Player Matchup

Hel
Hel
Gold IV
 
Hel
Gold IV
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Silver I
C-_-K-_-52
Horus
Silver I
Level 122
God Stats
2W - 2L
1,704 SR
Queue Stats
46W - 45L
1,668 MMR
Solo
Awilix
Awilix
Silver I
IbVeNoM
Awilix
Silver I
Level 160
God Stats
5W - 4L
1,402 SR
Queue Stats
28W - 20L
1,683 MMR
Party 2
Ullr
Ullr
Gold V
Jess0
Ullr
Gold V
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,661 MMR
Solo
Ganesha
Ganesha
Silver I
PastySoung
Ganesha
Silver I
Level 149
God Stats
1W - 2L
1,740 SR
Queue Stats
7W - 5L
1,637 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 138
1,569 SR
1,630 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 138
1,686 SR
1,625 MMR
Sol
Sol
Gold V
 
Sol
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chronos
Chronos
Gold V
I 12 Inch I
Chronos
Gold V
Level 110
God Stats
34W - 19L
2,028 SR
Queue Stats
301W - 276L
1,619 MMR
Party 1
Achilles
Achilles
Gold I
c4l2ps1
Achilles
Gold I
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 87L
1,624 MMR
Party 3
Izanami
Izanami
Gold II
ike_official_
Izanami
Gold II
Level 107
God Stats
45W - 36L
1,998 SR
Queue Stats
204W - 191L
1,713 MMR
Party 3
Nemesis
Nemesis
Platinum IV
xTheGameTG
Nemesis
Platinum IV
Level 160
God Stats
5W - 8L
1,404 SR
Queue Stats
132W - 109L
1,668 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
17
3 / 6 / 2
10,166
508
8,460
16,962
5,999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Horus
16
1 / 5 / 5
10,032
502
10,086
22,321
17,239
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Awilix
IbVeNoM
Awilix
17
6 / 4 / 3
10,765
538
10,557
17,225
6,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ullr
Jess0
Ullr
15
0 / 5 / 1
8,953
448
2,765
11,501
3,339
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
PastySoung
Ganesha
14
1 / 2 / 3
8,935
447
4,554
17,310
17,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
HeraFenrirGebCliodhna

VS

Bans
LokiBastetHou YiAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
0 / 4 / 5
9,960
498
7,953
10,239
3,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chronos
I 12 Inch I
Chronos
19
5 / 3 / 2
12,268
613
16,940
14,979
7,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Achilles
c4l2ps1
Achilles
18
2 / 1 / 13
12,169
608
14,083
14,875
16,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
20
10 / 1 / 5
13,480
674
17,312
11,704
5,366
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
xTheGameTG
Nemesis
16
5 / 2 / 5
10,797
540
11,264
12,337
4,577
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
52
11
Kills
22
22
Deaths
11
14
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
3
6
2
0.67
W
Sol
 
Sol
0
4
5
0.63
L
Horus
1
5
5
0.7
W
Chronos
I 12 Inch I
Chronos
5
3
2
2
L
Awilix
IbVeNoM
Awilix
6
4
3
1.88
L
Ullr
Jess0
Ullr
0
5
1
0.1
L
Ganesha
PastySoung
Ganesha
1
2
3
1.25
W
Achilles
c4l2ps1
Achilles
2
1
13
8.5
W
Izanami
10
1
5
12.5
W
Nemesis
xTheGameTG
Nemesis
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,422
Damage
67,552
85,319
Taken
64,134
50,421
Mitigated
37,046
18,999
Healing
20,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
8,460
475
2,271
5,923
16,962
5,999
1,639
4,229
12,733
63,459
0
W
Sol
 
Sol
7,953
1,614
0
1,759
10,239
3,712
1,803
3,511
6,529
60,160
7,657
L
Horus
10,086
3,693
1,111
2,791
22,321
17,239
82
10,702
11,619
553
53,707
W
Chronos
I 12 Inch I
Chronos
16,940
6,518
0
5,201
14,979
7,097
5,207
742
14,237
81,676
9,211
L
Awilix
IbVeNoM
Awilix
10,557
4,520
0
991
17,225
6,801
1,989
4,136
13,089
0
68,641
L
Ullr
Jess0
Ullr
2,765
871
0
1,437
11,501
3,339
0
273
11,228
0
53,013
L
Ganesha
PastySoung
Ganesha
4,554
556
743
3,732
17,310
17,043
199
3,390
13,920
27,963
0
W
Achilles
c4l2ps1
Achilles
14,083
2,991
898
7,727
14,875
16,294
42
4,675
9,818
0
51,177
W
Izanami
17,312
11,920
0
3,670
11,704
5,366
3,204
3,275
8,375
0
125,555
W
Nemesis
xTheGameTG
Nemesis
11,264
5,235
0
1,604
12,337
4,577
516
2,464
9,759
0
79,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,851
Gold Earned
58,674
491
Minions Killed
625
0
Camps Cleared
0
1,963,884
Distance Traveled
1,905,142
29
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
10,166
508
137
7
0
361,214
3
W
Sol
9,960
498
109
5
0
362,948
7
L
Horus
10,032
502
97
5
0
383,104
16
W
Chronos
12,268
613
145
7
0
343,853
3
L
Awilix
10,765
538
114
6
0
449,508
3
L
Ullr
8,953
448
128
6
0
388,574
4
L
Ganesha
8,935
447
15
1
0
381,484
3
W
Achilles
12,169
608
57
3
0
429,932
9
W
Izanami
13,480
674
207
10
0
347,047
1
W
Nemesis
10,797
540
107
5
0
421,362
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role