Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Mercurak
Olorun
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 23L
1,687 Elo+
Solo
Bellona
Bellona
MightyxVo
Bellona
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
72W - 62L
1,372 Elo+
Solo
Scylla
Scylla
ProRegionLock
Scylla
Level 122
God Stats
0W - 1L
1,266 SR
Queue Stats
5W - 8L
1,564 Elo+
Solo
Pele
Pele
Solmeru
Pele
Level 158
God Stats
1W - 2L
1,686 SR
Queue Stats
354W - 389L
1,567 Elo+
Solo
Team Averages
Level 126
1,490 SR
1,538 Elo+

VS

Team Averages
Level 100
1,482 SR
1,407 Elo+
Rama
Rama
AfroStyleJutsu
Rama
Level 81
God Stats
26W - 31L
1,317 SR
Queue Stats
425W - 530L
1,378 Elo+
Solo
Tsukuyomi
Tsukuyomi
Jevonstones
Tsukuyomi
Level 99
God Stats
4W - 8L
1,148 SR
Queue Stats
86W - 86L
1,153 Elo+
Solo
Gilgamesh
Gilgamesh
MajesticAF915
Gilgamesh
Level 83
God Stats
15W - 8L
1,709 SR
Queue Stats
24W - 23L
1,470 Elo+
Party 1
Nu Wa
Nu Wa
MrDanman2000
Nu Wa
Level 111
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 31L
1,540 Elo+
Party 1
Tiamat
Tiamat
anagua327
Tiamat
Level 125
God Stats
10W - 6L
1,735 SR
Queue Stats
11W - 10L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
1 / 3 / 4
9,597
738
5,132
11,806
10,184
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
Mercurak
Olorun
15
0 / 4 / 6
8,350
642
4,559
11,046
6,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
MightyxVo
Bellona
15
2 / 2 / 3
8,645
665
7,845
13,045
10,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
2 / 1 / 5
9,553
735
11,143
7,512
2,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Pele
Solmeru
Pele
16
4 / 1 / 0
9,462
728
8,580
9,926
4,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 2 / 2
9,692
746
3,118
13,694
3,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
Jevonstones
Tsukuyomi
16
2 / 1 / 4
9,074
698
10,846
8,132
3,005
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gilgamesh
MajesticAF915
Gilgamesh
15
2 / 4 / 3
8,834
680
7,622
14,032
7,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
3 / 1 / 5
9,592
738
15,047
5,400
1,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tiamat
anagua327
Tiamat
17
4 / 1 / 5
9,837
757
7,886
9,136
8,792
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
30
9
Kills
11
11
Deaths
9
18
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
3
4
1
W
0
2
2
0.5
W
Tsukuyomi
Jevonstones
Tsukuyomi
2
1
4
4
W
Gilgamesh
MajesticAF915
Gilgamesh
2
4
3
0.88
L
Olorun
Mercurak
Olorun
0
4
6
0.75
L
Bellona
MightyxVo
Bellona
2
2
3
1.75
W
3
1
5
5.5
L
2
1
5
4.5
L
Pele
Solmeru
Pele
4
1
0
4
W
Tiamat
anagua327
Tiamat
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,259
Damage
44,519
53,335
Taken
50,394
33,027
Mitigated
24,664
12,353
Healing
10,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,132
43
341
1,557
11,806
10,184
0
4,934
6,582
40,584
0
W
3,118
2,391
0
4,961
13,694
3,880
2,160
7,193
5,922
0
48,883
W
Tsukuyomi
Jevonstones
Tsukuyomi
10,846
2,678
0
1,312
8,132
3,005
81
1,982
5,587
0
30,831
W
Gilgamesh
MajesticAF915
Gilgamesh
7,622
1,452
0
445
14,032
7,200
0
6,045
7,338
0
18,928
L
Olorun
Mercurak
Olorun
4,559
1,497
121
3,047
11,046
6,061
0
4,694
6,200
20,961
0
L
Bellona
MightyxVo
Bellona
7,845
1,108
0
3,649
13,045
10,122
0
5,196
7,578
3,765
17,388
W
15,047
3,415
0
1,245
5,400
1,787
700
2,451
2,747
39,493
0
L
11,143
1,430
0
1,504
7,512
2,438
0
3,353
4,067
42,495
0
L
Pele
Solmeru
Pele
8,580
745
0
2,134
9,926
4,222
0
3,865
5,975
0
37,939
W
Tiamat
anagua327
Tiamat
7,886
782
0
3,027
9,136
8,792
27
3,609
5,092
35,843
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,607
Gold Earned
47,029
284
Minions Killed
297
0
Camps Cleared
0
1,400,216
Distance Traveled
1,324,049
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,597
738
91
7
0
276,223
3
W
Rama
9,692
746
100
8
0
243,885
1
W
Tsukuyomi
9,074
698
45
3
0
292,416
5
W
Gilgamesh
8,834
680
23
2
0
267,177
1
L
Olorun
8,350
642
25
2
0
238,945
0
L
Bellona
8,645
665
23
2
0
289,770
2
W
Nu Wa
9,592
738
71
5
0
259,806
6
L
Scylla
9,553
735
84
6
0
280,624
3
L
Pele
9,462
728
61
5
0
314,654
3
W
Tiamat
9,837
757
58
4
0
260,765
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role