Player Matchup

Tyr
Tyr
Das Furious
Tyr
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 5L
1,273 Elo+
Party 1
Tiamat
Tiamat
Mechky
Tiamat
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,273 Elo+
Party 1
Vulcan
Vulcan
Thanmann421
Vulcan
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 132L
1,309 Elo+
Solo
Team Averages
Level 48
1,500 SR
1,285 Elo+

VS

Team Averages
Level 86
1,492 SR
1,453 Elo+
Kukulkan
Kukulkan
CamaroKR
Kukulkan
Level 63
God Stats
4W - 2L
1,500 SR
Queue Stats
14W - 17L
1,500 Elo+
Party 2
Merlin
Merlin
FlashBoy09
Merlin
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 106L
1,169 Elo+
Solo
Bacchus
Bacchus
W1LL I Surv1v3
Bacchus
Level 67
God Stats
5W - 8L
1,475 SR
Queue Stats
21W - 26L
1,690 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 0
9,023
645
8,235
15,919
17,356
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
Mechky
Tiamat
13
0 / 7 / 3
8,450
604
5,255
12,105
5,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vulcan
9
0 / 11 / 1
7,561
540
5,571
12,584
3,563
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
CamaroKR
Kukulkan
13
3 / 2 / 9
9,762
697
6,847
7,521
2,627
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Merlin
FlashBoy09
Merlin
16
10 / 0 / 8
11,480
820
14,705
7,497
3,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

15
6 / 1 / 13
11,373
812
10,582
19,182
15,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
49
3
Kills
19
19
Deaths
3
4
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
CamaroKR
Kukulkan
3
2
9
3.75
L
3
1
0
3
W
Merlin
FlashBoy09
Merlin
10
0
8
14
L
Tiamat
Mechky
Tiamat
0
7
3
0.21
L
Vulcan
0
11
1
0.05
W
6
1
13
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,061
Damage
32,134
40,608
Taken
34,200
26,735
Mitigated
21,390
6,584
Healing
13,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
CamaroKR
Kukulkan
6,847
824
336
644
7,521
2,627
504
3,991
3,530
26,154
0
L
8,235
2,313
0
4,772
15,919
17,356
0
10,038
5,417
0
28,506
W
Merlin
FlashBoy09
Merlin
14,705
853
568
2,713
7,497
3,017
696
2,729
4,768
54,045
0
L
Tiamat
Mechky
Tiamat
5,255
739
0
1,214
12,105
5,816
0
10,191
1,574
28,504
0
L
Vulcan
5,571
2,166
79
519
12,584
3,563
0
11,135
1,099
16,810
0
W
10,582
1,717
554
8,409
19,182
15,746
381
4,601
14,581
20,283
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,034
Gold Earned
32,615
107
Minions Killed
150
4
Camps Cleared
8
701,965
Distance Traveled
755,788
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,762
697
48
3
2
216,292
3
L
Tyr
9,023
645
40
3
1
281,460
2
W
Merlin
11,480
820
87
6
5
269,255
1
L
Tiamat
8,450
604
45
3
2
223,084
1
L
Vulcan
7,561
540
22
2
1
197,421
1
W
Bacchus
11,373
812
15
1
1
270,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role