Player Matchup

Cthulhu
Cthulhu
SLxBIGIRVxUT
Cthulhu
Level 7
God Stats
2W - 2L
1,523 SR
Queue Stats
2W - 2L
1,455 Elo+
Party 1
Merlin
Merlin
SLxGoDxUT
Merlin
Level 42
God Stats
2W - 2L
1,655 SR
Queue Stats
43W - 68L
1,367 Elo+
Party 1
Neith
Neith
SLxSIELERxUT
Neith
Level 61
God Stats
2W - 6L
1,500 SR
Queue Stats
33W - 52L
1,393 Elo+
Party 1
Team Averages
Level 37
1,559 SR
1,405 Elo+

VS

Team Averages
Level 67
1,500 SR
1,437 Elo+
Vulcan
Vulcan
Skulvi
Vulcan
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,419 Elo+
Party 2
Anhur
Anhur
Yuhboipresto
Anhur
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 12L
1,387 Elo+
Party 2
Chronos
Chronos
kurupt2400
Chronos
Level 108
God Stats
14W - 7L
1,500 SR
Queue Stats
318W - 290L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
SLxBIGIRVxUT
Cthulhu
13
0 / 6 / 2
9,077
534
6,152
18,307
18,881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Merlin
SLxGoDxUT
Merlin
15
0 / 3 / 4
9,592
564
6,882
9,425
3,532
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
4 / 3 / 0
10,055
591
8,423
11,915
4,335
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Skulvi
Vulcan
18
7 / 0 / 3
12,462
733
19,823
8,018
2,581
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 4 / 6
10,610
624
6,196
12,017
3,197
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Chronos
kurupt2400
Chronos
17
3 / 0 / 8
11,819
695
10,442
10,782
3,474
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
4
Kills
12
12
Deaths
4
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
SLxBIGIRVxUT
Cthulhu
0
6
2
0.17
L
Merlin
SLxGoDxUT
Merlin
0
3
4
0.67
L
4
3
0
1.33
W
Vulcan
Skulvi
Vulcan
7
0
3
8.5
W
2
4
6
1.25
W
Chronos
kurupt2400
Chronos
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,457
Damage
36,461
39,647
Taken
30,817
26,748
Mitigated
9,252
6,217
Healing
9,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
SLxBIGIRVxUT
Cthulhu
6,152
161
0
2,415
18,307
18,881
0
11,864
6,443
22,172
0
L
Merlin
SLxGoDxUT
Merlin
6,882
476
869
719
9,425
3,532
0
8,275
1,150
40,660
0
L
8,423
2,938
0
2,214
11,915
4,335
0
10,298
1,617
0
31,408
W
Vulcan
Skulvi
Vulcan
19,823
7,059
648
2,417
8,018
2,581
566
4,369
3,362
68,144
0
W
6,196
2,384
497
1,284
12,017
3,197
184
4,084
7,473
0
33,488
W
Chronos
kurupt2400
Chronos
10,442
2,003
0
4,385
10,782
3,474
1,301
4,271
6,300
49,239
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,724
Gold Earned
34,891
150
Minions Killed
224
4
Camps Cleared
12
886,592
Distance Traveled
964,168
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,077
534
21
1
0
312,895
5
L
Merlin
9,592
564
79
5
2
288,330
5
L
Neith
10,055
591
50
3
2
285,367
1
W
Vulcan
12,462
733
98
6
2
343,969
3
W
Anhur
10,610
624
45
3
4
278,952
5
W
Chronos
11,819
695
81
5
6
341,247
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role