699
5,211
2,664
27
1,613
3,598
6,681
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,544
Gold Earned
39,123
132
Minions Killed
191
0
Camps Cleared
0
940,068
Distance Traveled
1,076,510
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,744
674
49
5
0
201,868
0
W
Raijin
7,748
775
27
3
0
212,480
2
L
Apollo
6,723
672
39
4
0
159,426
4
L
Chronos
6,593
659
11
1
0
182,406
0
W
Loki
7,503
750
38
4
0
231,584
1
W
Neith
8,249
825
40
4
0
217,093
1
W
Tyr
7,890
789
28
3
0
218,305
1
W
Izanami
7,733
773
58
6
0
197,048
1
L
Gilgamesh
7,642
764
24
2
0
206,439
0
L
Yemoja
6,842
684
9
1
0
189,929
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role