Player Matchup

Atlas
Atlas
 
Atlas
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chronos
Chronos
MsPrincessTaco
Chronos
Level 69
God Stats
15W - 5L
1,843 SR
Queue Stats
224W - 51L
1,960 Elo+
Party 2
Hou Yi
Hou Yi
TJMFKx
Hou Yi
Level 82
God Stats
5W - 2L
1,843 SR
Queue Stats
50W - 30L
1,679 Elo+
Party 2
Erlang Shen
Erlang Shen
TheNiģģler
Erlang Shen
Level 17
God Stats
4W - 2L
1,821 SR
Queue Stats
6W - 4L
1,523 Elo+
Party 3
Ravana
Ravana
lNello
Ravana
Level 29
God Stats
2W - 0L
1,682 SR
Queue Stats
70W - 29L
1,792 Elo+
Party 2
Team Averages
Level 51
1,738 SR
1,691 Elo+

VS

Team Averages
Level 68
1,497 SR
1,491 Elo+
Izanami
Izanami
Boneyard11392
Izanami
Level 39
God Stats
3W - 3L
1,509 SR
Queue Stats
7W - 5L
1,663 Elo+
Party 1
Bellona
Bellona
JeweledBloom441
Bellona
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,164 Elo+
Solo
Persephone
Persephone
L0NeSHEEp
Persephone
Level 29
God Stats
11W - 4L
1,699 SR
Queue Stats
99W - 90L
1,480 Elo+
Solo
Atlas
Atlas
kaikeshadow
Atlas
Level 108
God Stats
0W - 2L
1,278 SR
Queue Stats
25W - 37L
1,530 Elo+
Party 1
Awilix
Awilix
weebsaku
Awilix
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 71L
1,619 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
13
2 / 2 / 11
7,822
782
6,868
10,993
7,650
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
1 / 2 / 7
7,771
777
6,146
7,897
2,626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hou Yi
TJMFKx
Hou Yi
16
10 / 0 / 7
9,140
914
13,035
5,859
2,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Erlang Shen
TheNiģģler
Erlang Shen
13
3 / 1 / 14
8,132
813
6,733
8,816
4,819
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ravana
lNello
Ravana
14
2 / 0 / 12
7,540
754
10,893
6,510
3,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
12
1 / 2 / 2
6,540
654
5,020
5,704
1,679
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 8 / 2
6,610
661
2,133
15,715
10,182
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Persephone
L0NeSHEEp
Persephone
14
2 / 3 / 1
7,776
778
8,537
7,460
2,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
1 / 3 / 2
6,818
682
7,129
14,203
10,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Awilix
weebsaku
Awilix
13
1 / 1 / 3
6,950
695
6,190
5,783
2,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
15
18
Kills
5
5
Deaths
17
51
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
2
2
11
3.75
L
Izanami
1
2
2
1
L
0
8
2
0.13
L
Persephone
L0NeSHEEp
Persephone
2
3
1
0.83
W
1
2
7
2.25
W
Hou Yi
TJMFKx
Hou Yi
10
0
7
13.5
W
Erlang Shen
TheNiģģler
Erlang Shen
3
1
14
10
L
1
3
2
0.67
W
Ravana
lNello
Ravana
2
0
12
8
L
Awilix
weebsaku
Awilix
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,675
Damage
29,009
40,075
Taken
48,865
21,079
Mitigated
26,899
15,956
Healing
4,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
6,868
2,527
2,062
3,391
10,993
7,650
0
3,439
7,554
23,174
0
L
Izanami
5,020
3,161
0
81
5,704
1,679
0
1,893
3,772
0
15,444
L
2,133
506
812
715
15,715
10,182
0
3,019
12,432
0
3,489
L
Persephone
L0NeSHEEp
Persephone
8,537
1,157
0
849
7,460
2,183
0
1,924
5,375
26,457
0
W
6,146
2,028
0
1,663
7,897
2,626
1,600
3,400
4,497
29,638
0
W
Hou Yi
TJMFKx
Hou Yi
13,035
6,911
0
1,689
5,859
2,499
637
1,525
4,334
0
34,585
W
Erlang Shen
TheNiģģler
Erlang Shen
6,733
2,158
1,277
3,408
8,816
4,819
0
3,783
5,033
0
13,688
L
7,129
1,902
288
1,333
14,203
10,575
0
5,274
8,786
17,711
0
W
Ravana
lNello
Ravana
10,893
3,548
351
2,115
6,510
3,485
151
3,519
2,991
0
20,976
L
Awilix
weebsaku
Awilix
6,190
1,868
0
773
5,783
2,280
0
904
4,747
0
19,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,405
Gold Earned
34,694
189
Minions Killed
126
0
Camps Cleared
0
1,061,239
Distance Traveled
970,170
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
7,822
782
15
2
0
209,784
3
L
Izanami
6,540
654
23
2
0
191,726
2
L
Bellona
6,610
661
4
0
0
175,187
0
L
Persephone
7,776
778
59
6
0
184,870
2
W
Chronos
7,771
777
58
6
0
207,253
4
W
Hou Yi
9,140
914
54
5
0
197,083
0
W
Erlang Shen
8,132
813
29
3
0
217,595
1
L
Atlas
6,818
682
14
1
0
205,361
0
W
Ravana
7,540
754
33
3
0
229,524
3
L
Awilix
6,950
695
26
3
0
213,026
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role