Player Matchup

Izanami
Izanami
 
Izanami
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
KEKAPIG
Ra
Level 84
God Stats
2W - 0L
1,312 SR
Queue Stats
70W - 68L
1,490 Elo+
Solo
Hercules
Hercules
NsGTI
Hercules
Level 68
God Stats
11W - 13L
1,512 SR
Queue Stats
32W - 53L
1,426 Elo+
Solo
Fenrir
Fenrir
SapereX
Fenrir
Level 16
God Stats
2W - 5L
1,500 SR
Queue Stats
80W - 75L
1,396 Elo+
Party 1
Kukulkan
Kukulkan
Szamuro
Kukulkan
Level 16
God Stats
6W - 4L
1,504 SR
Queue Stats
65W - 61L
1,400 Elo+
Party 1
Team Averages
Level 62
1,465 SR
1,443 Elo+

VS

Team Averages
Level 50
1,603 SR
1,448 Elo+
Thor
Thor
D-Boy11
Thor
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 71L
1,485 Elo+
Party 2
Neith
Neith
I am hench
Neith
Level 76
God Stats
18W - 13L
1,828 SR
Queue Stats
99W - 110L
1,481 Elo+
Solo
Bellona
Bellona
Mtil
Bellona
Level 49
God Stats
0W - 2L
1,470 SR
Queue Stats
60W - 88L
1,513 Elo+
Party 2
Ares
Ares
NeedForSteve
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,287 Elo+
Solo
Zeus
Zeus
bo_selecta96
Zeus
Level 77
God Stats
2W - 1L
1,716 SR
Queue Stats
50W - 67L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
4 / 1 / 7
10,313
859
6,431
7,987
3,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
9 / 3 / 11
11,003
917
13,586
8,021
3,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
NsGTI
Hercules
17
8 / 2 / 14
10,233
853
9,321
17,581
18,110
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
SapereX
Fenrir
17
5 / 2 / 15
10,365
864
11,188
9,864
4,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
Szamuro
Kukulkan
18
8 / 1 / 18
10,854
905
13,723
9,934
4,330
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
D-Boy11
Thor
14
2 / 7 / 3
8,443
704
9,910
14,103
6,162
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
10
0 / 0 / 0
6,806
567
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bellona
Mtil
Bellona
15
4 / 9 / 3
9,148
762
15,420
21,868
14,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
1 / 8 / 3
8,871
739
2,491
17,097
19,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
2 / 10 / 3
9,345
779
11,206
11,756
5,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
21
34
Kills
9
9
Deaths
34
65
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
4
1
7
7.5
L
Thor
D-Boy11
Thor
2
7
3
0.5
L
Neith
0
0
0
0
W
9
3
11
4.83
L
Bellona
Mtil
Bellona
4
9
3
0.61
L
1
8
3
0.31
W
Hercules
NsGTI
Hercules
8
2
14
7.5
W
Fenrir
SapereX
Fenrir
5
2
15
6.25
W
Kukulkan
Szamuro
Kukulkan
8
1
18
17
L
2
10
3
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,249
Damage
39,027
53,387
Taken
64,824
34,105
Mitigated
44,688
16,624
Healing
3,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
6,431
2,710
0
848
7,987
3,510
5,574
905
7,082
0
42,375
L
Thor
D-Boy11
Thor
9,910
1,766
0
500
14,103
6,162
56
6,480
7,623
0
17,864
L
Neith
0
0
0
0
0
0
0
0
0
0
0
W
13,586
1,378
2,081
2,963
8,021
3,196
1,201
2,068
5,953
40,851
0
L
Bellona
Mtil
Bellona
15,420
3,382
113
1,949
21,868
14,219
0
10,028
11,840
0
27,560
L
2,491
638
0
747
17,097
19,285
0
7,791
9,306
14,827
0
W
Hercules
NsGTI
Hercules
9,321
2,729
0
6,112
17,581
18,110
136
4,754
12,827
5,717
20,142
W
Fenrir
SapereX
Fenrir
11,188
2,780
0
1,297
9,864
4,959
983
3,009
6,855
0
34,114
W
Kukulkan
Szamuro
Kukulkan
13,723
1,531
0
3,323
9,934
4,330
1,837
2,961
6,973
36,588
0
L
11,206
1,126
0
65
11,756
5,022
0
4,853
6,903
34,369
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,768
Gold Earned
42,613
281
Minions Killed
103
0
Camps Cleared
0
1,301,069
Distance Traveled
852,748
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,313
859
75
6
0
245,098
0
L
Thor
8,443
704
19
2
0
227,010
1
L
Neith
6,806
567
0
0
0
0
0
W
Ra
11,003
917
73
6
0
254,818
3
L
Bellona
9,148
762
20
2
0
212,589
0
L
Ares
8,871
739
14
1
0
211,829
0
W
Hercules
10,233
853
26
2
0
280,322
1
W
Fenrir
10,365
864
46
4
0
258,115
4
W
Kukulkan
10,854
905
61
5
0
262,716
0
L
Zeus
9,345
779
50
4
0
201,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role