Player Matchup

Rama
Rama
DarkiDark23
Rama
Level 142
God Stats
0W - 2L
1,500 SR
Queue Stats
78W - 133L
1,424 Elo+
Party 1
Ganesha
Ganesha
LacieNekoShiro
Ganesha
Level 23
God Stats
2W - 2L
1,761 SR
Queue Stats
8W - 19L
1,325 Elo+
Party 1
Merlin
Merlin
la-creme60
Merlin
Level 39
God Stats
37W - 53L
1,438 SR
Queue Stats
66W - 106L
1,363 Elo+
Solo
Team Averages
Level 68
1,566 SR
1,371 Elo+

VS

Team Averages
Level 96
1,702 SR
1,812 Elo+
Vulcan
Vulcan
LittlerDevil
Vulcan
Level 124
God Stats
10W - 7L
1,652 SR
Queue Stats
536W - 397L
1,788 Elo+
Party 2
Cerberus
Cerberus
coxacalls321
Cerberus
Level 25
God Stats
115W - 39L
1,953 SR
Queue Stats
150W - 49L
1,872 Elo+
Party 2
Charybdis
Charybdis
ewesty333
Charybdis
Level 138
God Stats
2W - 1L
1,500 SR
Queue Stats
401W - 279L
1,778 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 7 / 0
7,015
702
5,556
9,344
2,702
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 4 / 2
6,266
627
4,090
14,403
9,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
la-creme60
Merlin
10
0 / 5 / 1
5,992
599
3,675
7,102
1,923
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
14
6 / 0 / 10
8,585
859
14,954
6,226
2,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
coxacalls321
Cerberus
12
2 / 2 / 10
7,581
758
4,077
8,435
7,258
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charybdis
ewesty333
Charybdis
13
8 / 1 / 1
8,433
843
9,908
7,024
3,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
37
3
Kills
16
16
Deaths
3
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
3
7
0
0.43
L
0
4
2
0.25
W
Vulcan
6
0
10
11
W
Cerberus
coxacalls321
Cerberus
2
2
10
3.5
W
Charybdis
ewesty333
Charybdis
8
1
1
8.5
L
Merlin
la-creme60
Merlin
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,321
Damage
28,939
30,849
Taken
21,685
13,750
Mitigated
12,741
1,765
Healing
7,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,556
4,116
0
570
9,344
2,702
0
5,890
3,091
0
13,659
L
4,090
517
0
371
14,403
9,125
0
7,758
5,912
12,375
0
W
Vulcan
14,954
2,872
0
2,765
6,226
2,446
420
2,970
3,256
34,959
0
W
Cerberus
coxacalls321
Cerberus
4,077
162
0
2,074
8,435
7,258
368
3,160
5,275
11,266
0
W
Charybdis
ewesty333
Charybdis
9,908
5,102
0
2,181
7,024
3,037
854
1,886
5,138
0
39,178
L
Merlin
la-creme60
Merlin
3,675
536
118
706
7,102
1,923
0
4,026
2,743
17,447
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,273
Gold Earned
24,599
71
Minions Killed
128
1
Camps Cleared
7
466,341
Distance Traveled
579,448
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
7,015
702
31
3
1
134,413
2
L
Ganesha
6,266
627
1
0
0
184,190
2
W
Vulcan
8,585
859
45
5
4
207,648
0
W
Cerberus
7,581
758
23
2
0
182,946
0
W
Charybdis
8,433
843
60
6
3
188,854
3
L
Merlin
5,992
599
39
4
0
147,738
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role