Player Matchup

Da Ji
Da Ji
AlphaBSM
Da Ji
Level 82
God Stats
17W - 15L
1,517 SR
Queue Stats
163W - 168L
1,461 Elo+
Solo
Chaac
Chaac
JackEllul
Chaac
Level 56
God Stats
27W - 28L
1,535 SR
Queue Stats
168W - 174L
1,266 Elo+
Party 1
Neith
Neith
ZioBurlone
Neith
Level 48
God Stats
2W - 2L
1,471 SR
Queue Stats
12W - 12L
1,345 Elo+
Solo
Scylla
Scylla
gambaon
Scylla
Level 69
God Stats
9W - 8L
1,500 SR
Queue Stats
242W - 273L
1,384 Elo+
Solo
Cthulhu
Cthulhu
ravingdave00
Cthulhu
Level 59
God Stats
3W - 8L
1,194 SR
Queue Stats
174W - 180L
1,274 Elo+
Party 1
Team Averages
Level 63
1,444 SR
1,346 Elo+

VS

Team Averages
Level 80
1,619 SR
1,528 Elo+
Artemis
Artemis
 
Artemis
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Kinskaer
Gilgamesh
Level 67
God Stats
0W - 1L
1,741 SR
Queue Stats
16W - 18L
1,397 Elo+
Solo
Loki
Loki
Skizoo90
Loki
Level 48
God Stats
12W - 12L
1,752 SR
Queue Stats
18W - 22L
1,615 Elo+
Solo
Fafnir
Fafnir
passionfruits
Fafnir
Level 32
God Stats
4W - 4L
1,604 SR
Queue Stats
164W - 189L
1,630 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
AlphaBSM
Da Ji
13
4 / 0 / 1
7,183
653
3,075
6,982
2,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
JackEllul
Chaac
12
5 / 1 / 2
7,746
704
5,774
7,796
5,329
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Neith
10
1 / 1 / 3
5,718
520
4,376
4,596
1,092
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
gambaon
Scylla
11
1 / 1 / 3
6,555
596
3,105
4,433
928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
ravingdave00
Cthulhu
10
1 / 1 / 3
6,365
579
3,944
5,536
2,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
2 / 1 / 0
6,250
568
4,523
4,163
1,227
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
 
Izanami
9
1 / 1 / 0
5,378
489
3,145
5,072
1,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Gilgamesh
Kinskaer
Gilgamesh
9
1 / 6 / 0
5,533
503
3,985
8,619
4,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Loki
8
0 / 3 / 0
5,050
459
2,317
8,295
1,879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 1 / 2
5,646
513
1,993
7,533
6,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
12
Kills
4
4
Deaths
12
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
2
1
0
2
L
Izanami
 
Izanami
1
1
0
1
W
Da Ji
AlphaBSM
Da Ji
4
0
1
4.5
W
Chaac
JackEllul
Chaac
5
1
2
6
L
Gilgamesh
Kinskaer
Gilgamesh
1
6
0
0.17
L
Loki
0
3
0
0
W
Neith
1
1
3
2.5
W
Scylla
gambaon
Scylla
1
1
3
2.5
L
0
1
2
1
W
Cthulhu
ravingdave00
Cthulhu
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,274
Damage
15,963
29,343
Taken
33,682
12,153
Mitigated
14,983
11,808
Healing
9,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
4,523
1,576
0
1,566
4,163
1,227
0
982
3,181
0
33,764
L
Izanami
 
Izanami
3,145
1,574
0
1,911
5,072
1,139
0
1,741
3,331
0
36,401
W
Da Ji
AlphaBSM
Da Ji
3,075
832
0
4,004
6,982
2,376
0
0
6,982
0
43,322
W
Chaac
JackEllul
Chaac
5,774
1,460
0
4,136
7,796
5,329
0
0
7,210
0
38,768
L
Gilgamesh
Kinskaer
Gilgamesh
3,985
1,133
0
1,612
8,619
4,081
0
469
8,150
0
22,617
L
Loki
2,317
650
0
2,842
8,295
1,879
0
1,296
6,999
0
24,672
W
Neith
4,376
1,157
0
1,396
4,596
1,092
598
1,033
3,563
0
30,847
W
Scylla
gambaon
Scylla
3,105
194
0
624
4,433
928
0
223
4,210
33,687
0
L
1,993
303
0
1,976
7,533
6,657
0
2,561
4,972
11,065
0
W
Cthulhu
ravingdave00
Cthulhu
3,944
93
167
1,481
5,536
2,428
0
737
4,799
21,934
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,567
Gold Earned
27,857
360
Minions Killed
243
0
Camps Cleared
0
1,176,349
Distance Traveled
1,067,082
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,250
568
64
6
0
214,465
3
L
Izanami
5,378
489
81
7
0
204,693
1
W
Da Ji
7,183
653
91
8
0
257,479
3
W
Chaac
7,746
704
91
8
0
250,447
4
L
Gilgamesh
5,533
503
39
4
0
192,125
0
L
Loki
5,050
459
52
5
0
220,444
2
W
Neith
5,718
520
74
7
0
208,915
3
W
Scylla
6,555
596
69
6
0
237,063
2
L
Fafnir
5,646
513
7
1
0
235,355
2
W
Cthulhu
6,365
579
35
3
0
222,445
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role