Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
Cdub1354
Zeus
Level 67
God Stats
5W - 1L
1,519 SR
Queue Stats
10W - 4L
1,545 Elo+
Party 1
Danzaburou
Danzaburou
FitPark25555478
Danzaburou
Level 80
God Stats
3W - 0L
1,500 SR
Queue Stats
25W - 32L
1,199 Elo+
Solo
Bellona
Bellona
LookingForMilk
Bellona
Level 74
God Stats
11W - 6L
1,599 SR
Queue Stats
50W - 57L
1,389 Elo+
Party 1
Chaac
Chaac
Ranger20SF
Chaac
Level 85
God Stats
12W - 7L
1,500 SR
Queue Stats
318W - 342L
1,384 Elo+
Solo
Team Averages
Level 83
1,524 SR
1,403 Elo+

VS

Team Averages
Level 51
1,526 SR
1,441 Elo+
Achilles
Achilles
GQuigz
Achilles
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 55L
1,557 Elo+
Party 2
Atlas
Atlas
HungryHuncho606
Atlas
Level 60
God Stats
3W - 1L
1,810 SR
Queue Stats
3W - 3L
1,793 Elo+
Solo
Izanami
Izanami
Ohitshana
Izanami
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Hercules
Hercules
SCOOPERMAN23
Hercules
Level 54
God Stats
0W - 2L
1,321 SR
Queue Stats
0W - 3L
1,079 Elo+
Solo
Ah Puch
Ah Puch
SouthsideG1978
Ah Puch
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 27L
1,275 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
17
10 / 1 / 11
10,080
840
15,644
9,807
6,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Zeus
17
8 / 1 / 13
10,037
836
18,814
7,426
3,205
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
FitPark25555478
Danzaburou
16
1 / 0 / 7
9,178
765
5,297
5,771
2,511
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
9 / 2 / 13
9,665
805
12,839
11,845
7,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chaac
16
3 / 1 / 19
9,644
804
9,038
20,257
17,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
GQuigz
Achilles
14
3 / 6 / 2
8,365
697
11,700
15,915
12,790
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
2 / 9 / 2
8,810
734
10,533
19,682
16,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
Ohitshana
Izanami
14
0 / 5 / 3
7,516
626
3,249
8,305
2,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
SCOOPERMAN23
Hercules
13
0 / 4 / 1
7,497
625
5,277
14,281
10,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
0 / 7 / 3
7,406
617
6,303
11,557
5,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
16
31
Kills
5
5
Deaths
31
63
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
10
1
11
15.5
W
Zeus
8
1
13
14.5
W
Danzaburou
FitPark25555478
Danzaburou
1
0
7
4.5
L
Achilles
GQuigz
Achilles
3
6
2
0.67
L
2
9
2
0.33
W
9
2
13
7.75
L
Izanami
Ohitshana
Izanami
0
5
3
0.3
W
Chaac
3
1
19
12.5
L
Hercules
SCOOPERMAN23
Hercules
0
4
1
0.13
L
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,632
Damage
37,062
55,106
Taken
69,740
37,140
Mitigated
47,496
24,054
Healing
9,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
15,644
2,450
0
3,827
9,807
6,578
83
2,282
7,525
31,107
0
W
Zeus
18,814
4,019
0
1,935
7,426
3,205
1,699
2,042
5,384
47,005
0
W
Danzaburou
FitPark25555478
Danzaburou
5,297
2,627
292
1,272
5,771
2,511
2,254
3,171
2,600
0
31,846
L
Achilles
GQuigz
Achilles
11,700
2,202
351
3,513
15,915
12,790
0
10,403
5,495
2,591
16,769
L
10,533
4,174
0
2,279
19,682
16,135
0
7,463
12,106
30,242
0
W
12,839
4,370
0
3,124
11,845
7,396
170
4,457
7,388
0
22,209
L
Izanami
Ohitshana
Izanami
3,249
1,991
0
515
8,305
2,764
0
4,830
3,475
0
13,517
W
Chaac
9,038
878
1,443
12,161
20,257
17,450
51
5,923
14,334
0
26,312
L
Hercules
SCOOPERMAN23
Hercules
5,277
995
0
2,281
14,281
10,055
275
7,264
7,017
0
17,439
L
6,303
992
0
554
11,557
5,752
196
4,498
7,059
17,765
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,604
Gold Earned
39,594
238
Minions Killed
131
0
Camps Cleared
0
1,194,911
Distance Traveled
1,007,204
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,080
840
34
3
0
245,495
2
W
Zeus
10,037
836
61
5
0
224,071
1
W
Danzaburou
9,178
765
74
6
0
220,392
0
L
Achilles
8,365
697
13
1
0
203,003
0
L
Atlas
8,810
734
37
3
0
210,079
1
W
Bellona
9,665
805
21
2
0
252,590
1
L
Izanami
7,516
626
38
3
0
191,844
0
W
Chaac
9,644
804
48
4
0
252,363
0
L
Hercules
7,497
625
23
2
0
213,377
0
L
Ah Puch
7,406
617
20
2
0
188,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role