Player Matchup

Sol
Sol
Crony10
Sol
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 27L
1,414 Elo+
Party 4
Sun Wukong
Sun Wukong
DenMotherBear
Sun Wukong
Level 158
God Stats
4W - 3L
1,500 SR
Queue Stats
616W - 418L
1,478 Elo+
Party 3
Skadi
Skadi
HorseLover214
Skadi
Level 42
God Stats
4W - 3L
1,326 SR
Queue Stats
46W - 44L
1,536 Elo+
Party 3
Bacchus
Bacchus
Ir0nZ0mb1e
Bacchus
Level 129
God Stats
5W - 1L
1,500 SR
Queue Stats
54W - 39L
1,500 Elo+
Party 3
Fenrir
Fenrir
dementerios
Fenrir
Level 31
God Stats
2W - 1L
1,500 SR
Queue Stats
22W - 25L
1,362 Elo+
Party 4
Team Averages
Level 94
1,465 SR
1,458 Elo+

VS

Team Averages
Level 39
1,431 SR
1,495 Elo+
Nu Wa
Nu Wa
Glizzurk
Nu Wa
Level 42
God Stats
5W - 10L
1,346 SR
Queue Stats
52W - 68L
1,364 Elo+
Solo
Gilgamesh
Gilgamesh
KNG_CAT__
Gilgamesh
Level 26
God Stats
4W - 10L
1,454 SR
Queue Stats
64W - 63L
1,375 Elo+
Party 2
Freya
Freya
MendedOne3
Freya
Level 21
God Stats
0W - 3L
1,196 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Odin
Odin
Slammu28
Odin
Level 68
God Stats
22W - 39L
1,440 SR
Queue Stats
247W - 269L
1,396 Elo+
Party 2
Ra
Ra
SoakACoke
Ra
Level 39
God Stats
0W - 1L
1,722 SR
Queue Stats
5W - 2L
1,841 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
19
16 / 0 / 17
13,606
1,361
19,232
4,288
1,695
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sun Wukong
DenMotherBear
Sun Wukong
18
5 / 0 / 21
11,912
1,191
13,572
12,600
13,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

18
3 / 0 / 27
10,978
1,098
10,760
7,155
2,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
Ir0nZ0mb1e
Bacchus
18
6 / 1 / 25
12,497
1,250
13,975
20,663
27,690
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
18
6 / 2 / 19
11,348
1,135
10,788
11,266
7,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

299

VS

Team 2 Tickets

92

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Glizzurk
Nu Wa
15
1 / 9 / 2
9,939
994
13,434
13,428
4,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
KNG_CAT__
Gilgamesh
15
1 / 5 / 2
9,946
995
9,903
17,748
15,551
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Freya
15
0 / 11 / 3
9,461
946
11,349
16,667
6,556
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Odin
15
0 / 6 / 3
9,589
959
7,460
14,102
13,733
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
1 / 5 / 2
10,166
1,017
11,190
11,209
4,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

145
Kill Participation
15
36
Kills
3
3
Deaths
36
109
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sol
16
0
17
24.5
W
Sun Wukong
DenMotherBear
Sun Wukong
5
0
21
15.5
L
Nu Wa
Glizzurk
Nu Wa
1
9
2
0.22
W
3
0
27
16.5
W
Bacchus
Ir0nZ0mb1e
Bacchus
6
1
25
18.5
L
Gilgamesh
KNG_CAT__
Gilgamesh
1
5
2
0.4
L
Freya
0
11
3
0.14
L
Odin
0
6
3
0.25
L
1
5
2
0.4
W
Fenrir
6
2
19
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,327
Damage
53,336
55,972
Taken
73,154
53,162
Mitigated
45,189
14,455
Healing
7,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
19,232
5,801
0
2,675
4,288
1,695
0
3,273
885
42,771
0
W
Sun Wukong
DenMotherBear
Sun Wukong
13,572
2,239
0
2,519
12,600
13,952
0
8,251
4,047
0
35,254
L
Nu Wa
Glizzurk
Nu Wa
13,434
5,058
0
988
13,428
4,748
0
4,285
8,769
25,812
0
W
10,760
6,358
0
1,527
7,155
2,780
0
4,449
2,458
0
26,891
W
Bacchus
Ir0nZ0mb1e
Bacchus
13,975
1,156
0
7,220
20,663
27,690
0
12,101
8,334
30,494
0
L
Gilgamesh
KNG_CAT__
Gilgamesh
9,903
2,360
0
2,277
17,748
15,551
0
8,673
8,859
877
22,150
L
Freya
11,349
4,842
0
1,745
16,667
6,556
0
7,075
9,417
24,078
0
L
Odin
7,460
3,599
0
165
14,102
13,733
0
8,171
5,740
0
20,132
L
11,190
553
1,383
718
11,209
4,601
0
5,003
6,125
41,580
0
W
Fenrir
10,788
903
0
514
11,266
7,045
0
7,108
3,868
0
17,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,341
Gold Earned
49,101
199
Minions Killed
176
5
Camps Cleared
3
895,379
Distance Traveled
877,994
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
13,606
1,361
76
8
4
178,977
1
W
Sun Wukong
11,912
1,191
47
5
1
184,087
0
L
Nu Wa
9,939
994
26
3
0
150,503
1
W
Skadi
10,978
1,098
32
3
0
170,171
0
W
Bacchus
12,497
1,250
31
3
0
190,080
0
L
Gilgamesh
9,946
995
25
3
2
198,203
0
L
Freya
9,461
946
16
2
0
177,479
0
L
Odin
9,589
959
32
3
1
178,679
0
L
Ra
10,166
1,017
77
8
0
173,130
0
W
Fenrir
11,348
1,135
13
1
0
172,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role