Player Matchup

Ymir
Ymir
Acquest
Ymir
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
205W - 203L
1,588 Elo+
Party 1
King Arthur
King Arthur
BIGCHUNGUS69705
King Arthur
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
198W - 224L
1,772 Elo+
Party 3
Fenrir
Fenrir
LazyCanuc
Fenrir
Level 47
God Stats
11W - 21L
1,299 SR
Queue Stats
185W - 196L
1,647 Elo+
Party 3
Skadi
Skadi
arcanexguardian
Skadi
Level 146
God Stats
11W - 7L
1,500 SR
Queue Stats
238W - 227L
1,534 Elo+
Party 1
Neith
Neith
vKorruptz
Neith
Level 15
God Stats
6W - 5L
1,694 SR
Queue Stats
6W - 5L
1,658 Elo+
Party 1
Team Averages
Level 69
1,499 SR
1,640 Elo+

VS

Team Averages
Level 59
1,618 SR
1,547 Elo+
Erlang Shen
Erlang Shen
Buvkw
Erlang Shen
Level 47
God Stats
10W - 9L
1,410 SR
Queue Stats
181W - 180L
1,485 Elo+
Party 2
Bacchus
Bacchus
ILoveLizzos9343
Bacchus
Level 63
God Stats
41W - 31L
1,602 SR
Queue Stats
383W - 379L
1,557 Elo+
Party 2
Neith
Neith
Long Rifle 20
Neith
Level 45
God Stats
65W - 52L
1,650 SR
Queue Stats
210W - 186L
1,526 Elo+
Party 2
Ra
Ra
Mtrkhart
Ra
Level 39
God Stats
3W - 0L
1,718 SR
Queue Stats
94W - 68L
1,508 Elo+
Solo
Ravana
Ravana
Sherkdaddy
Ravana
Level 101
God Stats
12W - 6L
1,712 SR
Queue Stats
171W - 149L
1,660 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Acquest
Ymir
16
3 / 5 / 8
9,704
462
11,422
20,420
21,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

King Arthur
BIGCHUNGUS69705
King Arthur
17
1 / 4 / 3
10,192
485
6,669
16,955
10,254
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
LazyCanuc
Fenrir
17
12 / 6 / 7
11,909
567
18,753
17,808
12,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

17
6 / 5 / 4
10,972
522
11,856
15,593
5,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Neith
vKorruptz
Neith
16
1 / 8 / 2
9,370
446
5,843
11,568
3,359
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Buvkw
Erlang Shen
19
5 / 5 / 3
11,794
562
13,600
17,337
14,936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
3 / 1 / 10
10,608
505
7,603
12,888
16,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
10 / 5 / 4
11,562
551
13,755
16,289
5,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

17
1 / 7 / 6
11,147
531
9,507
14,518
6,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ravana
Sherkdaddy
Ravana
20
7 / 5 / 7
12,293
585
16,156
17,070
8,506
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
56
23
Kills
26
28
Deaths
23
24
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Ymir
Acquest
Ymir
3
5
8
1.4
L
King Arthur
BIGCHUNGUS69705
King Arthur
1
4
3
0.63
W
Erlang Shen
Buvkw
Erlang Shen
5
5
3
1.3
W
3
1
10
8
L
Fenrir
LazyCanuc
Fenrir
12
6
7
2.58
W
10
5
4
2.4
W
1
7
6
0.57
W
Ravana
Sherkdaddy
Ravana
7
5
7
2.1
L
6
5
4
1.6
L
Neith
vKorruptz
Neith
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,543
Damage
60,621
82,344
Taken
78,102
53,045
Mitigated
51,867
15,510
Healing
23,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Acquest
Ymir
11,422
2,543
0
2,922
20,420
21,893
0
4,891
14,706
32,687
0
L
King Arthur
BIGCHUNGUS69705
King Arthur
6,669
431
0
4,935
16,955
10,254
695
1,923
14,997
0
57,899
W
Erlang Shen
Buvkw
Erlang Shen
13,600
8,065
0
6,420
17,337
14,936
0
1,327
15,878
0
78,762
W
7,603
1,251
150
2,358
12,888
16,798
0
3,078
9,395
20,870
0
L
Fenrir
LazyCanuc
Fenrir
18,753
4,583
0
3,170
17,808
12,138
876
3,985
13,671
0
59,386
W
13,755
6,326
0
6,772
16,289
5,565
1,590
2,148
13,865
0
57,475
W
9,507
1,042
757
5,088
14,518
6,062
363
1,036
13,434
83,852
0
W
Ravana
Sherkdaddy
Ravana
16,156
4,930
0
2,296
17,070
8,506
0
2,751
14,108
0
106,600
L
11,856
5,188
0
3,535
15,593
5,401
2,947
4,886
10,055
0
79,371
L
Neith
vKorruptz
Neith
5,843
3,610
0
948
11,568
3,359
26
780
10,788
0
44,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,147
Gold Earned
57,404
436
Minions Killed
547
0
Camps Cleared
0
1,844,851
Distance Traveled
1,930,694
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,704
462
37
2
0
374,825
0
L
King Arthur
10,192
485
111
5
0
374,849
1
W
Erlang Shen
11,794
562
137
7
0
374,299
0
W
Bacchus
10,608
505
22
1
0
431,724
2
L
Fenrir
11,909
567
80
4
0
426,860
0
W
Neith
11,562
551
94
4
0
343,914
2
W
Ra
11,147
531
143
7
0
346,497
2
W
Ravana
12,293
585
151
7
0
434,260
2
L
Skadi
10,972
522
128
6
0
322,964
9
L
Neith
9,370
446
80
4
0
345,353
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role