Player Matchup

Achilles
Achilles
Silver I
JJB_Velascocity
Achilles
Silver I
Level 122
God Stats
2W - 1L
1,500 SR
Queue Stats
182W - 186L
1,285 MMR
Party 1
Nemesis
Nemesis
Silver II
Raoh_Nino
Nemesis
Silver II
Level 108
God Stats
8W - 10L
1,283 SR
Queue Stats
199W - 185L
1,478 MMR
Solo
Athena
Athena
Gold V
Tolmos_Latigo22
Athena
Gold V
Level 108
God Stats
24W - 19L
1,559 SR
Queue Stats
180W - 179L
1,435 MMR
Party 2
Apollo
Apollo
Silver I
Valder33
Apollo
Silver I
Level 69
God Stats
3W - 3L
1,703 SR
Queue Stats
110W - 109L
1,403 MMR
Party 2
Nu Wa
Nu Wa
Gold IV
VrZ_h3ct0r
Nu Wa
Gold IV
Level 95
God Stats
18W - 13L
1,639 SR
Queue Stats
162W - 162L
1,512 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 100
1,537 SR
1,422 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 135
1,508 SR
1,438 MMR
Zeus
Zeus
Gold IV
 
Zeus
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Silver I
 
Mercury
Silver I
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Silver II
JEEEMY
Heimdallr
Silver II
Level 154
God Stats
5W - 12L
1,299 SR
Queue Stats
202W - 197L
1,418 MMR
Solo
Tyr
Tyr
Silver I
Postman Oats
Tyr
Silver I
Level 121
God Stats
3W - 5L
1,741 SR
Queue Stats
150W - 165L
1,366 MMR
Solo
Geb
Geb
Silver II
Shimba32
Geb
Silver II
Level 157
God Stats
1W - 3L
1,500 SR
Queue Stats
18W - 33L
1,404 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
20
5 / 3 / 4
13,177
599
11,670
17,836
27,832
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
Raoh_Nino
Nemesis
20
9 / 0 / 3
13,526
615
12,420
17,445
8,266
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
1 / 3 / 7
10,710
487
9,463
20,687
25,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
Valder33
Apollo
20
5 / 3 / 7
13,454
612
13,261
15,921
6,968
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Nu Wa
18
0 / 1 / 9
11,499
523
18,902
11,036
4,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
LokiThothBastetAphrodite

VS

Bans
KaliArtioIzanamiCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
19
2 / 4 / 1
11,458
521
16,725
13,215
4,226
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
 
Mercury
17
1 / 5 / 3
10,181
463
6,048
17,595
5,479
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
JEEEMY
Heimdallr
16
2 / 5 / 3
10,182
463
13,855
18,884
6,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

19
4 / 4 / 0
11,268
512
8,761
20,856
14,927
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
1 / 2 / 3
8,817
401
5,630
15,960
13,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
20
20
Kills
10
10
Deaths
20
30
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
2
4
1
0.63
L
Mercury
 
Mercury
1
5
3
0.5
L
Heimdallr
JEEEMY
Heimdallr
2
5
3
0.7
W
Achilles
5
3
4
2.33
L
4
4
0
1
W
Nemesis
Raoh_Nino
Nemesis
9
0
3
10.5
L
1
2
3
1.25
W
1
3
7
1.5
W
Apollo
Valder33
Apollo
5
3
7
2.83
W
Nu Wa
0
1
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,716
Damage
51,019
82,925
Taken
86,510
72,715
Mitigated
43,943
23,886
Healing
19,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
16,725
1,760
0
2,782
13,215
4,226
0
5,130
8,085
109,340
0
L
Mercury
 
Mercury
6,048
3,383
0
604
17,595
5,479
0
5,731
11,864
0
86,232
L
Heimdallr
JEEEMY
Heimdallr
13,855
6,814
0
5,900
18,884
6,147
0
6,373
12,511
0
76,657
W
Achilles
11,670
2,438
0
5,174
17,836
27,832
734
3,278
14,558
19,908
57,387
L
8,761
245
0
6,170
20,856
14,927
208
5,770
15,086
15,874
59,443
W
Nemesis
Raoh_Nino
Nemesis
12,420
5,913
0
3,776
17,445
8,266
0
5,326
12,119
0
121,342
L
5,630
529
504
3,826
15,960
13,164
210
7,671
8,289
19,979
0
W
9,463
1,880
916
4,126
20,687
25,086
160
6,605
14,082
30,446
0
W
Apollo
Valder33
Apollo
13,261
8,152
0
5,457
15,921
6,968
5,463
3,720
12,201
0
100,776
W
Nu Wa
18,902
4,601
302
4,135
11,036
4,563
2,315
6,064
4,972
88,300
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,366
Gold Earned
51,906
645
Minions Killed
639
0
Camps Cleared
0
2,384,998
Distance Traveled
2,128,640
13
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
11,458
521
205
9
0
391,349
12
L
Mercury
10,181
463
140
6
0
464,031
0
L
Heimdallr
10,182
463
137
6
0
396,008
4
W
Achilles
13,177
599
137
6
0
420,711
2
L
Tyr
11,268
512
145
7
0
415,909
1
W
Nemesis
13,526
615
148
7
0
537,232
3
L
Geb
8,817
401
12
1
0
461,343
10
W
Athena
10,710
487
38
2
0
537,744
4
W
Apollo
13,454
612
196
9
0
476,792
1
W
Nu Wa
11,499
523
126
6
0
412,519
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role