Player Matchup

Cernunnos
Cernunnos
Firenziks
Cernunnos
Level 82
God Stats
1W - 1L
1,066 SR
Queue Stats
21W - 23L
1,474 Elo+
Party 1
Ne Zha
Ne Zha
HG-Rell
Ne Zha
Level 87
God Stats
3W - 5L
1,500 SR
Queue Stats
38W - 29L
1,680 Elo+
Party 1
Janus
Janus
RePuhLS3-TAZ
Janus
Level 73
God Stats
1W - 0L
1,720 SR
Queue Stats
43W - 39L
1,590 Elo+
Party 1
Bakasura
Bakasura
kingoozy
Bakasura
Level 37
God Stats
1W - 0L
1,285 SR
Queue Stats
51W - 39L
1,616 Elo+
Party 1
Ymir
Ymir
saucin_prossen
Ymir
Level 54
God Stats
10W - 10L
1,523 SR
Queue Stats
15W - 16L
1,492 Elo+
Party 1
Team Averages
Level 67
1,419 SR
1,570 Elo+

VS

Team Averages
Level 50
1,594 SR
1,533 Elo+
Izanami
Izanami
DC_Superman64
Izanami
Level 126
God Stats
2W - 1L
1,703 SR
Queue Stats
47W - 63L
1,435 Elo+
Party 3
Ares
Ares
II-NOSYMPATHY-II
Ares
Level 49
God Stats
9W - 11L
1,592 SR
Queue Stats
40W - 63L
1,460 Elo+
Party 3
Bakasura
Bakasura
ReiVilOx30
Bakasura
Level 3
God Stats
3W - 1L
1,500 SR
Queue Stats
36W - 44L
1,727 Elo+
Party 2
Nu Wa
Nu Wa
lMouettel63l
Nu Wa
Level 51
God Stats
7W - 3L
1,674 SR
Queue Stats
78W - 85L
1,545 Elo+
Party 2
Sol
Sol
ll-ISOxDior-ll
Sol
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,498 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Firenziks
Cernunnos
10
2 / 1 / 5
6,280
523
4,386
6,623
2,150
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Ne Zha
HG-Rell
Ne Zha
13
1 / 2 / 0
7,100
592
4,644
9,798
4,421
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

15
7 / 0 / 2
8,698
725
9,769
4,806
1,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bakasura
kingoozy
Bakasura
11
2 / 1 / 4
6,714
560
2,671
7,108
2,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
1 / 1 / 4
5,558
463
1,745
7,708
5,631
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
11
2 / 3 / 1
6,582
549
6,323
6,454
1,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
1 / 3 / 2
6,426
536
2,813
9,320
4,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bakasura
ReiVilOx30
Bakasura
10
0 / 3 / 0
5,949
496
2,069
7,816
2,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
0 / 3 / 0
6,145
512
1,385
4,502
1,007
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 1 / 0
8,289
691
6,682
6,791
2,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
13
Kills
5
5
Deaths
13
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Izanami
2
3
1
0.83
W
Cernunnos
Firenziks
Cernunnos
2
1
5
4.5
W
Ne Zha
HG-Rell
Ne Zha
1
2
0
0.5
L
1
3
2
0.67
W
7
0
2
8
L
Bakasura
ReiVilOx30
Bakasura
0
3
0
0
W
Bakasura
kingoozy
Bakasura
2
1
4
4
L
0
3
0
0
L
2
1
0
2
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,215
Damage
19,272
36,043
Taken
34,883
16,469
Mitigated
12,375
10,679
Healing
9,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
6,323
4,560
0
1,465
6,454
1,241
602
2,902
3,524
0
43,482
W
Cernunnos
Firenziks
Cernunnos
4,386
2,247
0
2,316
6,623
2,150
891
944
5,646
0
32,675
W
Ne Zha
HG-Rell
Ne Zha
4,644
697
0
2,692
9,798
4,421
0
5,866
3,924
66
36,230
L
2,813
311
0
1,501
9,320
4,488
110
4,522
4,673
11,785
0
W
9,769
555
0
1,868
4,806
1,412
0
1,199
3,471
63,855
0
L
Bakasura
ReiVilOx30
Bakasura
2,069
1,151
0
2,570
7,816
2,705
0
1,471
6,335
0
25,781
W
Bakasura
kingoozy
Bakasura
2,671
1,841
0
3,238
7,108
2,855
623
1,014
5,986
0
28,332
L
1,385
315
0
922
4,502
1,007
1,061
2,619
1,875
28,165
0
L
6,682
2,334
0
3,411
6,791
2,934
895
66
6,725
46,661
4,879
W
1,745
380
58
507
7,708
5,631
28
1,150
6,210
12,195
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,350
Gold Earned
33,391
371
Minions Killed
325
0
Camps Cleared
0
1,268,833
Distance Traveled
1,132,193
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,582
549
84
7
0
206,293
3
W
Cernunnos
6,280
523
50
4
0
239,242
3
W
Ne Zha
7,100
592
84
7
0
234,097
0
L
Ares
6,426
536
20
2
0
242,041
1
W
Janus
8,698
725
124
10
0
272,554
3
L
Bakasura
5,949
496
59
5
0
271,527
0
W
Bakasura
6,714
560
82
7
0
301,662
1
L
Nu Wa
6,145
512
55
5
0
204,260
6
L
Sol
8,289
691
107
9
0
208,072
5
W
Ymir
5,558
463
31
3
0
221,278
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role