Player Matchup

Ymir
Ymir
CJR1999
Ymir
Level 83
God Stats
10W - 4L
1,798 SR
Queue Stats
260W - 99L
1,706 Elo+
Party 3
Nox
Nox
Just Confidence
Nox
Level 126
God Stats
9W - 6L
1,712 SR
Queue Stats
518W - 253L
1,775 Elo+
Party 3
Baron Samedi
Baron Samedi
Just CutePepper
Baron Samedi
Level 65
God Stats
20W - 9L
1,733 SR
Queue Stats
628W - 338L
1,652 Elo+
Party 3
Skadi
Skadi
ZT4RRYY
Skadi
Level 35
God Stats
0W - 2L
1,259 SR
Queue Stats
10W - 21L
1,111 Elo+
Solo
Neith
Neith
xPRO x ITryHard
Neith
Level 26
God Stats
28W - 9L
1,636 SR
Queue Stats
225W - 91L
1,662 Elo+
Party 3
Team Averages
Level 67
1,628 SR
1,581 Elo+

VS

Team Averages
Level 77
1,628 SR
1,553 Elo+
Merlin
Merlin
Ghost Tr00p3R
Merlin
Level 144
God Stats
4W - 2L
1,656 SR
Queue Stats
443W - 403L
1,513 Elo+
Party 1
Atlas
Atlas
KingOfTheGrilll
Atlas
Level 45
God Stats
17W - 2L
1,966 SR
Queue Stats
113W - 68L
1,700 Elo+
Solo
Guan Yu
Guan Yu
MrAhJ
Guan Yu
Level 68
God Stats
5W - 2L
1,500 SR
Queue Stats
252W - 212L
1,504 Elo+
Party 1
Hades
Hades
TeckkM8
Hades
Level 43
God Stats
19W - 11L
1,520 SR
Queue Stats
259W - 221L
1,520 Elo+
Party 2
Hun Batz
Hun Batz
iSymboIs
Hun Batz
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 86L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
CJR1999
Ymir
16
1 / 2 / 8
11,531
1,153
6,776
13,853
15,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

16
1 / 5 / 6
10,753
1,075
9,037
11,440
2,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
Just CutePepper
Baron Samedi
16
3 / 7 / 4
11,112
1,111
11,059
15,952
4,332
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Skadi
ZT4RRYY
Skadi
16
3 / 7 / 4
10,754
1,075
6,054
14,652
3,140
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 1 / 5
10,438
1,044
6,655
4,866
1,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

168

VS

Team 2 Tickets

236

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 2 / 8
10,579
1,058
5,567
4,538
1,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

18
7 / 0 / 13
13,016
1,302
24,030
6,041
2,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Guan Yu
MrAhJ
Guan Yu
17
4 / 1 / 12
11,355
1,136
5,058
6,965
7,744
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hades
TeckkM8
Hades
17
6 / 3 / 11
12,183
1,218
12,421
12,917
12,434
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hun Batz
iSymboIs
Hun Batz
17
5 / 4 / 9
11,645
1,165
11,459
12,610
4,768
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
75
10
Kills
22
22
Deaths
10
27
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Ymir
CJR1999
Ymir
1
2
8
2.5
W
0
2
8
2
L
1
5
6
0.8
L
Baron Samedi
Just CutePepper
Baron Samedi
3
7
4
0.71
W
7
0
13
13.5
W
Guan Yu
MrAhJ
Guan Yu
4
1
12
10
W
Hades
TeckkM8
Hades
6
3
11
3.83
L
Skadi
ZT4RRYY
Skadi
3
7
4
0.71
W
Hun Batz
iSymboIs
Hun Batz
5
4
9
2.38
L
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,581
Damage
58,535
60,763
Taken
43,071
27,024
Mitigated
28,978
6,854
Healing
6,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
CJR1999
Ymir
6,776
149
0
2,459
13,853
15,584
0
8,956
4,612
14,121
0
W
5,567
130
0
0
4,538
1,485
0
3,696
682
52,955
0
L
9,037
341
0
633
11,440
2,760
0
7,489
3,687
33,846
0
L
Baron Samedi
Just CutePepper
Baron Samedi
11,059
93
1,623
1,852
15,952
4,332
0
11,808
3,828
34,467
0
W
24,030
5,341
0
451
6,041
2,547
0
2,610
3,343
43,614
0
W
Guan Yu
MrAhJ
Guan Yu
5,058
287
1,128
1,863
6,965
7,744
0
4,485
2,220
411
6,541
W
Hades
TeckkM8
Hades
12,421
752
657
2,443
12,917
12,434
0
7,784
4,656
22,733
0
L
Skadi
ZT4RRYY
Skadi
6,054
2,105
0
0
14,652
3,140
0
9,674
4,686
0
23,044
W
Hun Batz
iSymboIs
Hun Batz
11,459
1,946
0
110
12,610
4,768
0
7,002
5,298
0
23,073
L
6,655
2,272
0
287
4,866
1,208
0
3,074
1,642
0
18,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,588
Gold Earned
58,778
213
Minions Killed
211
4
Camps Cleared
12
897,204
Distance Traveled
897,722
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
11,531
1,153
9
1
0
177,249
0
W
Merlin
10,579
1,058
93
9
0
165,959
0
L
Nox
10,753
1,075
70
7
0
192,984
1
L
Baron Samedi
11,112
1,111
66
7
1
174,023
0
W
Atlas
13,016
1,302
53
5
5
203,858
2
W
Guan Yu
11,355
1,136
8
1
1
184,042
0
W
Hades
12,183
1,218
34
3
2
173,599
0
L
Skadi
10,754
1,075
42
4
1
175,104
0
W
Hun Batz
11,645
1,165
23
2
4
170,264
0
L
Neith
10,438
1,044
26
3
2
177,844
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role