Player Matchup

Guan Yu
Guan Yu
Silver I
Batidodemamey13
Guan Yu
Silver I
Level 134
God Stats
117W - 106L
1,247 SR
Queue Stats
524W - 591L
1,551 MMR
Party 1
Kukulkan
Kukulkan
Silver II
UltraWhiteout
Kukulkan
Silver II
Level 89
God Stats
92W - 67L
1,705 SR
Queue Stats
152W - 115L
1,567 MMR
Solo
Artio
Artio
Silver I
emilioeescobar
Artio
Silver I
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
165W - 164L
1,561 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 110
1,484 SR
1,560 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 137
1,581 SR
1,544 MMR
Ra
Ra
Gold V
CC F0X
Ra
Gold V
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 44L
1,544 MMR
Party 2
Cthulhu
Cthulhu
Gold V
Death Sh0t 50
Cthulhu
Gold V
Level 152
God Stats
1W - 9L
1,744 SR
Queue Stats
55W - 46L
1,544 MMR
Party 2
Hercules
Hercules
Gold V
MatusDaMoose
Hercules
Gold V
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 41L
1,544 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 6 / 4
11,762
653
10,380
23,141
16,217
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Kukulkan
UltraWhiteout
Kukulkan
19
6 / 1 / 2
13,556
753
24,319
8,741
3,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
0 / 5 / 7
12,102
672
8,052
28,236
34,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
ThothMorgan Le FayGilgameshAtlasPersephone

VS

Bans
ChaacAphroditeOdinMerlinMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
16
4 / 3 / 8
11,217
623
17,382
12,038
3,230
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
16
4 / 3 / 8
11,980
666
13,308
20,499
22,645
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hercules
MatusDaMoose
Hercules
15
4 / 3 / 7
11,031
613
12,757
20,222
20,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
35
9
Kills
12
12
Deaths
9
13
Assists
23
Player
Kills
Deaths
Assists
KDA
W
3
6
4
0.83
L
Ra
4
3
8
2.67
L
Cthulhu
4
3
8
2.67
L
Hercules
MatusDaMoose
Hercules
4
3
7
2.5
W
Kukulkan
UltraWhiteout
Kukulkan
6
1
2
7
W
0
5
7
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,751
Damage
43,447
60,118
Taken
52,759
54,340
Mitigated
46,470
24,716
Healing
12,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,380
883
4,100
6,350
23,141
16,217
941
12,049
10,500
0
29,266
L
Ra
17,382
2,276
2,640
1,718
12,038
3,230
507
8,441
3,597
54,295
0
L
Cthulhu
13,308
1,157
2,096
1,020
20,499
22,645
102
13,107
7,392
41,944
0
L
Hercules
MatusDaMoose
Hercules
12,757
5,063
322
4,929
20,222
20,595
308
11,023
9,199
0
33,371
W
Kukulkan
UltraWhiteout
Kukulkan
24,319
392
0
2,217
8,741
3,892
1,498
5,575
3,041
97,160
0
W
8,052
903
2,332
9,717
28,236
34,231
96
13,793
13,877
25,115
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,420
Gold Earned
34,228
199
Minions Killed
191
7
Camps Cleared
8
1,045,090
Distance Traveled
956,950
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
11,762
653
27
2
2
355,503
6
L
Ra
11,217
623
91
5
3
326,576
3
L
Cthulhu
11,980
666
57
3
1
331,706
1
L
Hercules
11,031
613
43
2
4
298,668
0
W
Kukulkan
13,556
753
161
9
4
345,851
2
W
Artio
12,102
672
11
1
1
343,736
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role