Player Matchup

Nike
Nike
Dukeskill3212
Nike
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 19L
1,446 Elo+
Party 2
Artio
Artio
MoouthBreether
Artio
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Ra
Ra
SlickRicky525
Ra
Level 144
God Stats
4W - 2L
1,500 SR
Queue Stats
238W - 246L
1,446 Elo+
Party 2
Anhur
Anhur
The_Tru_Pepega
Anhur
Level 109
God Stats
7W - 3L
1,500 SR
Queue Stats
87W - 61L
1,639 Elo+
Party 3
Loki
Loki
touchy_priest_96
Loki
Level 27
God Stats
11W - 7L
1,523 SR
Queue Stats
21W - 16L
1,662 Elo+
Party 3
Team Averages
Level 65
1,505 SR
1,539 Elo+

VS

Team Averages
Level 81
1,430 SR
1,592 Elo+
Neith
Neith
Jerjost
Neith
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,905 Elo+
Solo
Thoth
Thoth
Kraken9007
Thoth
Level 88
God Stats
7W - 8L
1,430 SR
Queue Stats
176W - 195L
1,456 Elo+
Party 1
Guan Yu
Guan Yu
LoGic coorex
Guan Yu
Level 48
God Stats
0W - 2L
1,285 SR
Queue Stats
8W - 10L
1,574 Elo+
Solo
Camazotz
Camazotz
PeePeeMcGee95
Camazotz
Level 120
God Stats
1W - 2L
1,671 SR
Queue Stats
36W - 31L
1,515 Elo+
Party 1
Ares
Ares
xKiNgXxREAPERx
Ares
Level 112
God Stats
7W - 11L
1,266 SR
Queue Stats
322W - 369L
1,511 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 0
3,994
571
56
2,997
1,409
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

7
0 / 1 / 3
4,104
586
1,297
3,777
1,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
2 / 1 / 3
5,112
730
2,495
3,202
980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
3 / 1 / 0
4,405
629
3,076
2,510
439
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

9
3 / 0 / 1
5,135
734
2,317
3,233
846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Jerjost
Neith
7
0 / 0 / 2
4,228
604
1,961
1,760
601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thoth
8
0 / 2 / 1
4,315
616
1,885
3,227
881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Guan Yu
LoGic coorex
Guan Yu
5
0 / 0 / 0
3,544
506
308
429
157
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Camazotz
PeePeeMcGee95
Camazotz
7
4 / 3 / 0
4,664
666
1,658
5,345
1,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

6
0 / 3 / 0
3,748
535
901
6,184
1,678
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
7
8
Kills
4
4
Deaths
8
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
0
1
0
0
L
Neith
Jerjost
Neith
0
0
2
1
L
Thoth
0
2
1
0.25
L
Guan Yu
LoGic coorex
Guan Yu
0
0
0
0
W
0
1
3
1.5
L
Camazotz
PeePeeMcGee95
Camazotz
4
3
0
1.33
W
2
1
3
3.5
W
3
1
0
3
W
3
0
1
3.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,241
Damage
6,713
15,719
Taken
16,945
5,160
Mitigated
4,647
6,922
Healing
4,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
56
0
0
361
2,997
1,409
498
0
2,997
790
16,074
L
Neith
Jerjost
Neith
1,961
783
0
781
1,760
601
0
317
1,443
0
23,190
L
Thoth
1,885
106
0
700
3,227
881
0
1,453
1,774
23,404
0
L
Guan Yu
LoGic coorex
Guan Yu
308
161
0
153
429
157
0
0
429
0
10,185
W
1,297
400
152
1,521
3,777
1,486
0
355
3,422
5,964
0
L
Camazotz
PeePeeMcGee95
Camazotz
1,658
683
0
1,333
5,345
1,330
0
507
4,838
0
18,341
W
2,495
324
120
1,551
3,202
980
0
1,767
1,435
26,176
0
W
3,076
1,287
0
1,127
2,510
439
0
299
2,211
0
21,715
W
2,317
618
0
2,090
3,233
846
0
365
2,868
0
24,354
L
901
197
530
855
6,184
1,678
0
1,515
4,669
9,716
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,750
Gold Earned
20,499
210
Minions Killed
190
0
Camps Cleared
0
703,577
Distance Traveled
599,244
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
3,994
571
37
5
0
140,589
1
L
Neith
4,228
604
56
8
0
137,328
1
L
Thoth
4,315
616
48
7
0
129,709
0
L
Guan Yu
3,544
506
24
3
0
60,293
0
W
Artio
4,104
586
5
1
0
121,648
0
L
Camazotz
4,664
666
42
6
0
145,713
1
W
Ra
5,112
730
55
8
0
157,743
1
W
Anhur
4,405
629
53
8
0
130,112
1
W
Loki
5,135
734
60
9
0
153,485
1
L
Ares
3,748
535
20
3
0
126,201
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role