Player Matchup

Horus
Horus
 
Horus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
AndyKaijuWarrior
Anhur
Level 136
God Stats
2W - 0L
1,500 SR
Queue Stats
709W - 592L
1,465 Elo+
Party 2
Arachne
Arachne
Quinnith90
Arachne
Level 143
God Stats
5W - 3L
1,500 SR
Queue Stats
835W - 712L
1,443 Elo+
Party 2
Baba Yaga
Baba Yaga
byrnez1993
Baba Yaga
Level 104
God Stats
8W - 2L
1,511 SR
Queue Stats
279W - 238L
1,514 Elo+
Party 2
Sol
Sol
tumcc
Sol
Level 127
God Stats
2W - 3L
1,500 SR
Queue Stats
343W - 342L
1,604 Elo+
Solo
Team Averages
Level 134
1,502 SR
1,505 Elo+

VS

Team Averages
Level 105
1,438 SR
1,533 Elo+
Loki
Loki
Rasta_Jonny
Loki
Level 151
God Stats
11W - 18L
1,575 SR
Queue Stats
822W - 882L
1,585 Elo+
Party 1
Gilgamesh
Gilgamesh
Riley_Smoke
Gilgamesh
Level 140
God Stats
0W - 2L
1,500 SR
Queue Stats
378W - 390L
1,548 Elo+
Party 1
Merlin
Merlin
Splitterschiss7
Merlin
Level 148
God Stats
15W - 19L
1,427 SR
Queue Stats
977W - 934L
1,542 Elo+
Party 1
Bacchus
Bacchus
VENOM_QN
Bacchus
Level 66
God Stats
6W - 7L
1,186 SR
Queue Stats
187W - 184L
1,489 Elo+
Party 3
Hou Yi
Hou Yi
m_k_s_x
Hou Yi
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
17
5 / 1 / 12
12,280
585
11,139
20,229
24,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

19
4 / 2 / 4
13,365
636
8,770
11,237
4,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Arachne
Quinnith90
Arachne
19
9 / 3 / 7
12,961
617
9,907
18,013
8,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Baba Yaga
byrnez1993
Baba Yaga
17
2 / 2 / 9
11,620
553
9,716
11,514
4,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sol
tumcc
Sol
20
8 / 4 / 1
14,232
678
14,810
17,538
7,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 4
9,693
462
8,691
16,508
5,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Gilgamesh
Riley_Smoke
Gilgamesh
15
6 / 6 / 3
10,287
490
10,801
19,905
12,107
Cudgel

Cudgel

+10
Physical Power
+50
Health

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
2 / 2 / 1
10,881
518
9,988
8,003
3,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
VENOM_QN
Bacchus
11
0 / 8 / 4
8,151
388
5,769
16,341
9,509
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hou Yi
m_k_s_x
Hou Yi
17
3 / 7 / 3
10,204
486
10,766
16,252
4,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
27
28
Kills
12
12
Deaths
28
33
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
5
1
12
11
W
4
2
4
3
W
Arachne
Quinnith90
Arachne
9
3
7
4.17
L
1
5
4
0.6
L
Gilgamesh
Riley_Smoke
Gilgamesh
6
6
3
1.25
L
2
2
1
1.25
L
Bacchus
VENOM_QN
Bacchus
0
8
4
0.25
W
Baba Yaga
byrnez1993
Baba Yaga
2
2
9
3.25
L
Hou Yi
m_k_s_x
Hou Yi
3
7
3
0.64
W
Sol
tumcc
Sol
8
4
1
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,342
Damage
46,015
78,531
Taken
77,009
49,342
Mitigated
33,935
32,422
Healing
16,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
11,139
4,291
2,108
7,677
20,229
24,070
791
4,819
15,410
0
43,483
W
8,770
1,879
0
4,049
11,237
4,774
3,447
763
10,474
0
93,339
W
Arachne
Quinnith90
Arachne
9,907
6,401
0
6,286
18,013
8,955
1,595
4,290
13,723
0
96,665
L
8,691
2,568
0
5,532
16,508
5,259
0
4,855
11,653
0
79,250
L
Gilgamesh
Riley_Smoke
Gilgamesh
10,801
1,706
0
2,496
19,905
12,107
0
8,689
11,216
0
44,342
L
9,988
333
0
750
8,003
3,002
0
3,041
4,962
92,878
0
L
Bacchus
VENOM_QN
Bacchus
5,769
759
1,768
1,553
16,341
9,509
0
3,290
13,051
20,624
0
W
Baba Yaga
byrnez1993
Baba Yaga
9,716
1,415
0
2,329
11,514
4,078
1,652
4,438
7,076
65,289
0
L
Hou Yi
m_k_s_x
Hou Yi
10,766
4,076
0
4,107
16,252
4,058
192
2,832
13,420
0
63,702
W
Sol
tumcc
Sol
14,810
5,309
0
9,973
17,538
7,465
3,648
3,938
13,600
88,488
13,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,458
Gold Earned
49,216
632
Minions Killed
524
0
Camps Cleared
0
2,001,009
Distance Traveled
1,844,200
28
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
12,280
585
49
2
0
391,664
6
W
Anhur
13,365
636
165
8
0
385,333
6
W
Arachne
12,961
617
138
7
0
495,428
2
L
Loki
9,693
462
126
6
0
426,348
1
L
Gilgamesh
10,287
490
85
4
0
287,319
5
L
Merlin
10,881
518
183
9
0
378,618
8
L
Bacchus
8,151
388
18
1
0
404,538
2
W
Baba Yaga
11,620
553
117
6
0
367,422
10
L
Hou Yi
10,204
486
112
5
0
347,377
3
W
Sol
14,232
678
163
8
0
361,162
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role