Player Matchup

Awilix
Awilix
Bronze III
Ars Sentinel
Awilix
Bronze III
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 44L
1,546 MMR
Party 3
Freya
Freya
Gold IV
DKSS_josibf
Freya
Gold IV
Level 99
God Stats
1W - 1L
1,552 SR
Queue Stats
147W - 140L
1,488 MMR
Solo
Artemis
Artemis
Gold III
Dreetovenn
Artemis
Gold III
Level 129
God Stats
6W - 6L
1,261 SR
Queue Stats
226W - 225L
1,535 MMR
Party 1
Hercules
Hercules
Bronze III
ExoticQuay
Hercules
Bronze III
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,454 MMR
Party 3
Sun Wukong
Sun Wukong
Gold IV
iArrowDoe
Sun Wukong
Gold IV
Level 92
God Stats
22W - 23L
1,925 SR
Queue Stats
372W - 364L
1,444 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 124
1,548 SR
1,493 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 122
1,668 SR
1,496 MMR
Nike
Nike
Gold V
 
Nike
Gold V
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Medusa
Medusa
Bronze III
JetBrok117
Medusa
Bronze III
Level 112
God Stats
1W - 0L
1,771 SR
Queue Stats
118W - 96L
1,500 MMR
Party 4
Tiamat
Tiamat
Gold V
joseblancogbt
Tiamat
Gold V
Level 85
God Stats
31W - 27L
1,551 SR
Queue Stats
96W - 94L
1,493 MMR
Party 2
Atlas
Atlas
Gold III
linkba
Atlas
Gold III
Level 160
God Stats
8W - 3L
1,943 SR
Queue Stats
679W - 690L
1,485 MMR
Solo
Erlang Shen
Erlang Shen
Silver II
xl PepaxDD lx
Erlang Shen
Silver II
Level 128
God Stats
30W - 20L
1,575 SR
Queue Stats
463W - 455L
1,500 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
19
5 / 6 / 4
12,655
487
13,926
20,270
7,804
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
2 / 5 / 4
11,230
432
12,206
18,961
8,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
Dreetovenn
Artemis
20
3 / 7 / 4
12,626
486
14,851
20,366
5,936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
ExoticQuay
Hercules
16
3 / 5 / 4
10,589
407
9,962
24,721
30,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
iArrowDoe
Sun Wukong
18
2 / 4 / 4
11,991
461
16,332
24,775
24,876
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Bans
BastetGilgameshApollo

VS

Bans
KaliGebCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
20
1 / 3 / 14
14,440
555
11,634
23,831
31,648
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
JetBrok117
Medusa
20
12 / 4 / 7
16,661
641
22,100
20,718
9,744
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

20
6 / 5 / 10
14,778
568
18,966
14,270
12,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
linkba
Atlas
19
3 / 2 / 13
13,604
523
11,574
23,762
31,746
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Erlang Shen
xl PepaxDD lx
Erlang Shen
20
5 / 1 / 11
14,754
567
16,616
20,625
15,679
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
82
15
Kills
27
27
Deaths
15
20
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
1
3
14
2.67
L
Awilix
5
6
4
1.17
L
2
5
4
0.8
L
Artemis
Dreetovenn
Artemis
3
7
4
0.71
L
Hercules
ExoticQuay
Hercules
3
5
4
1
W
Medusa
JetBrok117
Medusa
12
4
7
3.88
L
Sun Wukong
iArrowDoe
Sun Wukong
2
4
4
1
W
6
5
10
2.2
W
Atlas
linkba
Atlas
3
2
13
4.75
W
Erlang Shen
xl PepaxDD lx
Erlang Shen
5
1
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,277
Damage
80,890
109,093
Taken
103,206
77,203
Mitigated
101,542
34,003
Healing
26,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
11,634
1,957
0
3,926
23,831
31,648
0
3,029
20,802
0
90,233
L
Awilix
13,926
4,775
0
4,258
20,270
7,804
0
6,911
12,963
0
101,191
L
12,206
4,483
123
7,130
18,961
8,546
69
6,538
12,423
84,041
10,579
L
Artemis
Dreetovenn
Artemis
14,851
6,034
0
6,015
20,366
5,936
574
2,541
17,825
0
97,001
L
Hercules
ExoticQuay
Hercules
9,962
1,818
857
5,103
24,721
30,041
0
8,150
16,571
0
26,084
W
Medusa
JetBrok117
Medusa
22,100
9,242
0
10,643
20,718
9,744
4,824
839
19,879
0
152,642
L
Sun Wukong
iArrowDoe
Sun Wukong
16,332
1,698
0
10,517
24,775
24,876
0
6,400
18,375
0
92,953
W
18,966
1,382
0
2,896
14,270
12,725
1,875
2,380
11,890
131,158
0
W
Atlas
linkba
Atlas
11,574
3,315
539
5,044
23,762
31,746
587
4,917
18,289
35,859
0
W
Erlang Shen
xl PepaxDD lx
Erlang Shen
16,616
7,386
0
3,313
20,625
15,679
3,599
1,567
18,680
0
130,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,091
Gold Earned
74,237
680
Minions Killed
745
0
Camps Cleared
0
2,397,727
Distance Traveled
2,633,938
32
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
14,440
555
162
6
0
513,424
7
L
Awilix
12,655
487
141
5
0
558,758
5
L
Freya
11,230
432
173
7
0
444,705
12
L
Artemis
12,626
486
154
6
0
427,290
10
L
Hercules
10,589
407
30
1
0
507,512
3
W
Medusa
16,661
641
215
8
0
472,109
6
L
Sun Wukong
11,991
461
182
7
0
459,462
2
W
Tiamat
14,778
568
180
7
0
498,285
11
W
Atlas
13,604
523
29
1
0
528,584
8
W
Erlang Shen
14,754
567
159
6
0
621,536
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role